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Barony News

Barony V3.2.0 Is Now Live For Everyone!

Hi Everyone,

V3.2.0 is out of beta and we've just pushed out the update for all OSes!

The full changelog for the update can be found in the previous announcement thread, and the feedback/bug report thread lists the couple of hotfixes since that announcement.

If you had an existing save file prior to updating, you'll need to move it and rename to the new format in the new barony/savegames/ directory on Windows, or the ~/.barony/savegames/ directory on Linux/OSX. Details on the new save location and naming convention is in the previous announcement.

Let us know if there's any issues, I've also made a V3.1.7 branch available to roll back to in case any players encounter issues.

Cheers,

Ben

Barony V3.2.0 - The Follower Update Beta is Live!

Hi Everyone,

A new update for Barony is right around the corner; we're introducing an overhaul to the player follower/leadership system, a new item, multiple save games, and Steam leaderboard support! We’ve also been enhancing some Workshop/Editor features to help support our modding scene and fixing all the bugs that the community has reported in the last 2 months.

Due to the scale of changes, we’re jumping straight to v3.2.0 from v3.1.7 and we’ve opened up a public beta test NOW for Windows OS only while we finalise Linux + OSX builds. This beta is feature complete so only bug fixes will be expected to find their way into the full release for everyone.The v3.2.0 beta is available from the ‘betas’ tab in the Steam right-click properties menu for Barony.

Enjoy a nice long read of our changelog below, and report any feedback/bug reports in the new v3.2.X feedback thread!

Also shout out to our Barony discord if you want to chat with others in the community http://discord.gg/Eg2r5fE



General:
  • Added nametags for all players that appear above your avatar. Can be turned off in the video settings tab.
  • Added support for up to 10 singleplayer and 10 multiplayer (non-modded and modded) save files with a new custom menu.
  • Changed the name format of savegames, these also now reside in a /savegames/ folder under the Barony directory.
    • Savegames are sorted by date, most recent appears at the top
    • When 10 slots are filled of either singleplayer or multiplayer, the oldest entry will be deleted on starting a new game
    • Singleplayer saves are now named savegameX.dat and savegameX_npc.dat
    • Multiplayer saves are now named savegameX_mp.dat and savegameX_mp_npc.dat
    • Modded saves are now named savegameX_modded.dat, savegameX_mp_modded.dat etc
    • If you have an existing savefile when updating, you just need to rename your savefile to match the above formats (e.g savegame0.dat and savegame0_npc.dat) and move it into the /savegames/ folder.
  • Added support for Steam Leaderboards. Categories for leaderboards are available at https://steamcommunity.com/stats/371970/leaderboards/
    • Leaderboards each have a 'fastest time' and 'highest score' variant for each win condition
  • Added in-game Steam leaderboard browser with character viewer.
  • Added map hash verification for official Barony levels. Modified maps will disable Steam Achievements and Leaderboard score upload attempts.
  • Linux OS Barony output files are now located under the home user directory inside a .barony folder (~/.barony)
    Savegames, default.cfg, log.txt and mods are all written to the user's home directory to prevent access issues when writing data. All game resources are still located in the Steam install directory.


Gameplay Changes - Followers:

Barony V3.1.7 Patch is now LIVE! QoL Additions and Completed Workshop Support!

Hi All,

A new patch is here, fresh with some of the most recent requests and bug reports from the community! We've also finished up the last(?) of the game files to be integrated into the Steam Workshop page. If you haven't checked it out yet, vist the Workshop page to see some neat creations by our community and see what's possible to mod into the game!

We've also had an influx of new users since the Blessed Addition has been released, so I'd like to share the official Barony discord http://discord.gg/Eg2r5fE where you can organise multiplayer lobbies and chat with us!

Quality of Life/Misc Changes
  • Added minimap "pinging" using the right mouse button/gamepad 'use' keybind on the minimap.
    • Alerts all allies with a sound and flashing icon for a few seconds, up to 4 per player can be active.
  • Added 4 separate player colors on the minimap. Followers now properly display for all players and are color coded.
  • Minimap opacity and size can now be modified in the Video settings tab.
  • Added minimap "zoom" hotkey, default is bound to 'X'. Toggles between 3 stages of minimap zoom.
  • Added hotkey to hide the persistent chat/event log. Default is bound to 'L'.
  • Added specific obituary text for falling from death when levitation runs out.
  • Added Vertical Sync menu option to the Video settings tab.
  • Added UI scaling options to the Video settings tab. Character sheet, HP/MP bars, hotbar, inventory, skills sidebar, and chat log can now be scaled via the settings menu.
  • Improved the 'End game' and 'Disconnect' confirmation window text to better describe what happens when the button is clicked. Clicking disconnect no longer deletes multiplayer savefiles.
Gameplay Changes
Trading items worth 0 or 1 gold no longer increases Trading proficiency once the SKILLED level is reached.
Trading more expensive items (150+ gold) has a higher chance to increase Trading proficiency.


