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Weapons of Honour for those who purchased Hired Ops.


Mercenaries! As you remember, we promised to give a unique premium weapon to those who purchased Hired Ops before its transition to the free-to-play payment model. It's time to tell you more about it!

Meet Colt 1911 Gold! This is a tribute to the legendary gun, the original model, turned by our gunsmiths into a luxury item. It perfectly lies in the hand of those mercenaries loyal to the project wholeheartedly.

However, this is not all the bonuses that we have prepared for you - we will tell you about the rest later. Now we are working on the next patch, which will move Hired Ops to free-to-play. Stay in touch!

Watch the video of the new gun here:

Патч 0.9.1910

Внимание, наемники!

Мы только что установили обновление для Hired Ops - внесены следующие исправления и улучшения:

МАТЧМЕЙКИНГ:
Тестируется новый матчмейкинг, новый функционал:
  • Доступен фильтр карт.
  • Теперь настройки матчмейкинга доступны только для лидера группы, начать матч может только лидер группы.
  • Всем участникам группы при старте поиска матча теперь корретно передается состояние поиска матча (счетчик времени).


ГЕЙМПЛЕЙ:
  • Прогресс захвата/нейтрализации точки в TC более не сбрасываается мгновенно если игрок вышел с точки или его убили, а с той же скоростью убывает в предыдущее состояние.
  • Теперь при покупки перков атаки и защиты будут автоматически выбираться открываемые ими бронепластины и патроны. (Например: при покупке второго перка атаки, автоматически выберутся вторые патроны)
  • Зона защиты на точке возрождения в TDS будет выключаться через 20 сек. после начала матча.
  • Исправлен баг из-за которого дроны не ломались когда входили в радиус действия ЕМП гранаты разведчика.
  • Исправлен баг из-за которого игрок мог убить себя во время доставания дрона c гранатометом.


КОНТРАКТЫ:
  • Переработан контракт на убийство из оружия другого класса: теперь его можно выполнять используя любое вражеское оружие, подобранное в бою.
  • Деньги которые даются на время тренировки более не засчитываются в контрактах на зарабатывание денег.


КОРПОРАТИВНЫЕ КОНТРАКТЫ:
  • Уменьшена вероятность выдачи контрактов под конкретный режим для редкости "Infrequent".
  • Исключена вероятность выдачи контрактов под конкретный режим для редкости "Common".
  • Упрощена сложность контрактов всех редкостей, которые имеют привязку к режиму TDS.


БАЛАНС:
  • Переработана мортира у разрушителя и штурмовика: задержка между вызовом поддержки и нанесением удара снижена на 4 сек.
  • Уменьшена задержка взрыва у ЕМП гранаты разрушителя.
  • Упрощена отдача у следующего оружия: ПП19-01, РПД, АС ВАЛ.


ПРОЧЕЕ:
  • Иконки тиммейтов которые состоят с игроком в группе отображаются зелёным цветом.
  • Теперь на экране результатов появляется сообщение о перезагрузке сервера.
  • Исправлено отображение некорректной суммы внутриматчевых денег.
  • Поправлено отображение и позиция телефона в руках у других игроков при использовании определенный перков (например: рой рокет).

Patch 0.9.1910

Attention, mercenaries!

We've installed an update for Hired Ops - the following fixes and improvements will be made:

MATCHMAKING:
New matchmaking, new functionality is being tested:
  • Map filter is available now.
  • Now the configuration of the matchmaking is only available for a group leader, the same for the start the match.
  • All members of the group at the start of the matchmaking are now receiving correct matchmaking status (time counter).


GAMEPLAY:
  • Progress of the capturing/neutralization of points in TC no longer drops instantly if the player left the area or was killed, it will draw back to the previous position at the same speed.
  • Now when you purchase offense and defense perks it will automatically select armor plates and ammunition. (For example: if you buy the second attack perk it will automatically select second ammo type)
  • The protection area at the respawn in the TDS will be down after 20 seconds after the start of the game.
  • Fixed a bug which caused the drones not to get out of order when they entered the radius of the Scouts EMP grenade.


CONTRACTS:
  • Reworked contract to kill with weapons of another class: now it can be completed by using an enemy weapon picked up during battle.
  • Money which is given for the period of training is not counted in contracts for earning money now.


CORPORATE CONTRACTS:
  • Reduced the probability of issuing contracts under a specific game mode for the "Infrequent" rarity.
  • The possibility of issuing contracts under a specific game mode for the "Common" rarity is excluded.
  • Simplified the complexity of contracts of all degrees of rarity that are bound to the TDS mode.


BALANCE:
  • Redesigned destroyer and Stormtrooper mortars: delay between calling for support and the first impact reduced by 4 seconds.
  • Reduced the delay of the explosion of the Destroyers EMP grenade.
  • Reduced recoil from the following weapons: PP19-01, RPD, AS VAL.

