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Shatterland News

⚔️ Calling All Content Creators! ⚔️

[p]Want to play Shatterland before anyone else?[/p][p][/p][p]We’re currently looking for active content creators who would like to test Shatterland early, share their honest opinions, and help spread the word before the official release![/p][p][/p][h3]🎮 What You’ll Get[/h3]
  • [p]A free game key for early access[/p]
  • [p]The opportunity to explore, record, and review the game before everyone else[/p]
  • [p]Your feedback may directly help shape the final release![/p]
[p][/p][p][/p][h3]📢 Requirements[/h3][p]To apply, you must:[/p]
  • [p]Have at least 500 subscribers or followers[/p]
  • [p]Be active on your platforms (YouTube, Twitch, TikTok, etc.)[/p]
  • [p]Be interested in survival, co-op, or low-poly exploration games[/p]
  • [p]Create a video review of Shatterland on your channel (positive or negative — just honest)[/p]
[p][/p]
[p]⚠️ Important:
The review video is mandatory.
If no video is posted, your key will be revoked.[/p]
[h3]💌 How to Apply[/h3][p]📋 Apply here: 👉 Shatterland Creator Application Form
💬 Join the Discord:https://discord.gg/3GY7qqXrM2

🕓 Deadline to apply: December 1st, 2025[/p][p][/p][p]Let’s make Shatterland an unforgettable adventure together! 🌍✨[/p]

HotFix - Boss loot

[p]I fix rampage chest to be in game again.[/p]

Hotfix – 10/28/2025

[p][/p]
  • [p]Reworked the boss fight flow.[/p]
  • [p]Fixed first-person/FPS camera view issues.[/p]
  • [p]Fixed duplicate tutorial prompts appearing twice.[/p]
  • [p]Inventory: items now auto-fill storage and no longer auto-occupy hotbar slots 1–6.[/p]

⚙️ Shatterland Dev Update — October Progress, Optimization & Major Improvements!

[p]Hey everyone 👋[/p][p]Time for another Shatterland update!
I’ve been working non-stop to polish the game before the December 11 release, improving performance, the tutorial, and many systems thanks to your feedback 💪[/p][p]Here’s everything new 👇[/p][hr][/hr][h2]⚠️ Important Notice — Save Files Reset[/h2][p]📢 All previous saves have been deleted for this update.
Many core systems (quests, inventory, UI) were deeply reworked, which made old saves incompatible.[/p][p]➡️ This ensures better stability, smoother gameplay, and fewer bugs going forward.
Sorry for the inconvenience — it’s a key step toward release stability 🙏[/p][hr][/hr][h2]⚡ Performance & Optimization[/h2]
  • [p]🧠 Game optimized for better performance
    → Improved world streaming, AI behavior, and object handling.
    → Overall smoother gameplay in large areas and combat zones.[/p]
  • [p]🎮 FPS cap raised — now running at 60+ FPS
    → The game now performs much more fluidly, even on mid-range hardware.
    → Expect a more stable and responsive experience overall.[/p]
[hr][/hr][h2]🧭 Gameplay & Early Game Improvements[/h2]
  • [p]📜 New intro text & improved tutorial!
    → The early game now explains mechanics more clearly for new players.
    → Includes tips on survival, looting, and crafting.[/p]
  • [p]🎯 Quest “follow markers” added
    → Easier to track your objectives with visual markers on the map.[/p]
  • [p]⚔️ Max level info added (Level 50)
    → You’ll now know the endgame starts after reaching Level 50 — prepare for harder enemies![/p]
  • [p]💀 Removed the old Boss Fight from inventory system
    → Debug placeholder fully removed.[/p]
  • [p]🧟 Zombie loot timer fixed
    → Zombies now drop loot correctly after combat and despawn properly.[/p]
[hr][/hr][h2]🧰 UI & Inventory Updates[/h2]
  • [p]🧩 Inventory system reworked
    → Fixed items going automatically into the action bar.
    → Better sorting and smoother item movement.[/p]
  • [p]🧾 New HUD interface
    → Cleaner layout and improved readability.[/p]
  • [p]🎮 New main menu for release
    → Updated visuals, smoother transitions, and better navigation.[/p]
[hr][/hr][h2]🚗 World, Vehicles & Sound Updates[/h2]
  • [p]🧱 New boss zone completed!
    → Fully playable new area with enemies, loot, and story elements.[/p]
  • [p]🔧 Expanded vehicle repair zones
    → Larger spaces for fixing and upgrading your vehicles.[/p]
  • [p]💸 Fixed trader money duplication glitch
    → The infinite money exploit is gone 😅[/p]
  • [p]🚁 Fixed helicopter sound volume
    → Adjusted the helicopter audio — it’s no longer too loud 🎧[/p]
  • [p]🧴 All-Purpose Cleaner can still be drunk… but does nothing (for now 😆)[/p]
[hr][/hr][h2]❤️ Community Shoutouts[/h2][p]Massive thanks to everyone who’s been helping test and give feedback!
Special shoutouts to:[/p]
  • [p]@UNNAMED for creative ideas[/p]
  • [p]@Kurosawas for constant testing[/p]
  • [p]@Res1492 for their amazing support and positivity![/p]
[p]You all make this journey worth every hour 🙏[/p][hr][/hr][h2]🚀 What’s Next[/h2][p]I’m continuing to optimize, add content, and polish everything for the December 11 release.
Your feedback keeps Shatterland growing stronger every update.[/p][p]Thank you for 10,000 wishlists, your trust, and your support ❤️[/p][p]See you soon in Shatterland!
Althurius (Solo Dev)[/p]

10,000 Wishlists! Thank You So Much ❤️

[h3]Hey everyone,[/h3][p][/p][h3]I just wanted to take a moment to say a huge thank you to all of you who have wishlisted Shatterland![/h3][h3]
We’ve officially reached 10,000 wishlists, and for a solo developer like me, that means the world.[/h3][h3][/h3][h3]This journey has been incredible from the early prototypes, to the community feedback, to seeing so many players enjoying the demo and sharing their thoughts. Every single wishlist, comment, and review helps keep this project alive and growing.[/h3][h3][/h3][h3]Shatterland is not just a game it’s been built with love, passion, and a ton of late nights.[/h3][h3]
Seeing your support gives me the motivation to keep pushing forward and make the world of Shatterland even bigger and better.[/h3][h3][/h3][h3]The official release is coming on December 11, and I can’t wait for you all to dive into the full adventure, discover the story, and face what’s waiting beyond the demo.[/h3][h3][/h3][h3]Once again thank you for 10,000 wishlists!
You’re the reason this project keeps moving forward.[/h3][h3][/h3][h3]See you soon in Shatterland!
Shatterland Dev[/h3]