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Update 0.96.0 is live!

Hey everyone!

This update adds a much requested way to remove single skill points instead of having to reset all of them at once. The skill reset Elixirs have also been removed, and you'll now either reset all points or remove as many as you wish by speaking to Korem in The Chronicon, or Tinka in Tinka's Domain (endgame). No more accidentally binding a full mastery reset to the belt slot (yikes!).

I've also added a few new items, a rune, and tweaked and improved several existing items by adding more interesting powers to them.

In addition to this I've also fixed many reported issues and added a lot of requested quality of life features such as spell persistence between loading screen.

And finally, with this update the Holiday event is active! Help Tinka clear out the corruption from his secret workshop, and maybe find some fancy holiday equipment and a bag while you're there!

If the need arises, you can expect some smaller bugfixes in the coming weeks, as usual.

Thanks everyone, and happy holidays!

0.96.0:
New Feature:
  • You can now remove single skill points rather than doing a full reset!
  • Skill and Mastery resets are now also free.
  • You can reset and edit Skills & Masteries by talking to Korem in The Chronicon, or Tinka in Tinka's Domain.
Items, Runes, and Sets:
  • New Items:
    • Hammerblade (Templar) Legendary Sword (lvl 30+): Chance on attack to cast Hammerstorm. Hammer skills deal x% increased damage and attacks x% faster.
    • Ring of Blades (Templar) Legendary Ring (lvl 40+): Any active Dancing Blade companions will mimic any Blade Conjuration skills used by the Templar, at x% efficiency.
    • Dragonring (Berserker) Legendary Ring (lvl 40+): Damage taken from burn effects now trigger Molten Veins. The triggered Molten Veins' damage is increased by x% for each percentage of health lost from the damage taken.
    • Hydraloop (All) Legendary Ring (lvl 20+): Chance on attack to summon a Rank 5 Magma Hydra.
  • Tweaked Items:
    • Demon Claw (Berserker) now rolls +damage to Demons instead of attack speed.
    • Wrathborn Helmet (Berserker) now automatically generates rage per second in addition to making it never fade.
    • Flamebound Armor (Berserker) now also grants HPR via Embershield, which is tripled if the Berserker is on fire.
    • Helm of Might (Berserker) now properly adds to the "rage based passive effect" stat rather than being its own special thing, so it is now additive with similar effects, such as Strong Bloodline (Mastery).
  • New Runes:
    • Lesser Rune of The Dragon Flame: Embershield, Flame Roll, and Flamewrath deal x% more damage and no longer have a cooldown, but causes a burn on the Berserker that deals 1% of his Health as fire damage per second, for 7 seconds. This effect stacks up to 10 times.
  • Tweaked Runes:
    • Lesser Rune of the Living Forest: Now also provides increased damage and thorns of Treants.
  • Tweaked Sets:
    • Master's Command: set bonus companion damage increased to x5, up from x3.
Mechanics:
  • Added an experimental buff purge to prevent snapshotting abuse and winding up glass cannon builds and switching to tanky builds/gear.
  • Buffs/Debuffs displayed on your target now use shortened numbers for stack counts.
Monsters & Companions:
  • Added full sound effects for Imps and Little Devils.
  • Enemies now grunt less frequently when being critically hit.
  • Removed internal cooldown of thorns on Companions (enemies have a half second cooldown on thorn procs).
NPC's:
  • Added Tinka's missing proper dialogue options to both The Chronicon and Tinka's Domain (although he is still not happy to talk to you).
  • Sarek no longer sells Elixir of The Mind and Elixir of Mastery.
  • You now talk to Korem or Tinka (endgame) to reset Skills and Masteries, for free. They can also let you edit out individual points.
Performance / System:
  • Improved auto-save timings - "important event" auto-saves can only happen if no save has happened in the last 15 minutes. Stashes no longer read & write so frequently.
