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RANKED RULES FOR NOVEMBER (AND MORE)

SET OF RULES FOR NOVEMBER, 2020


Dear community:

November is a special month because it brings the changes to the formula that calculates the rating after each ranked session. For those who missed the discussion about the change, you can find the details here.

Following the changes, here's what happens on November 1 at 12:00 PM GMT:
  • The new formula comes into force. We can't stress enough the importance of that change – the strategy of playing for any other place rather than the first, will lead to the loss of rating!

    Please remember this when you participate in ranked sessions with 3 or more players. With the new formula, your main goal is to win the session, or at least to have a minimal difference in points with the winner, as the difference now defines the amount of rating that you lose if you didn't win the session.

    To mitigate the loss of the rating, you must prevent the leader from winning and accumulate more points for yourself – but not to attack opponents on second or lower places, as this strategy won't help you anymore.

  • The rating of all players on the European server is reset to 100.00. Due to the significance of the change in the formula, we think it is fair that all players on that server start a new season from the same position.

    Please keep in mind, this only happens on the European server. As per suggestions from the community, the Asian server, which uses 2-player mode for ranked sessions, keeps the old formula, therefore there is no need to reset the rating of all players to the same level.

    This reset will only happen once. In future seasons, we return to the system where players partially retain the rating that they have accumulated during the previous season.


Now, to the rules. For this month we'll keep it "classic" to test the new formula. Starting from December, if the experiment with the new formula is successful, you can expect a much wider variety of rules in ranked sessions. 3-player sessions and sessions for rounds will be available in rotation as the new formula should make them much more viable than before.

With this in mind, here are the rules for the next season:

The following rules become active on November 1, at 12:00 GMT, and will apply throughout November to all ranked sessions that are launched after that point.

ːsteampunkː EUROPE

ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules:

None.

ːsteampunkː ASIA

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules:

The following cards are removed from the ranked deck on Asian server:

ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː A Fraudulent Transaction
ːcardsː An Honest Exchange

ːsteampunkːːsteampunkːːsteampunkː

In addition to this set of rules, we also change a couple of character abilities. The following changes are applied in all modes and will be active for at least 1 month to test the balance (please keep in mind that for the next season, we might revert these adjustments or replace them with something else; it all depends on the results of the tests and the feedback we'll receive from the community).

[h3]The Banker[/h3]



Reason: the new set of abilities for the Banker showed itself as quite potent. For that reason, we reduce the effectiveness of one of the abilities of the character.

[h3]The Manager[/h3]



Reason: a slight boost won't hurt this character, and we would like to test how the Manager's performance changes with this adjustment.

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