Update 1.00.3: Fixes
Hey everyone!
Thanks for your reports!
This update fixes even more problems than before, and I'm not gonna keep jinxing things by saying we are almost done fixing again :)
Please let me know if you run into any more issues!
Thanks for your reports!
This update fixes even more problems than before, and I'm not gonna keep jinxing things by saying we are almost done fixing again :)
Please let me know if you run into any more issues!
1.00.3:
Interface:
- Barrier and Damage Reduction skills now correctly state that they lower/prevent direct damage, instead of "all damage" - indirect damage such as dots is not affected by DR and are considered being on the inside of barriers!
- Using the Master's Set places a crown over companions, however if nametags are disabled this crown is now also hidden.
- Improved minimap of Boinepits areas (and Anomaly layouts with these tiles).
- Added description of Gibbing to help index.
- Ooglers won't shoot firewalls at you from off-screen ranges anymore.
- Ooglers deal less damage with their firewalls.
- Firewalls now count as ground effects and can be mitigated with the "reduced damage from ground effects" stat.
- Tweaked Act 5 boss stats somewhat.
- Mutated Patiens now spawn in Lower Levels and The Dungeon (Act 3).
- Fixed being able to use portal scrolls during boss fights in act 5.
- Fixed being able to gamble Jon's Book of Souls.
- Fixed issue where if you previously got stuck in The Molten Sea in a certain location you could still get s tuck in the quest chain, and not be let in into the Fortress.
- Fixed frost satellites shooting through walls and with endless range.
- Fixed being able to sell all items in a stack and then buyback the entire stack for the price of 1 item.
- Fixed The Thundering Cave and Cavern of Insanity being super loud when you approach.
- Fixed Achievement "Jones Would Be Proud" not triggering.
- Fixed Ni saying "MISSING TEXT!".
- Fixed the Codex incorrectly listing several monster spawns on The Test Chamber area.
- Fixed some incorrect quest descriptions.
- Fixed the stash eating favorited items on page 2 and up when hitting auto sort.
- Fixed issue where optional room portals (stairs) could overlap in Fortress of Hatred - Depths.
- Fixed using Auras, Heritages, etc that applied generic stat buffs on use overwriting other sources of said buffs (shrines, passives, etc).
- Fixed Quickdraw (Warden) not working with Multishot or Scattershot.
- Fixed issue where if you had The Golden Touch mastery perk, you would not be able to spring the trap for the optional quest "Hidden and Trapped".
- Fixed not being able to exit the codex with (B) on gamepads.
- Fixed invisible walls in the skull island Anomaly layout with the bone pits style.
- Fixed weird lava tiles on wall tiles in Hellscape.
- Possible fix for some anomalies having too few monsters.