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DinoSystem News

Update v0.98.7 released!

[h2]This update IS compatible with savegames from previous v0.98.0![/h2][p][/p][p][/p][h3]Here the full patch notes of v0.98.7, which focuses on Rogue-lite difficulty, adds an auto-fishing option, and several balance tweaks and fixes:[/h3][p][/p][h3]AUDIO:[/h3][p]-(Survival) Drinking sound will stop when the action is interrupted.[/p][p][/p][h3]INTERFACE:[/h3][p]- Made several improvements in tooltips text formatting, adding uppercase and/or color to some words (like items or game concepts).[/p][p]-(Survival) "Quit-save" renamed to "Rogue-lite", to better reflect its purpose.[/p][p]-(Survival) When another "Rogue-lite" save is present, a tooltip alert will notify that starting a new "Rogue-lite" game will overwrite the previous one.[/p][p]-(Survival) Reverted a previous change that doubled the Proteins bar length (without affecting actual Proteins).[/p][p]-(Survival) Proteins mouseover tooltip now shows a value that's double (max 100 instead of 50, by default), and added the "cap" next to it, also removed reference to "gr" (for proteins) and "ml" (for hydration).[/p][p]-(Survival) The green arrow next to gathered item will disappear as soon as the item is moved, instead of gradually fade.[/p][p]- Several minor tooltips and UI improvements.[/p][p][/p][h3]OPTIONS:[/h3][p]-(Survival) "Fishing" and "Light Fire" mini-games are now separate options.[/p][p][/p][h3]SURVIVAL:[/h3][p]- Anti-savescum system for "Rogue-lite" difficulty improved to prevent accidental save loss: the game will now detect when the player tries to quit by either closing the game window or alt-tab/task manager, and save beforehand (instead of deleting the save as soon as it's loaded). If trying to quit with Alt+F4 the save will still be deleted (sorry, no fooling around :P).[/p][p]- Added a setting next to the "Catch Fish" action button, allowing to set the chance above which your character will automatically attempt fishing (if related mini-game is OFF).[/p][p]- Clicking on a Spear or Arrow stuck in an animal will instantly drop it on the ground, if the character is close enough.[/p][p]- Muscle Soreness decay rate reworked in "Realistic" / "Rogue-lite" difficulty: it now scales with total Soreness (as in "Normal"). Previously, the decay would nearly halt close to 100%, making full recovery impossible.[/p][p]- During crafting / building actions, components and materials will shift position and rotation to visually represent their usage in the construction process.[/p][p]- Pine Cone nuts calories gained are now reduced fron Pine Cone condition, just like other food (still, no risk of Poisoning when "spoiled").[/p][p]- Improved cracking Coconut animation when using a Hatchet.[/p][p]- Minor improvements to fishing mini-game difficulty.[/p][p][/p][h3]VEGETATION:[/h3][p]- Tree trunks healing rate reduced to 20%! It was too quick, and trying to fell a tree over multiple sessions would result in the tree healing to max HP.[/p][p]- Stumps will no longer gradually reduce opacity as they deteriorate, but will become greener and darker, and then fade.[/p][p][/p][h3]TERRAIN & MAP:[/h3][p]- Minor terrain ecology balance tweakes.[/p][p]- Terrain zones arrangement slightly improved (only applies to new games).[/p][p][/p][h3]FIXES:[/h3][p]- Fixed maximized windowed mode causing stuttering on some systems.[/p][p]- Fixed rare flickering of some textures (primarily mountains and trees, only applies to new games).[/p][p]-(Survival) Fixed character freezing and not being able to move after some actions with low/unstable FPS (also fixed affected savegame).[/p][p]-(Survival) Fixed items being placed on the wrong layer after some actions, with low/unstable FPS (also fixed affected savegame).[/p][p]-(Survival) Fixed Pine Cone not giving vitamins as supposed to.[/p][p]-(Survival) Fixed Light Fire mini-game initially not interrupting if conditions would prevent to successfully complete it.[/p][p]-(Survival) Fixed AM/PM not visible in the Survival UI with the unit system "Imperial".[/p][p]-(Survival) Fixed tree canopies being invisible for few seconds after the game takes an island snapshot.[/p][p]-(God) Fixed mouseover on skeletons showing "too far away" and being transparent.[/p]

DinoSystem's 10th Anniversary Video

[p]Hello survivors![/p][p]To celebrate DinoSystem's 10th anniversary on Steam (originally released on June 25th, 2015), I’ve recorded a video where I talk about the game's long development journey. I explain the reasons behind its apparent stagnation, as well as my vision for the near future leading up to its release.[/p][p][/p][previewyoutube][/previewyoutube][p]
I plan to make more videos like this in the future: not only to share more about the game, but also because I need to practice my English, and this is a fun way to do it! 😄[/p][p]There’s still a lot I want to share, so stay tuned!
[/p]

Update v0.98.5 released!

