Hotfix v0.88.1 released!
This update IS compatible with savegames from previous v0.88.0!
GRAPHICS:
- [Survival] Several improvements to character animations.
- Stone/Wood Wall sprites blend better together.
- Blood terrain decals size tweaked, and if on water, spawns a red splash effect.
AUDIO:
- [Survival] Added variation to the jump sound (based on actual breath level).
- [Survival] Added more subtle variation to footstep sound (based on terrain).
- Many sounds (like landing, swinging) change volume/pitch based on player/animal weight.
- Pond sound volume is more subtle if the pond is small.
- More minor audio improvements.
STRUCTURES:
- [Survival] While building, the game now shows the actual translucent sprite of the structure that is being built.
- [Survival] Structures placement improved (and walls can now be built on top of others).
- [Survival] Wood Door is highlighted also while opened/closed by the player.
FIXES:
- [Survival] Fixed baby T-Rex/Troodon being often untamable, while still showing the "Animal tamed!" hint (this bug haunted me for years!).
- [Survival] Fixed the game not saving before quitting in Rogue-lite difficulty, and improved the save system (another long standing bug, now gone!).
- [Survival] Fixed a bunch of nasty bugs related to character movement/animation while performing actions.
- [From v0.88.0] [Survival] Fixed Fish disappearing as soon as it is caught.
- [From v0.88.0] [Survival] Fixed butchering carcass for Pelt or Tendon always resuming from ~99% progress, after succesfully completing the action a first time with that carcass.
- [From v0.88.0] [Survival] Fixed Wood Door not being built in the exact choosen spot.
- [From v0.88.0] [Survival] Fixed carving Stone action producing, along with the intended Sharpstone, 2 small stones.
- [From v0.88.0] [AI] Fixed a small calculation error that forced youngster T-Rex to attack any animal approaching a carcass he was guarding, even if much stronger than him.
- [From v0.88.0] [Audio] Fixed a subtle intermittent noise playing during game pause (also during exit menu, character screen etc).