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RANKED RULES FOR JUNE (AND MORE)



SET OF RULES FOR JUNE, 2021


The following rules become active on June 1, at 12:00 GMT, and will apply throughout June to all ranked sessions that are launched after that point.

ːsteampunkː EUROPE

ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town (1st)

* Special rules for EU server:

None.

ːsteampunkː ASIA

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town (1st)

* Special rules for Asia server:

The following cards are removed from the ranked deck on Asian server:

ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː A Fraudulent Transaction
ːcardsː An Honest Exchange

ːsteampunkːːsteampunkːːsteampunkː

In addition to this set of rules, we also make an adjustment of just one card that we keep tinkering with because of its extreme efficiency. But this time it's actually a buff. Please keep in mind that all the previous changes are still intact.

[h2]CARDS[/h2]

[h3]Investigation[/h3]



Reason: despite the increased cost and malice the card is still played 4 times out of 5 when it hits the hand of a player. We still don't want to change its effect as it works rather well, so this time we'll make it more useful for movement to tempt you to spend it that way :)

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ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)