Update v0.73.0 - Digging, Paths, Auto-search, tons of fixes!
This update IS compatible with savegames from previous v0.62+ updates!
But starting a new game is always recommended, as the amount of changes is massive.
VIDEO DEVLOG FULL CHANGELOG
Digging skill + Expand pond bed action:
- Added a new skill: Digging, which influences actions like unearthing/burying objects, creating paths and expanding pond beds.
- Right clicking on a pond or pond bed allows to perform a new action: expand the pond bed, which requires a Shovel and is influenced by the Digging skill.
- By expanding the pond bed, you can allow it to contain more water (when it rains) or, if it is dry, you can find some water still preserved beneath it.


Added Path + terrain condition influence speed:
- To create a Path, go in the Craft/Build screen and select "Path": you need Digging lvl 10 and a Shovel, no other components are required.
- Path allows to move fast when terrain condition would prevent it, it also serves for orientation.
- Paths gradually fade away over time as nature reclaims the land (especially with rain), but using them prevents it.
- Movement speed is now influenced also by terrain condition (such as snow or water).

Added the ability to auto-repeat the search actions + improvements:
- While performing a search action (get leaves, branches, stones, resin etc) hold down the Sprint key (default Shift) to automatically repeat the action.
- Since this function allows to search in a faster fashion, drop chances, skill increase and effort spent have been reduced to balance it.
- Some additional improvements to the search actions.

Made some important changes to Health, Stamina and Fullness:
- The formula used to calculate maximum Health no longer takes into consideration Metabolism.
- Health recovery now scales 100% with Calories and Hydration: this means if you have 0 of one of them, there is no Health recovery; to balance this, Health damage from low Calories/Hydration has been strongly nerfed.
- The formula used to calculate maximum Stamina now takes into consideration the Endurance skill as well, and less Metabolism.
- Stamina recovery while sleeping now partially scales with maximum Stamina: this means a very long Stamina bar won't take too much to refill, and a very small one won't refill too quickly.
- The formula used to calculate maximum Fullness now takes into consideration body muscle mass (ratio is 4x from metabolism, 3x from fat, 1x from muscle).
- Some additional improvements to the character metabolic mechanics.
Some more major additions:
- If not holding items with the right hand, most weapons will now be used with 2 hands, dealing more damage and pushback.
- Added the ability to bury dinosaur skeletons (need a Shovel).
- Small trees can now be cut down also with a BIG Sharpstone.
- Many other improvements and minor additions.

Main fixes:
- Fixed the infamous bug that caused the character to get stuck when pulling a carcass and on some obstacles!
- Fixed a bug in the animal AI that caused animals to sometimes get stuck not knowing what to do.
- Added a workaround that makes a tree shadow invisible if it is too intense and the character is beneath it, which can prevent the player from seeing a damn thing.
- Fixed Wood never turning into Charcoal when burning, as supposed to.
- Fixed character sprite turning (towards mouse cursor) being glitchy and inaccurate.
These were only the most important fixes, there are tons of other fixes in this update, check the full changelog for the complete list!
Dan