Update 0.90.3 - Fixes and Endgame tweaks
Hey everyone!
Thanks for all the reports! Here's an update that should resolve most found issues since 0.90.0. There's still some left in the bug reports thread, and I'll have another update out by the weekend or so to take care of that.
Here's the full notes:
Thanks for all the reports! Here's an update that should resolve most found issues since 0.90.0. There's still some left in the bug reports thread, and I'll have another update out by the weekend or so to take care of that.
Here's the full notes:
0.90.3:
Anomaly Rewards:
- Anomaly experience rewards were tweaked around not stacking with bonus experience stats... which they accidentally did, awarding as much as 40 times too much on the highest difficulty (oof)
- They now intentionally stack with bonus experience stats, and have been balanced around it
- You are guaranteed level-ups when on an estimated appropriate league all the way to Mastery ~900 where it slows down
- The reward experience now also scale with your Mastery, granting you a little bit more for each Mastery level you gain
- The Anomaly interface now also properly reflect the true reward experience with all bonus experience stats included
- Crystals, Materials, and Rune rewards remain unchanged
- Boss Chests now drop Crowns
- Experience gained from quests are no longer increased by experience modifiers as the quest rewards are already based on your level
- Trove experience reward doubled
- Moved the killstreak announcements upwards slightly to where zone entrance announcements are
- Story bosses have had their drop rates increased
- Wailing Scholars have had their damage reduced by 30%
- Fungimancas no longer cast Fairy Ring (poison shrooms of death)
- Berserker:
- Burn:
- Now renamed Dragon Burn to avoid the inevitable confusion
- Now renamed Dragon Burn to avoid the inevitable confusion
- Burn:
- Templar:
- Magnetic Field:
- Magnetic Orbs:
- Now updates the crit rate from the player rather than snapshot (might add this to other similar skills if it feels good)
- Now updates the crit rate from the player rather than snapshot (might add this to other similar skills if it feels good)
- Magnetic Field:
- Moved the Resistant Dummy down a bit so bouncing effects doesn't seek out dummies in other rooms etc
- Fixed Firebreather's Helmet description saying "AMOUNT"
- Fixed Dragonbreath (Berserker) not working
- Fixed issue causing inconsistent drop rates of Champion's Crowns
- Fixed issue causing incorrect exp overflow calculations when gaining insane amount of experience, resulting in a lot of extra levelups
- Fixed some skill description typos/grammar and missing highlights
- Fixed some enchant skill ID references pointing to wrong skills
- Fixed issue causing dupe Rune drops before having seen all Runes
- Fixed Shady Dealer announcement not popping
- Fixed Shady Dealer not leaving the area
- Fixed Hardcore Tombstones using the old Anomaly system in the info
- Fixed a crash that could happen when hovering world objects with color blindness help turned on
- Fixed Gust and Tornado (Warden) not drawing their sprites
- Fixed rare crash from render updates
- Fixed being able to (regular) Augment unlocked Greater Augmented enchants
- Fixed Sporeling (Warden) not working as intended
- Fixed Storm Shrooms (Warden) not working as intended
- Fixed Tome of Condemnation Augmenting proc rate beyond 100%
- Fixed weird looking boss fight rooms in some Dungeon Anomalies
- Fixed Increased Conduction not increasing Lightning Rod proc rate
- Fixed Feeding Dunes portal spawning out of reach sometimes
- Fixed issue causing Relics and Spell Codex going on cooldown and doing nothing if used mid-attack
- Fixed being able to unequip the Thundering Army set (Templar) and still keep permanent companions
- Fixed being able to unequip the Soul Avatar/Replica (Templar) skills and keep the permanent companions up with the Thundering Army set
- Fixed Lich Form (Warlock) not granting the correct amount of base cooldown reduction
- Fixed Skull Bomb and Poison Skull (Warlock) not having a throw range
- Fixed Sun & Moon interacting weirdly with a lot of stuff
- Fixed Snow Fury (Warden) causing Snow Blast on herself when there were no Wolves active
- Fixed co-op issue with allocating Mastery points