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Update 0.94.0 - Item, set, and skill balance, new TL items and much more!

Hey everyone!

Long time no big update.. so here's one!

Some highlights are:
  • Sets have had their 4th piece be much more optional by moving special mechanics to earlier tiers
  • New True Legendary items
  • Several new Warden items
  • A lot of skill and item balance changes
  • New double cast mechanics on many CDR passives
  • Changed Companion pathing and AI
  • More aggressive enemy AI (longer LOS)
  • And a bunch more, check out the full notes below!



The next big update (0.95.0) will focus on adding more endgame content! And expect a few smaller fixes/tweaks between this one and the next, as always. I am also quietly and secretly making progress on Act 5, which will be out with either 0.99.0 or 1.0.0 :-)

Also, next week I will be moving to a new place which as of yet does not have an internet connection (yikes), so there be some radio silence for an undetermined time until I get that fixed. Just a heads up!

Anyway, I hope you like this update!

Here are the full notes:



0.94.0:
Items:
  • All:
    • Added additional stat rolls to all TL items that didn't have one
    • Added lore to some legendary items (just a few, including two templar sets with continuous lore across the items)
    • Sets have been changed so that the 4) bonus is made entirely optional, giving you more flexibility in your builds
    • Skull Mask:
      • Now rolls flat damage as a guaranteed enchant and the power greater augments up to 20%, up from 14%
    • Weyrick's Crown:
      • Now greater augments to 6%, down from 8%, but also rolls a gem strength enchant
      • !Note on mechanic change!: The bonuses are now additive with Class Mastery bonuses, which are multiplicative with all other % bonuses to health, damage, and mana
    • Amulet of Despair:
      • Now greater augments up to 30%, up from 24%
    • Jotunhelm:
      • Now has a roll range and is augmentable up to 50% of HPR into damage (used to be no roll range and always 100%, which in hindsight was ridiculous)
    • Added new True Legendary items:
      • Heart of the Forest:
        • Base cooldown of all skills reduced, but base mana cost increased
      • Lucilla's Vision:
        • Overhealing from Health on Hit turns into damage, cap based on max health
  • Runes:
    • Berserker:
      • New rune - Warp Echo:
        • Dragon Warp spawns an Echo which has X% chance to doublecast shout skills
      • Rage Jaw:
        • Renamed Rage Smash, item affix changed from Jawbreaking to Smashing
    • Warden:
      • New rune - Greater Storms:
        • Tornado, Toxic Storm, Thunder Storm, Hail Storm all now increase their tick rate by x% of the Warden's attack speed. (Their damage per strike is kept so DPS increases)
      • Lesser Rune of Greater Hail:
        • Now affects both Hail and Pelted
  • Templar:
    • Thundercharge Set:
      • 3) Avenger now triggers on-hit effects on 3) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Thundering Army Set:
      • 2) Double base health and damage is now on 2) instead of on 4)
      • 4) Is now only the damage share mechanic
    • Wargod:
      • 2) Burning Conviction now slows on 2) instead of on 4)
      • 4) Is now only the damage share mechanic
  • Berserker:
    • Cataclysm Set:
      • Now deals with "Stone Skills" rather than just 3 select skills (see Skill changes below for more info)
      • 2) All Stone Skills deal 30% increased damage on 2) instead of a few select skills on 4)
      • 4) Rock Ward is now activated by all Stone Skills
    • Bloodsoaked Set:
      • 2) Now adds infinite stacking for Internal Hemorrhage on 2) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Spiritual Garb Set:
      • 3) Now also increases the damage taken on hosts by 100% for each missing link
      • Also places a stacking DoT effect on hosts
    • Skysoul Set:
      • 3) Now increases Dragon Soul proc rate to 100% on 3) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Dragonfire Set:
      • 2) Destructive Manoeuvres strike 3 times when triggered on 2) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Volcanic Set:
      • 2) Lava Blood now stacks infinitely on 2) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Northern Rage Set:
      • 3) Frostbound now stacks infinitely by default
      • 4) Now only adds Damage Reduction
    • Frostwyrm Set:
      • 2) Frostbote now stacks infinitely on 2) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Face Breakers:
      • Now uses 50% of the damage of the skill used rather than 100%
Warden:
  • Added new True Legendary item:
    • Gaia:
      • For each active companion, damage is increased by X%
  • Added new Legendary items:
    • Loaded Bolts:
      • Double Draw now explodes on impact, dealing damage in a X meter radius
    • Call of the Wild:
      • All companion skills that summon 2 or more companions summon X additonal companions
    • Thistle Thorn:
      • Increases attack speed of Nature skills
  • High Ranger Set:
    • 2) Now also increases Double Draw proc rate to 100%
    • 3) Now also increases Double Draw damage
    • 4) Now only adds Damage Reduction
  • Windcaller Set:
    • 3) Now spawns Whirlwinds in pairs on 3) instead of on 4)
    • 4) Now only adds Damage Reduction
  • Shroomtender Set:
    • 2) Now causes shrooms to chain react on 2) instead of on 4)
    • 4) Now only adds Damage Reduction
  • Everspring Set:
    • 2) Now also doubles proc rate of Bloom on 2) instead of on 4)
    • 3) Now also makes all poison skills apply 3 stacks of Pods
    • 4) Now only adds Damage Reduction
  • Stormcaller Set:
    • 3) Now increases Lightning Rod and Static proc rates on 3) instead of on 4)
    • 4) Now only adds Damage Reduction
  • Wispmother Set:
    • 2) Changed effect: Lightning skills apply Wisp Spark to foes, increasing the damage they take from Wisps by 5% of the damage percentage of the used skill. Wisp Spark both lasts and stacks infinitely.
    • 3) Spawns an additional 3 Wisps, and the Wisp's Chain Lightning attack is replaced with Thunder Orb, dealing increased damage to a concentrated location.
    • 4) Now only adds Damage Reduction
  • Torrent Set:
    • 3) Now restores 1% mana on 3) instead of on 4)
    • 4) Now only adds Damage Reduction
  • Snowstorm Set:
    • 3) Default range of Snow Ball is now 7 meters (up from 5, with 7 meters being the 4) bonus)
    • 4) Now only adds Damage Reduction
  • Finned Arrow:
    • No longer instance caps to 1 arrow
Warlock:
  • Bloodbinder Set:
    • 3) Living Bloods and Clots now apply the poison debuff on all their attacks
  • Burning Hells Set:
    • 3) Now casts Demonic Fury on companions 3) instead of on 4). Demonic Fury now deals full damage from companions. If no companions, Flaming Hells applies 5 stacks per hit.
    • 4) Now provides Damage Reduction to both the Warlock and his minions (reduced to 40%, down from 50%)
    • Old 3-part bonus removed (Demonic Fury causing Flaming Hells stacks and triggering Combustion)
  • Demonlord Set:
    • 2) Hellpit teleports is now on 2) instead of on 4)
    • 4) Is now only the damage share effect with demons
  • Desecrator Set:
    • 2) Slowing bonus is now on 2) instead of on 4)
    • 4) Is now only the heal/shield
  • The Bone Spear:
    • Now shoots several Bone Spears in a cone. Augmenting increases the amount of spears
  • Desecrator set:
    • Screaming Skull conversion no longer requires a LOS to the player to deal damage


