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Update v0.78.0 - Caves, reworked Fishing, more!

This update is NOT compatible with old savegames!

Savegames are automatically deleted due to the different way the new version handles some core mechanics.
If you have a current game you don't want to lose, don't update now, but finish your game first (just die :P).


FULL CHANGELOG



Added Caves:


- Caves offer good insulation protection (nearly full), but not good cover, as rain will filtrate (just like trees).
- Caves are spawned randomly on the map, either next to mountains or isolated.
- Number of generated caves is random, but scales with island size.





Fishing reworked to be an actual mini-game:


- Fishing now requires the player to actively trigger a fishing attempt, while the progress bar doesn't show the action progress anymore, but a success chance that constantly fluctuates (based on Fishing skill, Melee skill (partially), Strength and a random component), so the player must be careful to click when the success chance is high (to avoid wasting energy).
- A sound plays when the success chance is > 10%, the higher the chance, the louder the sound.
- Fishing success chance is lower during night time and in Realistic+ difficulty.
- Fishing attempts now also slightly increase the Melee skill, as it amplifies the fishing chance.
- Fishing skill increase when catching a fish is now inversally proportional to the attempt success chance.
- Fishing action now stops if Muscle Soreness reaches 100%.
- Fish caught with a Spear can be mouse-dragged from the spear without necessarly dropping it (so you can put it in a bag and promptly resume fishing).





Trees dynamic shadow + Texture improvements:


- Tree now have dynamic shadow too (that changes with the sun), and other shadows no longer stack with tree shadow.



- Improvements to some item textures (meat, fish, quiver, bow, arrow, leaf).





Other relevant changes & Fixes:


- The game now uses a brand new way to calculate Character Insulation from walls, boulders etc, which is much more accurate and realistic (this also applies to fire insulation).
- The Character will use Arrows from the right hand, if holding one or more (up to 5), so the Quiver is no longer a must-have.
- Fixed building a Wall/Door altering the condition of all other walls on the map.
- Invisible tree shadow workaround has been reworked to just reduce shadow intensity whenever it is too strong.



These are only the most relevant changes, as always there are tons of other in this update, check the FULL CHANGELOG for the complete list!




Dan