This update IS compatible with savegames from previous v0.98.0!


---> FULL CHANGELOG [p][/p][p][/p][p][/p][p]A(nother) NOTE FROM THE DEV:[/p][p]Before getting into the details of this update, I wanted to take a moment to share something personal again. Earlier this year, I spoke about the loss of my father. Sadly, in April, I also lost my mother.[/p][p]She was a nurse for over 40 years and helped many people; both during her long career and outside of it. She was also a caring and dedicated mother. Unfortunately, she never quite understood my passion for game development, which makes continuing this project at the moment particularly hard.[/p][p]Perhaps if it had been more “successful,” she might have seen its value in a different light. Maybe one day it will be, but she won’t be around to see it.[/p][p]Still, I choose to hold onto the good memories, set aside what weighs me down, and move forward with my life and my work.[/p][p][/p][p][/p][p]Now, let’s talk about what’s new in this update:[/p]
  • [p]A new setting allows you to scale the internal resolution between 25% and 100%, helping the game run better on lower-end systems while preserving core gameplay and visuals. This overrides the old, binary setting with only "Desktop" and "Low" resolution modes.[/p][p][/p]
  • [p]Some textures have been improved to better reflect the visual style and detail of the world, especially for boulders and mountains, as well as many small items.
    [/p]
  • [p]The ecological simulation has been further rebalanced to enhance the long-term survival and ecological dynamics.[/p]
  • [p]Numerous small fixes and improvements have been made for overall stability and polish.[/p]
  • [p]Those are just the main changes, for a complete list check the FULL CHANGELOG[/p]
[p][/p][p]Version 1.0 is approching... but there's still a lot to do. Thank you, as always, for sticking with this project![/p][p][/p][p][/p][p]Daniel[/p]

Hotfix v0.98.2 released!

This update IS compatible with savegames from previous v0.98.0!



ENGINE:


- Construct 3 updated to r429.

INTERFACE:


- Minor new character / char. info interface tweaks.

CONTROLS:


-[Survival] Action key (default C) can also be used to put a mouse-dragged item inside a container (backpack or quiver), useful for people playing with trackpad instead of a mouse.

SURVIVAL:


- Once completing actions like butchering a carcass and few others, the character will automatically pick up items previously carried with the right hand (and dropped to perform the action), just like for gathering/eating/drinking actions.

OPTIMIZATION:


- Minor engine optimizations.

FIXES:


- Fixed a rare game freeze on save and autosave (at dawn).
- Fixed options tab button not highlighted when accessing the options menu.
- Fixed options texts not flashing on mouseover the first time options menu is accessed.
-[Survival] Fixed invisible left arm caused by toggling combat stance while mouse-dragging an item.

Update v0.98.1 released!

This update IS compatible with savegames from previous v0.98.0!



- Expanded the saving system with multiple slots:

...... There are now 8 manual save slots, instead of 1!
...... Saved games are named by default with the world name, but can be renamed as preference.
...... Saved games can be deleted by right-clicking on them.
...... Interface expanded to accomodate the new save/load panel.




OTHER RELEVANT CHANGES:


- [Survival] Added cave ambience sounds (echoed water drops, depending on rain and humidity).
- [Survival] External ambience sounds (birds, cicadas, crickets) will reduce their volume when inside a cave or shelter (just like wind and rain).
- [Survival] Melee damage calculation reworked: character strength and muscle mass have now a much higher impact on melee damage, making strong characters quite more powerful compared to weaker ones.
- [Survival] Cut Hair and Crack Coconut actions are now tied to the Butchering skill + minor rebalancing to their progress speed.
- [Survival] When jumping higher than an animal's reach, chasing animals (except adult T-Rex) will still try to hit the player, missing and suffering a brief delay - this makes jumping much more useful for dodging attacks.
- Fixed a rare game freeze when saving (should apply to old saves too, but not 100% sure)


Those are just the main changes, for a complete list check the FULL CHANGELOG!


Daniel