New Update for Demo is Live – See What's New!
[h3]Hi, devs here[/h3][p]After gathering your feedback (and doing some debugging), we’ve made several changes to the game’s demo. Below you’ll find what is (probably) the complete list of fixes and changes.[/p][hr][/hr][p]General[/p][p]Fixes:[/p]
- [p]Fixed an issue where client stats didn’t load after joining a game (leaving mid-match + reconnecting).[/p]
- [p]Fixed a bug that prevented money from saving properly.[/p]
- [p]Fixed the Melina Alibaby fight intro—client animation transition now works correctly.[/p]
- [p]Fixed equipping items with RMB in the inventory.[/p]
- [p]Fixed a bug that let you equip/use an item during the search animation, which left you stuck in third-person view.[/p]
- [p]Fixed the bed interaction icon—now appears at the correct time.[/p]
- [p]Fixed an issue that prevented re-entering a friend’s lobby after leaving the game.[/p]
- [p]Respawn stats increased—now roughly 2× higher.[/p]
- [p]Trash-search animation sped up.[/p]
- [p]More pick-up items scattered around the map.[/p]
- [p]Smaller trash piles—these can be searched too.[/p]
- [p]New info pop-ups.[/p]
- [p]Kacper’s employee’s mushroom now replicates to clients.[/p]
- [p]Objective name (casino-related) changed—now directs you straight to the security guard.[/p]
- [p]Some story tweaks—discover them yourself![/p]
- [p]Drug effects now clear on death.[/p]
- [p]Added cigarettes.[/p]
- [p]Fixed an issue that prevented talking to an NPC after a player left during a dialogue.[/p]
- [p]Added a cooldown for skipping dialogue.[/p]
- [p]Fixed enemy weapons not despawning after the enemy disappeared.[/p]
- [p]Enemy damage reduced from 15-25 to 12-18.[/p]
- [p]Player base damage increased from 10 to 12.5.[/p]
- [p]Bat damage increased from 20 to 25 (player only) and range from 90 cm to 110 cm (player only).[/p]
- [p]Added weapon hit sounds.[/p]
- [p]Fixed pedestrian dialogue ending before the line was finished.[/p]
- [p]Fixed cases where pedestrians A-posed while talking.[/p]
- [p]Pedestrians can no longer be moved while in conversation.[/p]
- [p]Pedestrians are less aggressive—if provoked by begging, they hit only once (previously twice).[/p]
- [p]Pedestrians now have varied hit voices.[/p]
- [p]4 new pedestrians (more begging dialogues coming soon—promise!).[/p]
- [p]Slot machine collision box enlarged.[/p]
- [p]Fixed slot-machine info display glitches.[/p]
- [p]Inventory and shops can now be closed with the ESC key.[/p]
- [p]Fixed several localization issues.[/p]
- [p]Rebalanced volume of some audio effects.[/p]
- [p]Improved overall lighting.[/p]
- [p]Nights and dawns are now much brighter.[/p]