Workshop Support Additions
  • Added language file en.txt to Workshop support.
  • Added items.txt to Workshop support, gold/weight/sprites now editable.
  • Added monster limbs.txt file to Workshop support.
  • Added 'system' images to Workshop support (images/system/ files like the logo, menu backdrop, chatlog background etc)
  • Closing the client with Workshop mods loaded will automatically be repopulated on next start without having to manually reselect them again. Selecting Workshop then 'Start modded game' will load up the previously selected mods.
Bugfixes
  • Fixed slight delay when clicking 'start game' which could lead to some long load times due to checking if modded content was installed. Now mod content will only be checked if the 'Custom Content' or 'Workshop' menu options have been selected in the session.
  • Fixed some overlapping text in the Workshop subscribed item list browser. Better handled printing out descriptions.
  • Fixed Angel of Death achievement triggering off non-ally characters.
  • NPCs no longer pick up invisible items (Sokoban reward).
  • Fixed issue where bear traps could be placed in air gaps while levitating.
  • Fixed issue where slippery fingers dropped a cursed weapon. Now item remains in hand as a proper curse should!
  • Fixed Brawler achievement being disqualified if pressing the cast magic key without a spell equipped.
  • Pickaxes now have a small delay when digging that prevents switching equipment during the animation. Should reduce rare bug where item durability could underflow and cause crashes.
  • Fixed right-clicking on the hotbar in shop window not notifying the player where to actually click to sell items (should be in from inventory).


Thanks all for your support, as always the bug-report thread is here if you encounter any issues, and feel free to make any requests/suggestions on the forums and the discord.

Cheers,

Ben

Barony V3.1.6 Update Is Out! Achievements and More Workshop!

Hi All,

All 60 new achievements are now available for achieving in the main client!

We've also merged our workshop features into the main branch so all users will have access to this by default.

V3.1.6 Workshop Changelog
  • Added models to workshop support to replace existing assets. To add models to a mod file, place the new file into the blank /mods/YOUR_MOD/models/ directory where appropriate (monsters go in models/creatures, boulders go in models/decoration etc). Keep the name the same as the original you are replacing and it'll be overwritten when you start modded game.
    • You can replace the filenames the game looks for in the mods/YOUR_MOD/models/models.txt file, however this is not cross compatible with other mods modifying the model files, so bear that in mind.
    • New guide updated for custom model in Barony:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1383197562

  • Added books to workshop support. To add books to a mod file, place the new YOURBOOK.txt file into the blank /mods/YOUR_MOD/books/ directory. Each .txt file in this books directory will extend the amount of books present in the game and will automatically generate naturally in the world. Inside the .txt file just needs to be the text of your book.

  • Added sounds/music to workshop support. To add these to a mod file, place new files in the mods/YOUR_MOD/sound or mods/YOUR_MOD/music directory. Format must be .ogg files. For sounds - the same as models, you can choose to change the mods/YOUR_MOD/sound/sounds.txt file to change the filenames being looked for but is not cross compatible with other mods.
    • Music filenames are fixed so you can only replace the filenames seen in the normal music folder.


  • Added tiles (walls/ground textures etc) to workshop support. To add these to a mod file, place new files in the mods/YOUR_MOD/images/tiles/ folder. Modifying these essentially is a texture pack!


V3.1.6 Game Changelog
  • Added /brawlermode command for the new Brawler achievement to avoid accidentally using banned weapons (fists and throwing potions only, consuming other items is permitted).
  • Added nicknames from winners of the Screenshot Contest to the random player name pool.
  • Steam achievements are disabled if any modded map content is found, things like models/sounds will not affect this. A warning in the lower right of the screen will inform if achievements are disabled.
  • Humans no longer pick up dropped magicstaffs as they don't equip them.
  • NPCs now will wait 5 seconds before picking up a player-dropped item to avoid accidental theft of a dropped item.
  • Thrown items can now be caught mid-air by players with right click or alternately bound use key. Includes Tomahawks/Daggers/Chakrams/Shurikens.
  • Swamp Temple secret is now 100% spawn chance instead of 50%. Matches the other secret level occurrence rate with special loot.
  • Added 'Use Previous Character" button to the character select screen to quickly jump back into your previous created character's name, sex, race and class. Sends you to the single/multiplayer select screen.
  • "Boots of Speed" achievement now requires killing either boss instead of reaching the credits sequence.
  • Added confirmation window when deleting scores in the statistics screen.
  • Added new higher resolution editor sprites courtesy of Discord user Nubbie.
  • Added extended help in the Editor explaining controls and tools, accessible via H hotkey or in the HELP menu dropdown.
  • Rebinding right click to 'cast spell' no longer disables in-game menus and other UI breakages.
  • Fixed Skeletons spamming sound when waking from sleep.
  • Cleaned up some missing sound files and replacing with appropriate null.ogg file to prevent game logs being spammed with some missing audio messages.


This update is a rather large change to the way we handle files for Workshop support as well as a whole lot of game adjustments for new achievements, so please report any bugs you see here. There is also the Workshop thread here if you'd like any help with getting started with Barony's workshop.

Don't stop achievin', hold on to that feeling!

Ben

Upcoming V3.1.6 Update: New Achievements and Extended Workshop Support

Hi all,

You might have noticed some new Steam achievements pop up on the Barony page a couple days ago. These aren't obtainable in-game yet, but we are working on releasing V3.1.6 of the game client which will implement ways to obtain all 60 new achievements! We're aiming to get this update out within a few days.

In addition, this update will extend Barony's Workshop support to include custom models, tiles, sound and music files, as well as in-game books.

And as always there'll be a couple QoL and bugfixes bundled as well to look forward to.

Cheers,

Ben