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Update v0.98.27

This update IS compatible with savegames from v0.98.0+!



GRAPHICS:

- (Survival) Player shadow from fire is softer, and only enabled at setting Shadow = High.
- (Survival) When calling pet, the character emits a visible sound wave effect.

AUDIO:

- (Survival) Added an additional combat music track (by Samuel Oddamo).
- (Survival) Door opening sound volume slightly reduced.
- Showing/closing the inspect animal panel now play a subtle sound.

INTERFACE:

- Added Generation number for animals, shown next to "Age" when inspecting (initial/current animals start as Gen 0).
- (Survival) "Rogue-lite" difficulty renamed to "Ironman", for clarity and consistency.
- (Survival) Sun Exposure icon now also shows moon phase and luminosity in night time.
- (Survival) Improved screen feedback on damage received or poisoning.
- (Survival) When mouse-dragging an item/arrow on a Backpack/Quiver, it now shows the latter's capacity next to "Put in".
- (Survival) In character info screen, character name text is no longer uppercase and shrinks in size if too long (instead of being cropped), and added day survived next to it.
- (Survival) Purple-colored some hint message words referring to a neded tool, to highlight them.
- (Survival) "Assisting me" (when pet helps the player in combat) renamed to "Helping me", for clarity.
- (God) God UI panels are more compact: made minor tweaks to info order and formatting.
- (God) God UI panel now differentiates between basin type (lakes, ponds, puddles).
- (God) God UI panel now also shows number of outcasts next to juvenile Triceratops.
- (God) In God UI panel "young" renamed to "cub", to save space.
- Inspecting a Pond/Lakebed will now also show its bed size.
- Closing the inspect animal panel will show a brief animation.
- Added a maximum number of characters for all texboxs (24).
- All textbox now show their text in bold.
- Added a new loading hint.
- Minor tweaks and improvements to the interface.

SURVIVAL:

- In "Realistic" and "Ironman" difficulty reduced the temperature thresholds for cold/heat damage respectively to 10/35 °C (but starting very mildly).
- In "Normal" difficulty reduced overall damage from cold/heat by 20%.
- Resting (in a bedroll) now offers some of the benefits of sleeping (increased muscle gain and soreness reduction).
- Resting (in a bedroll) reduces Sleep Debt gain to 50% instead of 33% (reverted previous change).
- Auto-zoom-out speed during scouting/aim mode increased.
- First Aid skill gain from succesfully bandaging increased by 33%.

ANIMALS:

- (Survival) Tamed animals are now more proactive in helping the player in combat.
- While migrating to a new location, animals are more able to navigate around mountains, instead of being easily blocked by them.
- Rutting animals, when their mating season ends, will now retain their rutting level if their population is on the brink of extinction.
- Carnivours eating carcass action improved: big carnivours can drop meat pieces from the carcass (just like small ones), and if there's no meat left (but still tendons/hide) the action takes longer, without spawning meat pieces.
- When eating a carcass, carnivores are less likely to fully stuff themselves (reaching 100% stored energy).
- Newborn Triceratops/T-Rex/Ankylosaurs carcass no longer have more than 2 meat, 1 hide and 1 tendon.
- Fish population tweaked to prevent it dropping too low after years of simulation.

OBJECTS:

- (Survival) Made all foods liquid fullness scale with their actual water content reduced by spoilage, meaning spoiled foods now give also less liquid fullness (alongside less water).
- (Survival) Coconut water content decay from spoilage reduced, compared to other foods (since it's contained).
- (Survival) Reduced solid fullness gained from eating Berry, Coconut, Pine Cone and Mushroom.
- (Survival) Increased Kcal gained from Berry and Coconut, Proteins from Mushroom, and Hydration from Healing Mush.

TERRAIN & MAP:

- Trees will never be transparent in snapshots.

TUTORIAL & MANUAL:

- Added reference images to the Skill System manual page.

OPTIMIZATION:

- Major optimization to tree canopies hiding mechanic (which caused a CPU bottleneck at low zoom levels).
- God Mode and inspected animal UI optimizations.

FIXES:

- Fixed several bugs happening with ultra-wide resolution/ratio, some of which were game-breaking (like freezes, missing cursor detection for several objects, and more).
- (Survival) Fixed tamed animal bumping into the player when following them, and showing "following a fertile female" (it was supposed to be fixed in the previous patch, lol).
- (Survival) Fixed option to sleep in Bedroll not being affected by the Stamina threshold (allowing to sleep at nearly full stamina), and its tooltip mentioning nap instead of sleep.
- (Survival) Fixed player shadow from fire "merging" with other shadows (instead of showing on top of them), and thus magically appearing in situations where those shadows would disappear (e.g. under mountain shadow after sunset).
- (Survival) Fixed inspected animal showing "Attacking Nest" when it is threatening the player or vomiting.
- (Survival) Fixed T-Rex sometimes grabbing the player without visible contact.
- (Survival) Lightning screen light effect will no longer flash for a longer duration as the character enters Equip/Selection/Craft/Build menu.
- Fixed carnivores eating from a carcass sometimes not eating the meat piece spawned from it.
- Fixed moon reflection on water appearing immediately after sunsut, instead of gradually fading in.
- Fixed loading a version older than 0.98.5 causing some UI elements to be too small, including the "eyelid" screen effect being stuck on screen.
- Minor random fixes.