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Update 0.98.0 - Endgame difficulty rebalance, tweaks, fixes, new stats

Hey everyone!

This update should take care of the issues with indirect damage suddenly being extremely lethal, as it was balanced when a bug that was fixed in the previous update was active. I also added two new stats and enchants to specifically let you deal with indirect damage if you find your preferred form of defenses lacking in that area. While I was doing that I figured I'd take a poke at the endless tier scaling, as it rapidly got a bit out of hand, and - as always - I got a bit carried away and made a larger update than intended. I've also fixed a couple issues that popped up, gave Warden some tweaks, and poked at a few other things here and there.

Anyway, hope you enjoy this update!

Now I'm off to dig myself deep into Act 5 work :-)


Here's the full notes:
0.98.0:
Difficulty & Mechanics:
  • Rebalanced all indirect damage and DoT damage from enemies, and gave it an upper cap - indirect damage can no longer deal more than 5% of your health in damage per strike/tick. Best way to combat indirect damage is by your preferred method of sustain (hoh, hpr, healing skill/codex, etc) rather than beefing up your health pool. (And using the new stats, of course!)
  • Tweaked enemy damage bonus curve through endgame difficulties - once you get high enough (endless T42 and forwards) the curve flattens and becomes liniear, so you can shift focus to doing more damage instead of avoiding pesky one-shots.
  • Similarly, enemy health bonus flattens on T100, and starts to slowly pick up again as you progress further.
  • Increased bonus experience per endless tier reached.
  • Enemy "on hit" affixes are now calculated as the final step in damage calculation, meaning after shields and such has been considered.
  • Suffering Thorns damage now has an internal cooldown of 20 frames so you don't nuke yourself on Thorn packs.
  • Thorns still punch through shields (as intended).
  • Trap damage now scales with difficulty (oops).
Skills:
    All:
    • Lightfooted (Perk) now also affects companions.
    Warden:
    • Companion passives buffed:
      • Moon Howl (Wolves) damage boost increased to 11/18/25%, up from 9/12/15%
      • Empowerment (Pixies) damage boost increased to 10/15/20%, up from 6/8/10%
      • Antivenom (Spiders) resistance boost increased to 20/30/40%, up from 15/20/25%
      • Thorny (Treants) thorn bonus increased to 30/50/70%, up from 9/12/15%
      • Oak Wisdom (Treants) mana bonus increased to 10/20/30%, up from 12/15/18%
Stats & Enchants:
  • Added two new defensive stats: Ground Effect Resistance, and Indirect Damage Resistance.
  • Added enchants for the new stats: Ground Effect Resistance can be found on Boots and Accessories. Indirect Damage Resistance can be found on Helmets and Amulets. Both are considered Minor enchants.
Interface:
  • Improved stat panel on the interface by dividing stats into more clear groups.
  • Help index updated with new stats.
Fixes:
  • Fixed issue with skill resets causing blank allocated skills.
  • Fixed characters playing powerful skill shouts/grunts on default attacks (when not having any skill assigned in leftmost slot).
  • Fixed issue where Act 4 Troves achievement would trigger before the last one was found.
  • Fixed crash when Trogs smashed urns.
  • Fixed Codex adding everything in your stash to the counters on each game start.
Locale:
  • Updated stats locale and enchants locale with the new stats & enchants.