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Update 0.95.4 - Improved controller support for remote play, linux fix

Hey everyone!

This update changes how controllers are detected and handled, so you can now freely pick controllers for each player, rather than having to use them in the order they are connected. You can also freely swap between controller and keyboard in the main menu, and your option doesn't get locked in until you enter the game. This also allows the new steam remote play to work as intended, so you can now co-op with friends far away!

The Linux build should also work again! Thanks to everyone for your reports, support, and patience in the matter. And special thanks to liberodark who, once again, solved the problem!

In addition to this I've fixed some of the issues you have reported.

Expect another fix or two before more content updates.

Thanks again for all the reports, comments, and suggestions!


0.95.4
Gamepad and co-op:
  • Added new experimental gamepad detection and assigning, which is a bit more fluid:
  • You should be able to use any controller for any player.
  • You can now seamlessly swap between controller and keyboard in the main menu, as long as you have not locked in controllers for co-op players.
  • You now lock controllers to players in co-op in the order they press (A) to join, rather than the order the controllers are indexed.
  • Player 1 locks their controller simply by using it to enter the co-op menu.
Loot Filters:
  • Relic items are no longer filtered due to their rarity.
Fixes:
  • Fixed "Primatic" typo on Prismatic Transmutation recipes.
  • Fixed Flutterswarm (Warden Mastery Perk) giving inconsistent amounts of Evasion.
  • Fixed crash from Wall of Fire (Warlock).
  • Fixed Slimelings spawning and getting stuck in their spawn animations... again.
  • Fixed Orcs very rudely covering large sections of the screen with speech bubbles commanding their Hyenas to tear you apart.
  • Fixed issue where players 2-4 in co-op didn't get a visual confirmation when using radial loot (note: radial auto-loot currently only works for player 1).
  • Fixed Halloween collect quests only updating for the player that collected the related items.
  • Fixed damage number setting conflict with indirect/dot numbers and companion hits.