  • Added controller disconnection detection and a rebind menu that pops up, so you can swap to a different controller or to the keyboard.
  • You can now also once again swap between controller and keyboard via the pause menu.
  • Added entry to help index stats about Companion Passive and Use Effect.
Skills:
  • Added a "spell persistence" system which should make all spells attached to the player follow them through portals and load screens.
  • Affected spells are:
    • Magnetic Blades (Templar)
    • Magnetic Orbs (Templar)
    • Magnetic Field (Templar)
    • Dragon Storm (Berserker)
    • Dragon Breath (Berserker, when using Firebreather)
    • Magma Hydra (Berserker, when using associated Rune)
    • Dragmageddon (Berserker)
    • Toxic Storm (Warden)
    • Nimbus (Warden)
    • Circle of Affliction (Warlock)
    • Fire Storm (Warlock)
  • Shield Throw, Exploding Shield, Molten Shield, and Shattering Shield (Templar) now lists their throw ranges and they are now affected by Reach.
  • Dragmageddon (Berserker) now has a slight delay for each fireball dropped.
  • Shrooms (Warden) of all kinds no longer perform line of sight (LOS) checks, because of their random nature and how they frequently plant around corners and pillars, thus meaning they'll more frequently land hits.
  • Barbed Spores (Warden Mastery) now only grows Explosive Mushrooms, not Toxic or Hallucinative ones.
  • Armageddon (Warlock) now has a 15/20/25% chance to reset the cooldown of Meteor/Firestorm/Inferno, up from 12/16/20%.
Fixes:
  • Fixed some minor issues in item generation leading to unintended results.
  • Fixed Gargoylantuan not spawning during the Cursed Statues fight (probably).
  • Fixed enemies spawned by Anomaly bosses remaining after the bosses die.
  • Fixed issue with some stat tracking not being correct when applied to multiple players.
  • Fixed pull effects sometimes doing a lightning line across the screen (I think).
  • Fixed some power descriptions not listing spell ranks of auto-casted/procced spells and effects.
  • Fixed Strong Bloodline (Berserker Perk) not being visually indicated on related skill cards.
  • Fixed Toxicology (Warden) not properly refreshing DoT damage values vs weakened foes.
  • Fixed Magma Hydra (Berserker/Scroll) targeting invincible or spawning foes.
  • Fixed Carriers (Warlock Perk) not properly triggering.
  • Fixed Charge (Templar) not listing its actual knockback distance.
  • Fixed Alacrity's use effect (Templar) not correctly considering Aura Effect (stat).
  • Fixed rounding error which could put you in a deadlock where neither effect would proc when using both Rune of Reaping and Sudden Death (Warlock).
  • Fixed Plaguebearers dealing lightning damage on death (Warlock).
  • Fixed AI and companion thorn cooldowns canceling each other out, so companions would at times get stuck in permanent thorns cooldown vs enemies with a thorns affix, and this not proc anything thorn-related.
  • Fixed several enchants having very low roll ranges compared to their augment caps. (Enrage, Crit Heal, Burst, Kill Hoarder, Kill Explode, Kill Pickups, Kill Damage).
  • Fixed issue where Sludge Threads would deal direct damage.
  • Fixed typos, grammar, and coloring errors on skill, item, set, and rune descriptions, as well as clarifying some with multiple interpretations or vague descriptions.
Locale changes:
  • Added:
    • menu/txt_sp_gamepad_disconnected
    • menu/txt_mp_gamepad_disconnected
    • skills/skill_prev_rank_text
    • skills/notice_editmode
    • skills/hold_5_edit
    • skills/hold_20_edit
    • skills/hold_max_edit
    • skills/action_remove
    • npctext/node_tinka_whatsup
    • npctext/node_tinka_king
    • npctext/node_tinka_anomalies
    • npctext/node_tinka_powerful
    • npctext/node_manage_skills_and_masteries
    • npctext/node_reset_skills
    • npctext/node_reset_mastery
    • npctext/node_edit_skills
    • npctext/node_reset_skills_confirm
    • npctext/node_reset_mastery_confirm

