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Gunstoppable News

Patch 6: Johnny Jetpack Boss

[p]Hey heroes![/p][p]We hope you're enjoying the game so far. Get ready to challenge the new boss in Patch 6: Johnny Jetpack. This patch also includes full controller support, improvements to combat, and bugfixes.[/p]
  • [p]New Johnny Jetpack boss fight - battle Johnny's latest invention! now with new mech abilities, multiple phases, dialogue, and improved visuals[/p]
  • [p]Improved gunplay with better animations and sounds, faster firing and reload, and no input lag[/p]
  • [p]Full controller support including menus and improved aiming[/p]
  • [p]Tuned enemy health, damage, and hacking survival duration[/p]
  • [p]Dozens of bugfixes and improvements for gameplay and graphics[/p]
[h3]Wishlist GUNSTOPPABLE![/h3][p][dynamiclink][/dynamiclink][/p][p]Want to see the new level? Black hole gun? New enemies?[/p][h3]Join the community and help us shape the future of the game: https://discord.com/invite/aeF2jEn[/h3][p][/p][p]Sincerely,
Salaar and Gabriel (CAGE Studios)[/p]

Patch 5: Augment System

[p]Hey heroes![/p][p]We hope you're enjoying the game so far. Get ready to enjoy the newest feature in Patch 5: the Augment System! Unlock and equip permanent Augments like the Gravity Boots and Claw Machine. This patch also includes improvements to combat and bugfixes.[/p]
  • [p]New Augment System - purchase augments in the black market and equip up to 3 for new build synergies like grapple refresh on kill and low gravity mode[/p]
  • [p]Doubled base ammo clip size for every gun[/p]
  • [p]Decreased enemy health for all enemy types[/p]
  • [p]Added discovered upgrades list to main menu[/p]
  • [p]Improved animations for enemies attacking and getting hit[/p]
  • [p]Dozens of bugfixes and improvements for gameplay, graphics, and settings[/p]
[h2]Wishlist GUNSTOPPABLE![/h2][p][dynamiclink][/dynamiclink][/p][p]Want to see the new boss? Anti-matter gun? Speedrun strategies?[/p][h3]Join the community and help us shape the future of the game: https://discord.com/invite/aeF2jEn[/h3][p][/p][p]Sincerely,
Salaar and Gabriel (CAGE Studios)[/p]

Patch 4: Momentum and Gunplay

[p]Hey heroes![/p][p]Play the fourth patch of Gunstoppable, now with faster momentum chaining, more satisfying gunplay, and a more intuitive hex upgrade system.[/p]
  • [p]Made gunplay more satisfying - every weapon now has unique/improved animations, sounds, screen shake, and crosshair effects[/p]
  • [p]Improved hex upgrade system to be more intuitive[/p]
  • [p]Increased speed of slide, grapple, railgrind, and wallrun[/p]
  • [p]Improved momentum preservation when jumping[/p]
  • [p]Reduced grapple cooldown and fixed fail grapple triggering cooldown[/p]
  • [p]Potential fix for "one enemy remaining" bug in space tower[/p]
  • [p]Improved low graphics mode[/p]
  • [p]Other bugfixes and improvements[/p]
[p]See our earlier announcement to learn about the content of the demo:[/p][p][dynamiclink][/dynamiclink][/p][h2]Wishlist GUNSTOPPABLE now![/h2][p][dynamiclink][/dynamiclink][/p][p]Want to see the giant crab boss? Black hole gun? Hidden movement tech?[/p][h3]Join the community and help us shape the future of the game: https://discord.com/invite/aeF2jEn[/h3][p][/p][p]Sincerely,
Salaar and Gabriel (CAGE Studios)[/p]

Patch 3: Elite Enemies and Crash Fix

[p]Hey heroes![/p][p]Play the third patch of Gunstoppable which fixes a crash, adds elite enemy variants, and improves combat:[/p]
  • [p]Fixed crash, increasingly common at higher stages[/p]
  • [p]Increased frequency of elite enemy variants that have special gameplay effects[/p]
  • [p]Tuned enemy health, projectile homing, and elemental visual effects[/p]
  • [p]Minor bugfixes[/p]
[p]We are aware of people having difficulty with the hex-based upgrade system and are working on improvements to that player experience for our next patch, along with gameplay and visual clarity![/p][p]See our earlier announcement to learn about the content of the demo:[/p][p][dynamiclink][/dynamiclink][/p][h2]Wishlist GUNSTOPPABLE now![/h2][p][dynamiclink][/dynamiclink][/p][p]Want to see new weapons? Hidden movement tech? Giant bosses?[/p][h3]Join the community and help us shape the future of the game: https://discord.com/invite/aeF2jEn[/h3][p][/p][p]Sincerely,
Salaar and Gabriel (CAGE Studios)[/p]

Patch 2: Balancing and Fixes

[p]Hey heroes![/p][p]We just released our second patch to improve gameplay and graphics and fix bugs:[/p]
  • [p]Fixed falling through map collision in survival area[/p]
  • [p]Improved enemy spawn count, health, and hitboxes[/p]
  • [p]Improved aim controls for mouse and controller[/p]
  • [p]Improved weapon animations[/p]
  • [p]Improved visual clarity of space tower and enemy highlights[/p]
  • [p]Minor bugfixes[/p]
[p]See our earlier announcement to learn about the content of the demo:[/p][p][dynamiclink][/dynamiclink][/p][h2]Wishlist GUNSTOPPABLE now![/h2][p][dynamiclink][/dynamiclink][/p][p]Want to see new bosses? Parrying nukes? Hidden movement tech?[/p][h3]Join the community and help us shape the future of the game: https://discord.com/invite/aeF2jEn[/h3][p][/p][p]Sincerely,
Salaar and Gabriel (CAGE Studios)[/p]