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Our new game at Steam Next Fest!

Dear friends,

Today we have two news to share with you:

First of all, the playable demo of Spire of Sorcery – our upcoming party RPG with turn-based spellcasting and hex-based exploration – is available during Steam Next Fest, from June 16 onwards.



Spire of Sorcery is a very ambitious project for our studio, and those among you who follow our studio might know that its development has been anything but easy: to make it happen, we’ve pushed ourselves to the very limit. Given the development progress of the last 6 months, we’re confident that the project will be released in Early Access in the autumn of this year!

In Spire of Sorcery, you play for a party of runaway mages who try save themselves (and maybe others, if they can) in a post-apocalyptic fantasy world where magic talent is a crime.



Just as with Gremlins, Inc., with Spire of Sorcery we build upon the game’s own original setting, and we don’t rely on a single central mechanic. Instead, we mixes together multiple interconnected mechanics to create a unique experience from their combinations.

Spire of Sorcery has elements of gameplay that you might find in board games, even though it’s not a card game. Every character owns a personal adjustable deck of elements that they combine together to cast spells and deal tokens, that combine with different effects.



There is some randomness in the game – the maps are procedurally generated, as well as stats and decks – but we keep it rather low in comparison to that other game that you all know and love (or hate :P).



Of course, there are more things. For example, each character is a person with their own stats, perks, and goals. They can be improved, but they also can get sick or injured. They react differently to the surroundings and events. And since mages are the most efficient when they act in groups, it lies on the player's shoulder to decide how to mix different party members.



If this sounds interesting and you want to know more, or try the playable demo while it’s available, you can download the game here:

https://store.steampowered.com/app/637050/Spire_of_Sorcery/

We would be tremendously happy to receive your feedback, comments and suggestions, as it is our main way to develop and improve our games.

Secondly, the development of our second new game currently in production, Gremlins, Inc. Card Game, is progressing nicely.

You may be familiar with the physical game that’s available as Print & Play DLC for Gremlins, Inc., and now we are turning it into a digital board game as well.

Since this is an adaptation of the existing game, the development is fast and smooth. We already have a fully playable version that we test against bots (they aren't the brightest, but they know how to play) or other players (on a dedicated server or through a direct peer-to-peer connection).

The base deck of 64 cards is also fully implemented, and sessions can be played for points or rounds where both conditions can be set at the same time, in which case the session ends when at least one of them is reached.

The main reason why we don't provide any public access to the build yet (and decided to opt-out from this Steam Next Fest with the demo) is that the game looks ugly as... well, let’s just say that it's very, very ugly – since we haven’t even started work on the interface yet.



While hardcore fans probably would be able to deal with it, we do not want to traumatise anyone else. Yes, it works! But no, it’s not ready to reveal itself to the general public yet.

However, you can already add the game to your wishlist, if you wish –

https://store.steampowered.com/app/860560/Gremlins_Inc__Card_Game/

Our current estimate is that Gremlins, Inc. – Card Game will enter Early Access on Steam in the autumn of this year. In the meantime, we'll be sharing news on how development progresses, and how the game changes (mostly it will be getting prettier and the bots become smarter). You can also join the game's dedicated Discord server.