Interface:
  • Mastery Perks (rhombus single point skills) are now properly listed as Perks (updated localization too)
Mechanics:
  • Auto-loot no longer flickers while on
  • Greatly increased the aggro range of all monsters
  • Changed how companion pathfinding works in an attempt to stop companions form getting stuck in hallways and attack the wrong targets. Companions are no longer considered obstacles and both companions and AI can path "through" them, though they are all still affected by collisions and will push each other aside
  • Companion Use effect and Companion Aura effect has been merged into a single "Companion Passive & Use Effect" stat
Skills:
  • Warden and Warlock has had their Masteries reset because of the changes listed below (and a fix for an exploitable bug on Warlock)
  • Templar:
    • Rolling Thunder:
      • Now also grants skills with 1 second cooldown or less a chance to doublecast instead of a chance to reset the cooldown
    • Weapon Straps:
      • Now also grants skills with 1 second cooldown or less a chance to doublecast
  • Berserker:
    • Added a new Mastery which increases the damage transferred by Soul Link
    • The Chain Lightning effects of Arc Punch, Overload, and Lightning Fist will now hit the initial target before zapping a nearby target (so it works vs single targets)
    • Now has a new "Stone Skill" tag the following skills:
      • Jawbreaker, Stonefist, Earthshatter, Boulder, Rock Pound, Shattering Roar
    • Jawbreaker:
      • Renamed to Rock Smash
    • Soul Link:
      • Now only transfers 30% of damage taken at max rank (without masteries or related set)
    • Thunder Punch:
      • No longer causes knockback
    • Overload:
      • Improved animation by adding a nova effect
      • Is now considered a Nova skill
    • Thundering Roar:
      • Improved animation by adding some extra thunder strikes
    • Dragon Stomp:
      • Cooldown removed
    • Fissures:
      • New graphic and sound effect
    • Flamewrath:
      • Cooldown reduced by 1 second
      • Is now considered a Nova skill
    • Glacial Roll:
      • Now rolls to the target/cursor location, but never less than 3 meters, to give you more control over the ability
    • Frigid Roar:
      • Is now considered a Nova skill
  • Warden:
    • Fierce Beasts (mastery):
      • Removed mastery node as it has become obsolete with the companion use and companion aura merge
    • Added new skill:
      • Vine Blast: No cooldown Nature skill that attacks in a cone, found with Vine Shot, Bramble Vine, and Bramble Storm
    • Preparation, Gardener, and Overcast:
      • Now also grants skills with 1 second cooldown or less a chance to doublecast
    • Archer:
      • Now has 5 ranks (up from 3) taking the skill to 15% Archery damage at max rank, up from 10%
    • Naturalist:
      • Now has 5 ranks (up from 3) taking the skill to 15% Nature damage at max rank, up from 10%
    • Overgrowth:
      • Now longer doubles Accelerated Growth
    • Toxic Storm:
      • Visuals made less cluttered, and performance slightly increased
    • Guide:
      • Now has 5 ranks (up from 3) taking the skill to 50% Companion Health, up from an uncomfortable 31%
    • Ferocity:
      • Now increases Companion Damage by 30%, down from 31%
    • Air Freeze:
      • Now forms and fires the ice chunks more rapidly, and the ice chunks move at a higher pace
    • Shock Orb:
      • Range increased by 2 meters and projectile speed doubled
    • Storm Orbs:
      • Range increased by 1 meter and cone width (spread) doubled
    • Stormer:
      • Increased base storm damage by 1%, making it 15% at max rank, up from 14%
    • Wisps:
      • Increased size of collision boxes (not hitboxes)
    • Thunder Shot:
      • The thunder strikes no longer strike at the same time
    • Static:
