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Wasteland Bites News

1.0.5

Changes / Additions
  • Expert achievement should trigger now
  • Tipjar nerfed slightly
  • Ashlands rebalanced, its (a little) harder now
  • Skip tutorial option on new game
  • Rare customers now appear in nightmare mode aswell

1.0.5

Changes
  • "not-deer" behaves more predictable now, and does not camp inside the truck anymore
  • Visitor level nerfed slightly
  • ratbag reduces more stress per hit
  • Smooth camera affects the camera shake when moving the mouse now aswell
  • Rubber ducky buff
  • Review button added (Do it if you havent reviewed yet, it helps a ton!)
Fixes
  • "Massive expenses" bug fixed (for real this time)
  • Poltergeist collision disabled

1.0.4 - big one

[h3]Changes[/h3]
  • [p]Money is reworked again and should be fairer and less extreme[/p]
  • [p]Tip jar is a bit different now, more frequent tips but less cash[/p]
  • [p]Bear audio cues added[/p]
  • [p]Poltergeist stress decrease (halfed)[/p]
  • [p]Stalkers allow light for 1 sec more now[/p]
  • [p]Yeti attack timer increased by 1.5 seconds, stress decreased (halfed), audio cue added[/p]
  • [p]Knocker rework, real directional audio + stress reduced[/p]
  • [p]Flatwoods rework, time till attack is increased and additional audio cues[/p]
  • [p]Ashlands both levels nerfed slightly[/p]
  • [p]tung tung tung sahur removed[/p]
[h3]Fixes [/h3]
  • [p]Expert achievement fixed? [/p]
  • [p]Chinese text not wrapping fixed[/p]
  • [p]Hatman cant try to show up while its dark anymore[/p]

1.0.3 - ashlands nerf and sleep option

You can now sleep at night which skips to daytime
"Visitors" was nerfed, should be easier to beat now (it was scaled like a hard level, wasnt correct)
The last level in the ashlands has been nerfed slightly

1.0.2 - balancing and free backtracking

  • Whenever you go to a new area, you have the option to travel back for free, meaning youre never locked to one area. (this works both ways ofc)
  • Some major balancing, the +, ++, +++ difficulty modifiers have been significantly reduced, since some levels were almost impossible to beat due to that.