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The Basalt Tower

[p]Sign up for the playtest now on the store page! [/p][p][/p][p]Discuss this update: https://steamcommunity.com/app/3739840/discussions/[/p][p]Join on Discord: https://discord.gg/hcvGzeWCG3[/p][p][/p][hr][/hr][p]Below is a round up of patch notes for various fixes and feature updates for build 0.16. Some notes may be post-hoc.[/p][p][/p][p]Optimization[/p]
  • [p]Optimization pass done on various lighting systems, netting big FPS gains. [/p]
[p]World & Environment[/p]
  • [p]"Basalt Tower" New generic node variant added to Ring 2.[/p]
[p]Gameplay[/p]
  • [p]Sphere casting collision system built for more accurate melee based attack collision. Currently only applied to player attacks.[/p]
  • [p]Player attack collision with reward orbs drastically improved as result of sphere casting collision system [/p]
  • [p]Core system for for entity movement attacks and push-based effect overhauled for more reliable physics across uneven surfaces.[/p]
  • [p]Multiple Greater enemies can no longer spawn stacked on the same spawn point.[/p]
  • [p]Permanent upgrade talents now automatically get placed in the campaign preparation talent grid.[/p]
[p]FX[/p]
  • [p]The player's visor and weapons now emit a white-light effect.[/p]
  • [p]New pickup animation when collecting orbs.[/p]
  • [p]Added a particle effect on the player when collecting an orb.[/p]
  • [p]Added drop-shadow effect to Conduits[/p]
  • [p]Resolved camera rotation snapping when teleporting into a scene and improved animation[/p]
[p]Fixes[/p]
  • [p]Green gem charge movement effect now functioning correctly.[/p]
  • [p]Ammo now properly resets when the player spawns.[/p]
  • [p]Players who fall out of bounds are now teleported back to valid ground instead of any ground.[/p]
  • [p]Addressed cases of the player being flagged as falling incorrectly.[/p]
  • [p]Fixed a case where the inventory of an ended run would carry over to next run.[/p]
  • [p]Fixed a bug causing map Actor combats to carry over to new runs.[/p]
  • [p]Fixed a case where scenes wouldn't be torn down after taking the exit portal.[/p]
  • [p]Cursor now reliably shows on the death screen.[/p]
  • [p]Fixed item duplication case when creating additional saves[/p]