Update 0.95.6 - Fullscreen fixes

Hey everyone!

Another quick update as I missed a few things with the resolution update last week.

This update should fix oddities when using resolutions or aspect ratios that do not match your monitor. This is mostly noticeable when playing on ultra-wide, but should be an improvement all around.

Thanks for the reports!

Here are the full notes:

0.95.6
Fullscreen Resolution Stuff:
  • Improved fullscreen resolution support when using settings that don't match your monitor
  • Improved fullscreen resolution for ultrawide, though while it is not natively supported per se, it doesn't look terrible anymore
  • Slightly improved performance when using lower resolutions
  • Fixed odd stretching and lighting/shadow errors in fullscreen
  • Fixed mouse out of bounds problem when using resolutions that doesn't match your monitor

Update 0.95.5 - Fixes and Fullscreen resolution options

Hey everyone!

This update should take care of most issues, and also adds a fullscreen resolution setting. This should help people playing on large resolution notebooks and similar, as you now should be able to lower the in-game resolution to gain a higher FPS.

I wasn't able to reproduce nor verify a few of the bugs, so if you have experienced any of the bugs listed as "possible fix" near the bottom of the notes, please let me know if this update helped or not.

Thanks for all the reports, suggestions, and comments!


Here are the full notes:
0.95.5
Additions:
  • Added an experimental fullscreen resolution option so you now can downscale for extra frames.
  • Added fullscreen resolution detection to match desktop resolution, however you may need to lower it if playing on a notebook or similar.
  • Improved visual of Divine Salvo with Council's Gavel (Templar).
  • Improved tiling of many area types, preventing ground effects from clipping through ceilings of caves, canopies of forests, etc.
Fixes:
  • Fixed controller detection on main menu not registering the left/right sticks.
  • Fixed keyboard detection on main menu repeatedly detecting keyboard keys at all presses, preventing re-binding of keys.
  • Fixed a large amount of typos and grammar errors on dialogue and lore texts.
  • Fixed Warlock getting stuck inside pillars and walls sometimes when using Soul Warp with the click-to-move control option.
  • Fixed The Cursed Statues in Dark Tower 3 not facing the correct direction.
  • Fixed Gib enchants not being procced from companions and indirect damage.
  • Fixed summoned companion skills, such as Dancing Blades, not properly re-calculating powers and stats based on companion count (and similar effects).
  • Fixed effects based on companions not re-calculating after companions die.
  • Fixed (probably?) the big boss not spawning in Dark Tower 3.
  • Fixed issue where if saving took too long or too many things were in the save queue at once, a load operation could run on a queued file, loading old data which is then re-saved, meaning for example the stash eating what you just put in it.
  • Fixed issue where players 2-4 couldn't see objectives of quests they were tracking that player 1 had already finished.
  • Fixed several tile problems with trees and canopies.
  • Possible fix for map corruption when repeatedly re-entering zones in co-op. (I still cannot reproduce this one, but it may have been similar to the stash saving bug)
  • Possible fix for the Retaliating Companions rune power not always working. (Unable to reproduce as of fixing the summon/death effect recalculations of companions)
  • Treant companions now have a smaller collision box so they are less prone to get stuck on corners.

Update 0.95.4 - Improved controller support for remote play, linux fix

Hey everyone!

This update changes how controllers are detected and handled, so you can now freely pick controllers for each player, rather than having to use them in the order they are connected. You can also freely swap between controller and keyboard in the main menu, and your option doesn't get locked in until you enter the game. This also allows the new steam remote play to work as intended, so you can now co-op with friends far away!

The Linux build should also work again! Thanks to everyone for your reports, support, and patience in the matter. And special thanks to liberodark who, once again, solved the problem!

In addition to this I've fixed some of the issues you have reported.

Expect another fix or two before more content updates.

Thanks again for all the reports, comments, and suggestions!


0.95.4
Gamepad and co-op:
  • Added new experimental gamepad detection and assigning, which is a bit more fluid:
  • You should be able to use any controller for any player.
  • You can now seamlessly swap between controller and keyboard in the main menu, as long as you have not locked in controllers for co-op players.
  • You now lock controllers to players in co-op in the order they press (A) to join, rather than the order the controllers are indexed.
  • Player 1 locks their controller simply by using it to enter the co-op menu.
Loot Filters:
  • Relic items are no longer filtered due to their rarity.
Fixes:
  • Fixed "Primatic" typo on Prismatic Transmutation recipes.
  • Fixed Flutterswarm (Warden Mastery Perk) giving inconsistent amounts of Evasion.
  • Fixed crash from Wall of Fire (Warlock).
  • Fixed Slimelings spawning and getting stuck in their spawn animations... again.
  • Fixed Orcs very rudely covering large sections of the screen with speech bubbles commanding their Hyenas to tear you apart.
  • Fixed issue where players 2-4 in co-op didn't get a visual confirmation when using radial loot (note: radial auto-loot currently only works for player 1).
  • Fixed Halloween collect quests only updating for the player that collected the related items.
  • Fixed damage number setting conflict with indirect/dot numbers and companion hits.


Update 0.95.3 - Fixes

Hey everyone!

Thanks for the reports!
This update should take care of all reported crashes. I will be continuing work on fixes for issues you have reported in the next few days, but I figured I should get the critical ones out of the way first.

Here's what this update fixes:

0.95.3
Fixes:
  • Fixed a small memory leak.
  • Fixed some smaller generation issues.
  • Fixed items with no sell value (unsellable) listing a sell price of 0 crystals.
  • Fixed a crash related to Chain Lightning effects.
  • Fixed a crash with Pods and the Everspring set.
  • Fixed a crash related to the Demon Lord 3) bonus.
  • Fixed a crash related to Flaming Hells triggers.
Halloween Event:
  • Can now start the event from level 1 as long as you have also picked up the initial story quest to activate the waypoint, and entered the dungeon at least once.
  • Farmer Isaac should now take back his sickle as intended.