1. Bum: Revenge
  2. News
  3. New Update for Demo is Live – See What's New!

New Update for Demo is Live – See What's New!

[h3]Hi, devs here[/h3][p]After gathering your feedback (and doing some debugging), we’ve made several changes to the game’s demo. Below you’ll find what is (probably) the complete list of fixes and changes.[/p][hr][/hr][p]General[/p][p]Fixes:[/p]
  • [p]Fixed an issue where client stats didn’t load after joining a game (leaving mid-match + reconnecting).[/p]
  • [p]Fixed a bug that prevented money from saving properly.[/p]
  • [p]Fixed the Melina Alibaby fight intro—client animation transition now works correctly.[/p]
  • [p]Fixed equipping items with RMB in the inventory.[/p]
  • [p]Fixed a bug that let you equip/use an item during the search animation, which left you stuck in third-person view.[/p]
  • [p]Fixed the bed interaction icon—now appears at the correct time.[/p]
  • [p]Fixed an issue that prevented re-entering a friend’s lobby after leaving the game.[/p]
[p]Changes:[/p]
  • [p]Respawn stats increased—now roughly 2× higher.[/p]
  • [p]Trash-search animation sped up.[/p]
[p]Added:[/p]
  • [p]More pick-up items scattered around the map.[/p]
  • [p]Smaller trash piles—these can be searched too.[/p]
  • [p]New info pop-ups.[/p]
[hr][/hr][p]Missions[/p][p]Fixes:[/p]
  • [p]Kacper’s employee’s mushroom now replicates to clients.[/p]
[p]Changes:[/p]
  • [p]Objective name (casino-related) changed—now directs you straight to the security guard.[/p]
[p]Added:[/p]
  • [p]Some story tweaks—discover them yourself![/p]
[hr][/hr][p]Drugs[/p][p]Fixes:[/p]
  • [p]Drug effects now clear on death.[/p]
[p]Added:[/p]
  • [p]Added cigarettes.[/p]
[hr][/hr][p]Dialogues[/p][p]Fixes:[/p]
  • [p]Fixed an issue that prevented talking to an NPC after a player left during a dialogue.[/p]
  • [p]Added a cooldown for skipping dialogue.[/p]
[hr][/hr][p]Combat[/p][p]Fixes:[/p]
  • [p]Fixed enemy weapons not despawning after the enemy disappeared.[/p]
[p]Changes:[/p]
  • [p]Enemy damage reduced from 15-25 to 12-18.[/p]
  • [p]Player base damage increased from 10 to 12.5.[/p]
  • [p]Bat damage increased from 20 to 25 (player only) and range from 90 cm to 110 cm (player only).[/p]
[p]Added:[/p]
  • [p]Added weapon hit sounds.[/p]
[hr][/hr][p]Pedestrians & Begging[/p][p]Fixes:[/p]
  • [p]Fixed pedestrian dialogue ending before the line was finished.[/p]
  • [p]Fixed cases where pedestrians A-posed while talking.[/p]
  • [p]Pedestrians can no longer be moved while in conversation.[/p]
[p]Changes:[/p]
  • [p]Pedestrians are less aggressive—if provoked by begging, they hit only once (previously twice).[/p]
  • [p]Pedestrians now have varied hit voices.[/p]
[p]Added:[/p]
  • [p]4 new pedestrians (more begging dialogues coming soon—promise!).[/p]
[hr][/hr][p]Casino[/p][p]Changes:[/p]
  • [p]Slot machine collision box enlarged.[/p]
[hr][/hr][p]UI[/p][p]Fixes:[/p]
  • [p]Fixed slot-machine info display glitches.[/p]
  • [p]Inventory and shops can now be closed with the ESC key.[/p]
  • [p]Fixed several localization issues.[/p]
[hr][/hr][p]Audio[/p][p]Changes:[/p]
  • [p]Rebalanced volume of some audio effects.[/p]
[hr][/hr][p]Lighting[/p][p]Changes:[/p]
  • [p]Improved overall lighting.[/p]
  • [p]Nights and dawns are now much brighter.[/p]
[hr][/hr][p]Unfortunately, old saves are no longer compatible—you’ll need to start a new game.[/p][p]Thank you all for your feedback—together we’ve made the game better.[/p][p]After switching from sleep mode to caffeine (and maybe other stimulants), we’re finally heading to bed. We can’t wait to hear your thoughts on this update after a long, well-deserved (at least we think so) sleep.[/p][p][dynamiclink][/dynamiclink]Good night![/p][p]— Patologgia Interactive[/p]