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Update v0.98.7 released!

[h2]This update IS compatible with savegames from previous v0.98.0![/h2][p][/p][p][/p][h3]Here the full patch notes of v0.98.7, which focuses on Rogue-lite difficulty, adds an auto-fishing option, and several balance tweaks and fixes:[/h3][p][/p][h3]AUDIO:[/h3][p]-(Survival) Drinking sound will stop when the action is interrupted.[/p][p][/p][h3]INTERFACE:[/h3][p]- Made several improvements in tooltips text formatting, adding uppercase and/or color to some words (like items or game concepts).[/p][p]-(Survival) "Quit-save" renamed to "Rogue-lite", to better reflect its purpose.[/p][p]-(Survival) When another "Rogue-lite" save is present, a tooltip alert will notify that starting a new "Rogue-lite" game will overwrite the previous one.[/p][p]-(Survival) Reverted a previous change that doubled the Proteins bar length (without affecting actual Proteins).[/p][p]-(Survival) Proteins mouseover tooltip now shows a value that's double (max 100 instead of 50, by default), and added the "cap" next to it, also removed reference to "gr" (for proteins) and "ml" (for hydration).[/p][p]-(Survival) The green arrow next to gathered item will disappear as soon as the item is moved, instead of gradually fade.[/p][p]- Several minor tooltips and UI improvements.[/p][p][/p][h3]OPTIONS:[/h3][p]-(Survival) "Fishing" and "Light Fire" mini-games are now separate options.[/p][p][/p][h3]SURVIVAL:[/h3][p]- Anti-savescum system for "Rogue-lite" difficulty improved to prevent accidental save loss: the game will now detect when the player tries to quit by either closing the game window or alt-tab/task manager, and save beforehand (instead of deleting the save as soon as it's loaded). If trying to quit with Alt+F4 the save will still be deleted (sorry, no fooling around :P).[/p][p]- Added a setting next to the "Catch Fish" action button, allowing to set the chance above which your character will automatically attempt fishing (if related mini-game is OFF).[/p][p]- Clicking on a Spear or Arrow stuck in an animal will instantly drop it on the ground, if the character is close enough.[/p][p]- Muscle Soreness decay rate reworked in "Realistic" / "Rogue-lite" difficulty: it now scales with total Soreness (as in "Normal"). Previously, the decay would nearly halt close to 100%, making full recovery impossible.[/p][p]- During crafting / building actions, components and materials will shift position and rotation to visually represent their usage in the construction process.[/p][p]- Pine Cone nuts calories gained are now reduced fron Pine Cone condition, just like other food (still, no risk of Poisoning when "spoiled").[/p][p]- Improved cracking Coconut animation when using a Hatchet.[/p][p]- Minor improvements to fishing mini-game difficulty.[/p][p][/p][h3]VEGETATION:[/h3][p]- Tree trunks healing rate reduced to 20%! It was too quick, and trying to fell a tree over multiple sessions would result in the tree healing to max HP.[/p][p]- Stumps will no longer gradually reduce opacity as they deteriorate, but will become greener and darker, and then fade.[/p][p][/p][h3]TERRAIN & MAP:[/h3][p]- Minor terrain ecology balance tweakes.[/p][p]- Terrain zones arrangement slightly improved (only applies to new games).[/p][p][/p][h3]FIXES:[/h3][p]- Fixed maximized windowed mode causing stuttering on some systems.[/p][p]- Fixed rare flickering of some textures (primarily mountains and trees, only applies to new games).[/p][p]-(Survival) Fixed character freezing and not being able to move after some actions with low/unstable FPS (also fixed affected savegame).[/p][p]-(Survival) Fixed items being placed on the wrong layer after some actions, with low/unstable FPS (also fixed affected savegame).[/p][p]-(Survival) Fixed Pine Cone not giving vitamins as supposed to.[/p][p]-(Survival) Fixed Light Fire mini-game initially not interrupting if conditions would prevent to successfully complete it.[/p][p]-(Survival) Fixed AM/PM not visible in the Survival UI with the unit system "Imperial".[/p][p]-(Survival) Fixed tree canopies being invisible for few seconds after the game takes an island snapshot.[/p][p]-(God) Fixed mouseover on skeletons showing "too far away" and being transparent.[/p]