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DinoSystem News

DinoSystem's 10th Anniversary Video

[p]Hello survivors![/p][p]To celebrate DinoSystem's 10th anniversary on Steam (originally released on June 25th, 2015), I’ve recorded a video where I talk about the game's long development journey. I explain the reasons behind its apparent stagnation, as well as my vision for the near future leading up to its release.[/p][p][/p][previewyoutube][/previewyoutube][p]
I plan to make more videos like this in the future: not only to share more about the game, but also because I need to practice my English, and this is a fun way to do it! 😄[/p][p]There’s still a lot I want to share, so stay tuned!
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Update v0.98.5 released!

This update IS compatible with savegames from previous v0.98.0!


---> FULL CHANGELOG [p][/p][p][/p][p][/p][p]A(nother) NOTE FROM THE DEV:[/p][p]Before getting into the details of this update, I wanted to take a moment to share something personal again. Earlier this year, I spoke about the loss of my father. Sadly, in April, I also lost my mother.[/p][p]She was a nurse for over 40 years and helped many people; both during her long career and outside of it. She was also a caring and dedicated mother. Unfortunately, she never quite understood my passion for game development, which makes continuing this project at the moment particularly hard.[/p][p]Perhaps if it had been more “successful,” she might have seen its value in a different light. Maybe one day it will be, but she won’t be around to see it.[/p][p]Still, I choose to hold onto the good memories, set aside what weighs me down, and move forward with my life and my work.[/p][p][/p][p][/p][p]Now, let’s talk about what’s new in this update:[/p]
  • [p]A new setting allows you to scale the internal resolution between 25% and 100%, helping the game run better on lower-end systems while preserving core gameplay and visuals. This overrides the old, binary setting with only "Desktop" and "Low" resolution modes.[/p][p][/p]
  • [p]Some textures have been improved to better reflect the visual style and detail of the world, especially for boulders and mountains, as well as many small items.
    [/p]
  • [p]The ecological simulation has been further rebalanced to enhance the long-term survival and ecological dynamics.[/p]
  • [p]Numerous small fixes and improvements have been made for overall stability and polish.[/p]
  • [p]Those are just the main changes, for a complete list check the FULL CHANGELOG[/p]
[p][/p][p]Version 1.0 is approching... but there's still a lot to do. Thank you, as always, for sticking with this project![/p][p][/p][p][/p][p]Daniel[/p]

Hotfix v0.98.2 released!

This update IS compatible with savegames from previous v0.98.0!



ENGINE:


- Construct 3 updated to r429.

INTERFACE:


- Minor new character / char. info interface tweaks.

CONTROLS:


-[Survival] Action key (default C) can also be used to put a mouse-dragged item inside a container (backpack or quiver), useful for people playing with trackpad instead of a mouse.

SURVIVAL:


- Once completing actions like butchering a carcass and few others, the character will automatically pick up items previously carried with the right hand (and dropped to perform the action), just like for gathering/eating/drinking actions.

OPTIMIZATION:


- Minor engine optimizations.

FIXES:


- Fixed a rare game freeze on save and autosave (at dawn).
- Fixed options tab button not highlighted when accessing the options menu.
- Fixed options texts not flashing on mouseover the first time options menu is accessed.
-[Survival] Fixed invisible left arm caused by toggling combat stance while mouse-dragging an item.

Update v0.98.1 released!

This update IS compatible with savegames from previous v0.98.0!



- Expanded the saving system with multiple slots:

...... There are now 8 manual save slots, instead of 1!
...... Saved games are named by default with the world name, but can be renamed as preference.
...... Saved games can be deleted by right-clicking on them.
...... Interface expanded to accomodate the new save/load panel.




OTHER RELEVANT CHANGES:


- [Survival] Added cave ambience sounds (echoed water drops, depending on rain and humidity).
- [Survival] External ambience sounds (birds, cicadas, crickets) will reduce their volume when inside a cave or shelter (just like wind and rain).
- [Survival] Melee damage calculation reworked: character strength and muscle mass have now a much higher impact on melee damage, making strong characters quite more powerful compared to weaker ones.
- [Survival] Cut Hair and Crack Coconut actions are now tied to the Butchering skill + minor rebalancing to their progress speed.
- [Survival] When jumping higher than an animal's reach, chasing animals (except adult T-Rex) will still try to hit the player, missing and suffering a brief delay - this makes jumping much more useful for dodging attacks.
- Fixed a rare game freeze when saving (should apply to old saves too, but not 100% sure)


Those are just the main changes, for a complete list check the FULL CHANGELOG!


Daniel