Update v0.63.0 - Taming system, improved AI balance
This update IS compatible with savegames from previous v0.62.X update!
FULL CHANGELOG
Taming system:
To tame a baby Troodon, drop a meat nearby and wait, if your Zoology skill is high enough and other conditions are met, it will be tamed, you can check the ingame guide for more info, as a new guide section has been added explaining how taming works.
This new system is very basic, but will be expanded in future updates with the ability to use the tamed animals for hunting and other activities. Also, only Troodons can be tamed for now.


Improved AI and long term ecosystem balance:
AI patterns have been improved to make animals more responsive to both environment and player actions. For example, when a Triceratops eats, it will quickly check what is its next priority instead of staying still for a while, same when player attacks.
Predators prey-hunt priority is also reworked to allow them to select preys based on prey population, instead of going for the nearest/easiest prey. They also hunt youngs of their species if they're over-populated. This means they will effectively act as a population regulation agent, instead of leading animals to total extinction.
Along with the AI improvements, there are some vegetation reproduction changes that should improve the long-term plant eaters-vegeration balance as well.
Conclusion:
As always, there are several little additional improvements in this update that you can read in the full changelog.
This update is smaller than usual and also the next one will probably be: reason is this is a bad period for me for personal reason, so I decided to go to Milan and stay there with a friend to distract myself. I'm still working on the game and I will return to full time development as I'm back to Capri (where I live) next month. Please do not think even for a moment I'm losing interest in the game, as it's and will be my focus for many months to come, at least until it's complete (and even after that)!
Dan