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Chronicon News

Chronicon 5th release anniversary & Revival

[p]Hey everyone!

Today marks the 5th anniversary of Chronicon 1.0, and a little over 10 years since we first hit Steam Early Access. I can't believe it's been so long! [/p][p]It's also been about 2½ years since I released The Final Update and the Complete Edition... which I guess should soon be renamed to the Completerer? Completerest? Because, yes, I am indeed back and working on Chronicon again![/p][p]Next week, we're launching update 1.53.0, featuring extended and updated (and collectible) lore, a wardrobe function for your Ancient Beasts, a proper auto-cast system that can be toggled on/off, controller/keyboard hotswapping, and some fixes, tweaks, build buffs, QoL changes, and more.[/p][p]This is only the start however, as you can expect more similar updates as we catch up on feedback gathered over the past few years - and hopefully new feedback as well! [/p][p]...and for the future, even larger things are on the horizon.[/p][p][/p][p]We're of course still supporting and actively working on new content and improvements for Chronicon: Survivors as well, and our other, secret-ish, project is making good progress! The team has grown significantly, so tackling 3 projects at once is actually possible - and a lot of fun![/p][p][/p][p]Anyway, that's all for now! Keep an eye out for when the update hits, and check in on our Discord to hang out and share any ideas, suggestions, or even gripes you may have with either of the games, and we'll be happy to take your feedback!

Hope to see you there!

- Squarebit[/p][p][/p][p]Join our Discord![/p]

Into 2025 and beyond!

Hey Everyone!

Thank you for another great year in the Chronicon community!

This year has been very exciting as we announced two new games in the Chronicon universe, and then immediately released one of them! We also welcomed a lot of new members to our Discord, now totaling nearly 4,500 people. Pretty neat!

For 2025 we are continuing work on Chronicon: Survivors with more updates, in particular a big update with new weapon mechanics and progression mechanics. C:S is already in a much better state than on launch (which, admittedly, we fumbled), and with the upcoming changes and additions, we think it'll be in a pretty good spot!

We're also getting our next game into BETA sometime in the second half of the year. Once that happens, we'll be ready to make some more public posts with screenshots, game name, and such, so keep an eye out for that!

We also set up a Chronicon Universe bundle in which all current (and future!) games and related DLC, soundtracks, etc., will go.

You can find that here:

https://store.steampowered.com/bundle/44000/Chronicon_Universe_Bundle/


That's all for now!

Thanks again for another great year of Chronicon - and we'll catch you in the next one.
Happy holidays, and a happy new year!

- Squarebit & Marruu

New Games!

Hello everyone!

It's been a while. And we've been busy.

Today marks the release anniversary of Chronicon 1.0. I can't believe it's been 4 years already!
And to celebrate, we're releasing a small game. Right now!

As we were making good progress on our next game, we moved out of prototyping and onto creating all the art. And since I (Squarebit) can't draw at all... I found myself with a lot of free time as our team of artists got to work. So I started a little pet project and it turned into...

Chronicon: Survivors!

To absolutely no one's surprise, I imagine. ːsteammockingː

It's my personal take on the recent horde survivors trend, with a faster pace as Chronicon players will be accustomed to, and many familiar characters, enemies, and locations. It also gave me a unique opportunity to add things that were scrapped from Chronicon (due to being a bad fit for that game in particular) such as weapon/item/skill ideas, some unused assets, etc. Of course, there is also a bunch of new things, enemies, etc introduced! I partnered up with Mike again and he produced a heavy 13 part soundtrack for the game.

So if any of that sounds interesting, you can check it out here:

https://store.steampowered.com/app/2815610/Chronicon_Survivors/

We've also made a Chronicon Universe Bundle, which is basically everything Chronicon, that lets you grab anything you don't own already with a slight (permanent) discount. We'll be adding any and all future games/dlc/soundtracks we make in the Chronicon universe to this bundle, always giving fans of the game(s) an extra discount.


https://store.steampowered.com/bundle/44000/Chronicon_Universe_Bundle/


[h3]But what of the next game?[/h3] I'm not going to spoil too much just yet, But I can tell you it's indeed part of the Chronicon universe, and more of a roguelike format. It's also a pretty big undertaking - despite being a smaller, shorter project - and our team has grown significantly! (We do have a spot open, if you're interested in joining us, read more here.)

I have some cool concept art to share with you, courtesy of our environment & prop artist, gab_paints.





As you can see we're working hard on trying to produce better visuals than previous game(s)!

With that in mind, the next game will take a while, and we'll do our best to keep you updated every once in a while. We'll slip in an update for you guys in our yearly end of year post, I think!

Until then, be well, be safe, and have fun!

Squarebit & Marruu

What's Next

Hey everyone!

It's been a while. We'd like to thank everyone for another great year of Chronicon, and also give you a little hint of what's coming next.

We've been working hard with a brand new game, which we'll be announcing properly sometime in the next year. Though for now, we can let you know that it's part of the Chronicon universe, and that it'll be something on a smaller scale than Chronicon. But we hope to make it just as fun!

We know a lot of people are excited for the possibility of a sequel, but after 9 years of Chronicon, we really want to do some shorter projects, and try some new things first.
After that, however... who knows? ːsteammockingː

Thanks again for another great year. We want to wish you happy holidays, and a happy new year!
Stick around for more news, and we'll see you next year!

- Squarebit & Marruu

Update 1.52.0 is live - The Final Update



Hey everyone!