      • Now builds up charges (4 max) before it releases as a stronger effect. Lasts until 4 stacks/charges are met. 10% increased base proc rate (now goes to 100% with mastery and set) Overall DPS should be roughly the same, but performance a lot better.
  • Warlock:
    • Bone Caster (Mastery):
      • Now increases Bone skill damage by 25% per satellite, up from 5%
    • Grand Sorcerer (Mastery):
      • Is now called Lord Sorcerer
    • Living Blood:
      • Slightly increased attack range
    • Demonic Fury:
      • Now deals direct damage, triggering on-hit effects
    • Infernal Demon:
      • Shrunk the bounding box so they can move around easier
Performance:
  • Improved performance of some spiraling effects such as Screaming Skulls
  • Improved performance and hit detection of most projectiles
Fixes:
  • Fixed a few co-op related crashes
  • Fixed the right stick not working on gamepads in the inventory menus
  • Fixed Double Draw going through walls
  • Fixed Death Lord mastery (Warlock) not being unlearnt when drinking Elixir of Mastery
  • Fixed Wolfpack's (Warden) "use" effect not dealing the correct amount of damage and not triggering related effects
  • Fixed Toxic Storm's (Warden) visual creating a rectangle area instead of an intended circle
  • Fixed crash related to Accelerated Growth (Warden) passive
  • Fixed issue which allowed proccing Double Draw, Overdraw, Static, and Lightning Rod without having any points in the skill by picking the mastery proc rate for it
  • Fixed Nimbus (Warden) not being limited in instances
  • Fixed the Poison Trees Rune (Warden) working even if Treants had no thorns stat, causing them to create Shrooms dealing 0 damage (Rune now requires the Thorny passive to function)
  • Fixed Spirit Link not properly linking with 6 targets when wearing the Spirit set
  • Fixed issue where some damage calculations wouldn't happen in the correct order, so conditional damage buffs (such as for example extra damage vs a bleeding or slowed foe) wouldn't be properly considered for passive procs in most cases
  • Fixed Frost Winds (Berserker) instance limitation also being limited by the Twisters enchant
  • Fixed Glacial Roll (Berserker) dropping icicles every 2 meters instead of the 1.5 as listed in the tooltip
  • Fixed some "infinitely stacking" effects having a somewhat reachable max stack (9999 stacks)
  • Fixed issue where you would get duplicate Runes across multiple sessions before you had seen all runes
  • Fixed Entity's Eccentricity not working
  • Fixed Illumine power/rune using the old name (hallowed blade)
  • Fixed Burning Hells Set adding .4 seconds to the duration of Flaming Hells
  • Fixed some general grammar errors and skill description inconsistencies
  • Fixed bad text formatting on socketed gems in the socketing vendor interface
  • Fixed some gems listing proc rates over 100% with high enough gem strength
  • Fixed font kerning issue where "..." came out as "__"
  • Fixed the "Swap" button on the rightmost column of mastery nodes being partially cut off
  • Fixed quest log text highlighting being incorrect
  • Fixed quest log track button "hitbox" being slightly offset
  • Fixed a linebreaking issue causing some things to extend beyond info cards, and making some info cards have a lot of vertical padding
  • Fixed buff tooltips sometimes cutting off words and sometimes added unnecessary padding
  • Fixed default attack skill descriptions not being fully parsed (keywords remained)
  • Fixed issue showing stats such as nature damage etc 1% lower than they are
  • Fixed rare crash on enchanting
  • Fixed color coding issue on skills with multiple range/radius numbers
  • Fixed seasonal set complaining about MISSING TEXT
  • Fixed some effect description inconsistencies (using "more" instead of "increased" for multiplicative effects)
  • Fixed (probably) issue where you could get locked in the Hidden Cellar in Act3

