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Chronicon News

Update 1.50.5 live with fixes

Hey everyone!

Another small update as we are prepping to release The Mechanist.
Which we will be doing... tomorrow!

Thanks for your reports, and please let us know if you find any more issues.

Thank you!

Here are the full notes:

[h2]1.50.5[/h2]
  • Prepared for Mechanist release...
  • Added more stash tab icons (right click stash tab icons to cycle the image) - these additions may have shuffled your currently selected ones.
  • Skills "Poison Arrow" and "Vine Shot" (Warden) are now Archery skills rather than Nature.
  • Fixed several thrown skills not breaking breakable objects they pass through.
  • Fixed some skills that can change behaviour with an item/power (like Screaming Skulls) not breaking breakable objects properly when changed.
  • Fixed Gargoylantuan (boss) not being localized in the cutscene.
  • Fixed several misc localization issues (including bad developer grammar and typos).
  • Fixed issue with copying hardcore characters to the test builds.
  • Fixed issue where the skill in the leftmost slot would require "force attack" to be held when using click to move.
  • Fixed UI related crash that could occur when sending the Beast to sell items.
  • Fixed crash on verifying older hardcore character save files.

Update 1.50.3 is out to fix the launch problem (for real this time)

Hey everyone!


Thanks for being patient with us.
We have finally got a fix for the launching issue introduced with update 1.50.0!

This update runs on a BETA build of the game engine so there may be some unexpected behavior - please let us know if you encounter anything weird. We will be updating another time around the DLC release (still planned for later this month) on a stable engine release, so if there are any weird issues we are expecting to have them resolved by then.

Also included in this update is another Shared Stash tab :)

Thanks again - we look forward to releasing the Mechanist!

Here are the full notes:
[h2]1.50.3:[/h2]
  • Added an additional stash tab for everyone.
  • Fixed the game not launching issue.
  • Fixed some bad tooltips and misc typos.
  • Fixed several issues with localization where a game restart was needed to fully update the changed language.
  • Fixed several instances of overlapping or bad padding in tooltips and UI elements.

The Mechanist Arrives in January!

Hey everyone!

We're launching the Mechanist DLC next month!

We planned to do it before christmas but unfortunately we've had some last minute problems with the DLC, and as you may be aware the game itself is a bit finnicky with starting right now. So we're working on that and trying to get all that sorted out before we release The Mechanist. (Launching a DLC during the upcoming Winter Sale is also a pretty bad move if you're a small developer like us).

We are sorry about the delays and recent technical problems, and thankful for your patience with us as we figure this out!


Meanwhile, consider wishlisting the DLC so you are notified once it's (finally) out:

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/


We'd also like to thank everyone for another great year in the Chronicon community!
Interacting with the community is by far the best part of the job, and we are very happy to have such a great one!


What the next year holds for Chronicon is uncertain, though we are looking to start something new... it won't be Chronicon 2 - but it might just be related to Chronicon... so stay tuned for more news on that, in the next year.

See you in 2023!

Update 1.50.1 is out to fix the launching problem

Hey everyone!

There was an issue in the previous update which made it so the game sometimes wouldn't launch - this issue should now be fixed. Please let us know if you're still seeing this problem!

We also fixed a few other things while we were at it.

Thanks!

[h2]1.50.1[/h2]
  • Added more shorthands for really large numbers.
  • Items no longer roll enchants/stats that are exclusive to a class that isn't being played, ie no longer getting random Shadow Damage when not playing a Warlock or Ammo enchants when not playing Mechanist.
  • Fixed some missing text in localizations.
  • Fix for game not starting properly on Steam sometimes.

Update 1.50.0 is live!

Hey everyone!

This update is mostly about preparing for the next DLC - The Mechanist.
We have also added full support for German, and there are quite a few tweaks, fixes, and other improvements as well!

We now also support cross-platform cloud saving, so you can take your PC characters to your Steam Deck, for example!

Here are the full notes.

Stay tuned for more!


[h2]1.50.0:[/h2]
Notes:
  • This update prepares the base game for the next DLC: The Mechanist.
  • There are also some tweaks, QoL additions, and fixes for the base game.
New Language:
  • German.
Controls:
  • Added support for mouse side buttons.
Events:
  • Seasonal Events (Christmas, Halloween) are now repeatable each year on the same character.
  • The Christmas event now runs from Dec 1st to Dec 30th (Was 15th-31st).
Enemies & Combat:
  • Slightly increased collision boundaries for Goblins so they are less likely to warp through doors.
  • This also affects the Anomaly Bosses which are Goblins.
  • Multiplied Dummy health by 100 since you guys keep killing them.
Items & Loot:
  • Beast Foods drops no longer play the crafting material sound.
  • Tarot no longer gives you legacy items.
  • Injectors and launchers now drop from level 50 and up and on Heroic or higher difficulty, where most rare special items & materials start dropping.
  • Injectors and Launchers now also require you to have access to the Device Slotter (endgame area) before dropping.
  • Masochist Set (Warlock) weakness stacking is now multiplicative with other sources of weakness, rather than additive.
Interface:
  • Monster health% display on the endgame interface gets converted to shortened numbers when it starts to get silly.
  • Same for Largest Damage Dealt in statistics.
  • Damage and Mana now also shorten to M,B, etc on the quick stat reference in the inventory rather than overlapping when you get high amounts.
  • Added Ancient Forest loading screen to western expeditions.
  • Added new DLC button to the menu.
  • Updated Credits.
Performance:
  • Some rare stuttering issues should now be fixed.
  • Audio-related performance issues have been improved.
  • Combat performance should also be slightly improved in hectic situations.
Skills:
  • Masteries which increase proc rates multiplicatively should now properly go beyond 100% with Crown of Innate Possibilities, since this makes sense.
  • Seeds (Warden synergy passive) now bases damage off Razor Tips as the tooltip suggests.
Sound:
  • Sounds that play super frequently should now lower their volume a bit in the most chaotic instances.
Stats:
  • Added a new "Parry" stat which works like Evasion. This stat is currently reserved for the upcoming new Class :)
Fixes:
  • Fixed some text errors in English and French.
  • Fixed Elixir of Movement Speed giving half the listed amount.
  • Fixed some starter items being flagged as Legacy items.
  • Fixed some skills and satellites using incorrect targeting, and targeting things out of range (and therefore being unable to attack them).
  • Fixed expedition passive "Prowler" not affecting the berserker "Chilled" weaken passive.
  • Fixed Warlock not being able to roll bleed damage% on Spellbooks.
  • Fixed Death Knight (Warlock Ultimate) giving 20% instead of 25% Bane skill damage.
  • Fixed rare crash that could happen when using Shattering Blow as you enter a portal as Berserker.
  • Fixed crash when using a controller and pausing to exit Korem's final quest end speech.
  • Fixed Finder's Keep artifact not revealing chests after re-entering a zone.
  • Fixed issue where Expedition and Artifact progress could snapshot and carry over between HC and SC characters.
  • Fixed Anomaly League progression also being able to carry over between SC and HC in some circumstances.
  • Fixed some errors in the base English text which may have lead to older versions of texts being loaded in.
  • Fixed issue where Storm Fists (Berserker) were only hitting once per second for a quarter damage, rather than 4 times per second.
  • Possible fix for rare crash from dialogue navigation with controllers.
  • Possible fix for companions sometimes forgetting special abilities after changing areas.