OTHER:
  • Icons of teammates that are members of the same group with the player are now displayed in green.
  • Now the result screen displays a message about restarting the server.
  • Fixed incorrect display of in-match money.
  • Fixed display and position of the phone in the hands of other players when using certain perks (for example: swarm strike).

Found a bug? - report it.

Mercenaries! Do not forget to report found bugs, using a bug-report button. Your help is very important for us, if you encounter a problem in game or find a bug, be sure to report it.

Met a bug - follow the settings screen, it can be done during the match. Fill the form by selecting the appropriate type of bug, if necessary, attach a screenshot from the steam screenshots library (screenshot hotkey is F12, by default).

Important! You need to send a report during the match, or right after it's over from the main menu. If the bug occurred in the match, and you play a few more matches before reporting it - logs attached to your report will be irrelevant.

If the game client is stuck on loading or during the game, and you can't use the bug report - you can leave bug reports in this thread. Please attach the output_log.txt file from the folder hops_Data and describe the issue as detailed as possible. The more information we have, the faster we can eliminate these issues.

Patch 0.9.1884

Attention, mercenaries!

We've installed an update for Hired Ops - the following fixes and improvements will be made:

CHANGES
  • Optimized the network traffic, which should reduce the number of desynchs on a full server.
  • Fixed a server bug that wouldn't let the player spawn when joining a new server (the player would see only the black screen).
  • Added the ability to select a data center with a suitable ping in the match search widget.
  • Antivirus activity will no longer cause the kick of the player by the anti-cheat.
  • Fixed a bug with deleting of the special equipment from the inventory during the match.
  • Fixed a bug that caused the second pop-up of the chest opening.
ECONOMY
  • Increased income of credits in command modes, especially in TDS. Increased the experience gained in TDS mode. Now, when you win a match, you get extra experience points and credits, depending on your performance in the match.
GAMEPLAY
  • Added new voice lines when killing.
  • Training time reduced from 90 sec. down to 60 seconds. All players receive 2500 in-match currency for training purposes.
  • Fixed a bug when headshots and longshots were not counted in tasks and contracts.
  • Fixed double-counting of winning in TDS if the last player in the team was killed a few seconds before the point explosion.
  • Now in TDS players who connected after the start of the round can not respawn in the same round, this used to cause a bug of the match end.
  • Fixed rearm of the special equipment: Active flashbang, EMP-charge, and electronic disguise. These items wouldn't rearm in DME and TE.
  • Fixed missing marks of mines and sonars placed by friendlies in DM.
  • Fixed display of the process of rearming of special equipment with a cooldown while dead in the store.
  • Penalties for killing a teammate are now counted only for murder with a weapon or murder with a knife.
BALANCE
  • Redesigned discounts on devices from the list of team perks: discounts on special equipment increased from 5% to 10%, discount on grenades increased from 5% to 10%, bonus income increased from 5% to 10%.
  • Redesigned scout team perk: increased mobility bonus from 4% to 5%, increased special equipment duration bonus from 5% to 10%.
  • Increased sonar range from 10 to 12 meters.
  • Reduced range bonus for shotgun shells: the swept projectile is now 200% (was 300%), the slug cartridge is now 100% (was 150%).
  • M4 and ACR rifles damage has been reduced from 30 to 28 and penetration from 65 to 60.
  • Increased mobility of AKSU from 68 to 73
  • Improved recoil of MDR, AEK971, QBU88.
  • Decreased recoil of SA58, AK12.
  • PKP, reduced damage from 40 to 37, reduced aiming speed.
  • Redesigned characteristics of Saiga 12K: increased rate of fire, decreased recoil
  • PDR-C: reduced penetration from 70 to 60.
LOCATIONS
  • Station: fixed flying and disappearing objects.
  • Railway station: fixed lobby camera and disappearing objects, fixed a bug that allowed to get out of the map borders.
CONTRACTS
  • Fixed sniper special contract "Dronekill".
  • Fixed contract "Mortarkill".
  • Fixed contract "Kill assist".
  • Fixed the display of the mortar kill in the kill feed.
  • Now the player is able to call in the EMP on the same enemy every 15 seconds, earlier player could do it once per life.
  • Now player can spot the same enemy once in 30 seconds. It used to be 60 seconds.
OTHER
  • Fixed the amplitude of the weapon shaking while sprinting.
  • Fixed a training widget that shows the number of players in the match: the number of players is now updated without delay.
  • Fixed the battle interface that remained on the screen during the defeat/victory animation if the player died right before the end of the match.
  • Fixed animation of the drone launch, if it was called in during playback of the animations of some weapons.
  • Weapon grip from 3rd person view is now correctly synchronized when connecting to the server.
  • Fixed a bug when the character would jump after respawn if the player spammed the respawn button.

Enjoy!