We are finally here. A little over a month ago we reached the end of our Post-Release Roadmap. Since then we have been working on various bugfixes, balance and QoL improvements, and looking at your suggestions - old and new - for things we want in the final version. This update is the last planned update, and with which the game is considered "done". There may be more updates further down the road, with fixes or minor tweaks. But as far as big content updates and DLC goes, we're done!

This has been an incredible journey, which has spanned almost exactly 9 years from first prototype to where we are today! We are very grateful for all the comments, suggestions, bug reports, and support over the years. This community has turned out so great, and we are incredibly happy to have shared this journey with all of you.

Thank you everyone. We hope you will enjoy this update.

...And we hope to see you on our next adventure!
(We'll let you know when it begins!)


[h2]1.52.0:[/h2]
Complete Edition:
  • Owning both DLC's will now unlock the new UI Theme for "Chronicon Complete".
QoL:
  • Rather than fixing the bug which lets you autocast skills by hitting Esc while binding the key, it has been extended to also work with gamepads. Enjoy :-)
  • Buff display has been extended so that you can now see up to 30 buffs on the HUD. Debuffs were moved to be displayed underneath buffs (instead of above) because it made more sense.
  • Buff durations are now fully paused during area transitions.
  • Companions now have portraits on the UI displaying a counter for how many are alive and any timers (if they have a non-permanent duration). These portraits only show up when playing solo due to interface space constraints.
  • Added a new entry to the Help Index with information on the Mechanist and her unique mechanics.
  • Added a new entry to the Help Index with information on all enemy Affixes.
  • Larger damage numbers should now display on top of smaller numbers.
Items:
  • Lucilla's Vision (TL Helm) buffed to using 100% of overhealing, up from 10%.
Berserker:
  • Frostwyrm set 3p bonus now increases the maximum amount of Frost Winds by 10, up from 5.
Mechanist:
    Runes:
    • Lesser Rune of Loaded Bombs now Greater Augments to 100% increased damage per Ammo, up from 50%.
    • Lesser Rune of T-342 now removes the cooldown of MOAB entirely (was halved before).
    • Lesser Rune of Rocketeer Bots now works with Entity's Inclination (Artifact that applies Weakness stacks on Satellite hits).
    Drone Pilot (Set)
    • Now counts all Drones, including Turrets with the Drone tag (from the 2p set effect) for the 4p set effect.
    Mechalord's Legacy (Set)
    • Mechalord's Legacy damage stacking effect is now displayed on your buffs, so they are easier to track.
    Skills:
    • Added small visuals for Mechanist Ultimate abilities.
    • Improved Mechanist's Whirl skills so that they are less likely to get stuck when struck by Knockback or Pull effects.
    • Leaking Containers (passive):
      • Now adds Parry for each Drone of the linked skill, not for all Drones of any type.
      • Now have 3 ranks instead of 2, and as such grants +3% Parry per drone (up from 2%).
      • The related Gas Salvage mastery perk now grants 4% Poison Resistance and Poison Damage per Drone, up from 3%.
Templar:
  • Templar Valkyrie 3p set bonus now also makes Sharp Steel deal damage in a radius on each tick.
Warden:
  • Snowy Fur (Mastery Perk) no longer has any cooldown.
  • Improved the logic of Lesser Rune of Norla's Gale so it does not replace Tornados too soon, and will empower more effeciently.
Misc:
  • Slightly improved performance of damage numbers.
  • Improved performance when resurrecting friends in local co-op.
  • Further tightened collision checks for teleporting enemies to reduce chances of them going through locked doors at odd angles.
  • Dead enemies no longer draw Auras and shadows beneath them. (helps performance and makes for less visual clutter in hectic combat)
Fixes:
  • Fixed issue where the game window would open off-center while in windowed mode.
  • Fixed damage numbers getting buggy after hitting 9.9Qi.
  • Fixed "Shoulder-Mounted RPG" (Mechanist Synergy skill) triggering regardless of rank or proc rate as long as you had Rocketeer allocated.
  • Fixed several Mechanist Passives and Masteries that could trigger even with 0 points spent.
  • Fixed weird behaviour with "Machine Guard" Mechanist Pasive and interactions with Companion Passive & Use effect.
  • Fixed some cases where the Drone Pilot set (Mechanist) would need 3 pieces instead of 2 to properly count Turrets as Drones, and where it would consider normal Satellites as Drones.
  • Fixed issue where Mightcap (Legendary Helm) allowed binding the same skill to two slots.
  • Fixed quest "Infestation" granting legacy Elixirs - will now grant 10x Fire Vials on start.
  • Fixed a crash that could occur if a Shrine rolled to spawn monsters, but failed to spawn any due to space constraints.
  • Fixed issue where some monster affixes that modify elements of base attacks (like "Poisonous") wouldn't actually do that until re-entering a zone, so most of the time these affixes did nothing (lol).
  • Fixed issue where unique monster kills would be added to the codex as random other monsters.
  • Fixed the auto-attacking Dummy in Tinka's Domain not properly triggering some on hurt/parry/evade etc effects on players.
  • Fixed some weirdness with Gravity (TL amulet) and satellite indexing that
  • may* solve the random double satellite bug. Maybe.
  • Fixed a secret thing that didn't do the secret thing. (Secretly)
  • Fixed Battlemaster's Cape not showing the buff/counter for nearby enemies.
  • Fixed issue with Lesser Rune of The Storm Killer not working correctly with Norla's Gale.
  • Fixed Element of Surprise artifact not working properly with Killbot.
  • Fixed issue where the Mythic Axe recipe might still be hidden for some players.