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RANKED RULES FOR APRIL (AND MORE)



SET OF RULES FOR APRIL, 2021


The following rules become active on April 1, at 12:00 GMT, and will apply throughout April to all ranked sessions that are launched after that point.

ːsteampunkː EUROPE

ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork colony (2nd)

* Special rules for EU server:

None.

ːsteampunkː ASIA

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town (1st)

* Special rules for Asia server:

The following cards are removed from the ranked deck on Asian server:

ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː A Fraudulent Transaction
ːcardsː An Honest Exchange

ːsteampunkːːsteampunkːːsteampunkː

In addition to this set of rules, we also make adjustments to a few cards and characters. These changes are applied in all modes and will be active for at least 1 month to test the balance (please keep in mind that for the next season, we might revert these adjustments or replace them with something else; it all depends on the results of the tests and the feedback we'll receive from the community).

[h2]CHARACTERS[/h2]

We have buffed two characters who, according to the current data, are underperforming on both servers.

[h3]The Damned[/h3]



[h3]The Pauper[/h3]



[h2]CARDS[/h2]

[h3]Investigation[/h3]



Reason: despite increasing its cost back in October of the last year, the card still has an extremely high 'play to move' ratio (meaning, it is rarely used for movement and almost always played). While some cards will inevitably have a higher ratio than the others, we want to change it a bit more.

[h3]An Inspection[/h3]



Reason: the situation here is similar to Investigation, which is understandable – police cards are very powerful. In this case, we didn't want to nerf the card and instead made it more tempting to use it for movement.

[h3]Forbidden Knowledge[/h3]



Reason: this is rather simple: we still want this card to be played more often. But this is probably its last buff in that regard.

[h3]Cold Deck[/h3]



Reason: after testing it for some time we do believe that ːmaliceː1 works better for this card.

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ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)