Hotfix v0.88.2 released!
This update IS compatible with savegames from previous v0.88.0+!
SYSTEM:
- Minimum framerate raised to 20 (from 5), below which the game starts to go in slow motion (to prevent collision glitches and preserve playability).
GRAPHICS:
- [Survival] Minor improvements to movement animations.
AUDIO:
- Removed timescale-dependency for audio (that's what caused the infamous memory leak!).
INTERFACE:
- [Survival] Sprint icon is visible just for the first half second of sprinting, then fades away.
SURVIVAL:
- Maximum jump height reachable with stats/athletics increased, as well as reduced the minimum one (sorry fatty character's players :p).
- Improved footstep logic (decides better when/how to trigger footstep splash effects, sounds and footprints).
- Vitamins decay rate reduced by 33%.
VEGETATION:
- Palm energy gain from terrain reduced (to nerf their population on the long run).
STRUCTURES:
- [Survival] A well insulated shelter now offers some cool, if the ambient temp is torrid (the effect is doubled in a cave, as it's much cooler).
- [Survival] Cave now offers less protection from cold ambient temp (the previous change made it overpowered and potentially preferrable over a proper built shelter).
TERRAIN & MAP:
- At island generation, initial dry pond beds are now comparatively smaller than ones with actual water.
FIXES:
- Fixed a nasty lag occurring after few minutes of game time on some systems (caused by a memory leak).
- Fixed dry pond beds not shrinking in some rare circumstances (like when no actual pond was on the map).
- [Survival] Fixed Wood and Stone Wall tooltips having the Building skill requirement swapped (Wood is 5+, Stone is 10+).
- [Survival] Fixed "Get Fruit" hint occasionally suggesting that Pine/Taxus produce fruit in mild temperature, when temp is actually mild.