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Update 1.00.3: Fixes

Hey everyone!


Thanks for your reports!

This update fixes even more problems than before, and I'm not gonna keep jinxing things by saying we are almost done fixing again :)

Please let me know if you run into any more issues!

1.00.3:
Interface:
  • Barrier and Damage Reduction skills now correctly state that they lower/prevent direct damage, instead of "all damage" - indirect damage such as dots is not affected by DR and are considered being on the inside of barriers!
  • Using the Master's Set places a crown over companions, however if nametags are disabled this crown is now also hidden.
  • Improved minimap of Boinepits areas (and Anomaly layouts with these tiles).
  • Added description of Gibbing to help index.
Monsters:
  • Ooglers won't shoot firewalls at you from off-screen ranges anymore.
  • Ooglers deal less damage with their firewalls.
  • Firewalls now count as ground effects and can be mitigated with the "reduced damage from ground effects" stat.
  • Tweaked Act 5 boss stats somewhat.
  • Mutated Patiens now spawn in Lower Levels and The Dungeon (Act 3).
Fixes:
  • Fixed being able to use portal scrolls during boss fights in act 5.
  • Fixed being able to gamble Jon's Book of Souls.
  • Fixed issue where if you previously got stuck in The Molten Sea in a certain location you could still get s tuck in the quest chain, and not be let in into the Fortress.
  • Fixed frost satellites shooting through walls and with endless range.
  • Fixed being able to sell all items in a stack and then buyback the entire stack for the price of 1 item.
  • Fixed The Thundering Cave and Cavern of Insanity being super loud when you approach.
  • Fixed Achievement "Jones Would Be Proud" not triggering.
  • Fixed Ni saying "MISSING TEXT!".
  • Fixed the Codex incorrectly listing several monster spawns on The Test Chamber area.
  • Fixed some incorrect quest descriptions.
  • Fixed the stash eating favorited items on page 2 and up when hitting auto sort.
  • Fixed issue where optional room portals (stairs) could overlap in Fortress of Hatred - Depths.
  • Fixed using Auras, Heritages, etc that applied generic stat buffs on use overwriting other sources of said buffs (shrines, passives, etc).
  • Fixed Quickdraw (Warden) not working with Multishot or Scattershot.
  • Fixed issue where if you had The Golden Touch mastery perk, you would not be able to spring the trap for the optional quest "Hidden and Trapped".
  • Fixed not being able to exit the codex with (B) on gamepads.
  • Fixed invisible walls in the skull island Anomaly layout with the bone pits style.
  • Fixed weird lava tiles on wall tiles in Hellscape.
  • Possible fix for some anomalies having too few monsters.