Update 0.92.1 - Fixes
Hey everyone!
Well, that update was unusually shaky, I guess rewriting several core system all at once isn't the best idea...
This update should fix all the issues reported - please let me know if any issues remain!
Thanks for the reports and your patience, and I'm sorry for the inconvenience this has caused.
Well, that update was unusually shaky, I guess rewriting several core system all at once isn't the best idea...
This update should fix all the issues reported - please let me know if any issues remain!
Thanks for the reports and your patience, and I'm sorry for the inconvenience this has caused.
0.92.1:
Fixes:
- If there is temp save data (as a result of an error in file renaming) this data will be prioritized over non-temp as it is more recent and should let you play as normal
- Fixed issue where some saves became invisible on the hero select screen
- Fixed issue where using elixirs and scrolls with a gamepad would just delete the entire stack
- Fixed shrine-related crash
- Fixed test build characters appearing on the load hero menu and crashing the game when loaded (should no longer appear)
- Fixed game not remembering last played difficulty
- Fixed issue where game would confuse hardcore and normal mode global data and stash files
- Fixed world sync issue in local co-op where the game would bundle up a lot of shared data like waypoints rather than strictly use player 1's data as intended
- Fixed loot filters not remembering some settings like "toggle instead of hold"
- Fixed all waypoints showing up as unlocked even though they weren't
- Fixed True Legendary items not correctly working with the filters