Update 0.93.3 - Fixes and QoL improvements

Hey everyone!

This will be the last update for a while as I am making progress on 0.94.0 with some larger improvements, and I will also try to take some time off in the next couple of weeks to enjoy the summer while it lasts.

Thanks for the reports, suggestions, comments, and of course all the support!

Here's the full notes:

0.93.3:
Interface:
  • Radial Loot Opacity can now be adjusted via Interface Settings
  • Radial Loot can now be made into an automatic feature via your loot filter (it'll shift to toggle automatic use of Radial Loot on/off, rather than looting once per button press)
Misc:
  • Game now un-mutes when you tab back to it (if you're using the mute & pause when tabbing out setting)
NPC's:
  • You can now right-click NPC's to get directly to their vendor/crafting interfaces (and skip the dialogue)
Fixes:
  • Added missing localization for runes (items file)
  • Fixed runes not being named correctly when generated
  • Fixed rune, spell scroll, and codex descriptions not being localized properly
  • Fixed the quest log sometimes having extremely wide line separation in the quest descriptions
  • Fixed exploit where unbinding a key would make the game think you pressed it each frame
  • Fixed menu grouping descriptions have a darkened unresponsive checkbox on the far right
  • Fixed issue where some element keywords wouldn't be colored properly and in some cases not translated when localized
  • Fixed issue where some mastery skills showed a max rank even though they don't have a max rank
  • Fixed issue where quest items may remain in inventory after completing the quest
  • Fixed issue where random anomalies could spawn "undefined" areas
  • Possible fix for map corruption in local co-op games

Update 0.93.2 - Quick fixes for the weekend

Hey everyone!

I didn't plan on releasing another fix so soon but there was a crash left in the game that I wanted done before the weekend, so here's another small update to take care of that and a few other things.

Thanks again for the reports!

Have a great weekend :)

0.93.2
Fixes:
  • Fixed spell scrolls not being named correctly
  • Fixed Boots of the Snow Elf (and Flash Freeze) causing a crash
  • Fixed issue where in co-op if player 1 used keyboard and mouse, but loaded a character that had a keybindings profile set up for gamepad use, the cursor would disappear in menus and the game would incorrectly assume player 1 uses a gamepad
  • Fixed issue where item cards could go off the left side of the screen in co-op if player 1 used keyboard & mouse and had a higher inventory scale to resolution setting

Update 0.93.1 - Fixes

Hey everyone!

Thanks for all the reports! As usual following a big update there will be a few smaller fixes like these to work out the issues that pop up. This update should take care of most recent issues and few old ones, but expect one or two more of these small fix updates before the next content update. Thanks again and keep those reports coming!

Here's the full notes:

0.93.1:
Linux:
  • Gamepads should finally work!
Fixes:
  • Adjusted some localized font positioning such as item labels
  • Added proper localization (into items file) for handling spell scrolls and codices
  • Item names should now update to localized names after restarting the game
  • Possible fix for chain lightning effects sometimes glitching out
  • Soulflame (Warlock Perk) should now actually consume 3 instead of 5 souls
  • Fixed One For All set complaining about "MISSING TEXT"
  • Fixed base passives listing "MISSING TEXT" on next rank (they should not list next rank at all)
  • Fixed item inspect (when item is on ground) not being properly localized
  • Fixed crash related to resources and crafting materials being localized
  • Fixed crash when trying to bring up debug info such as framerate
  • Fixed rare crash related to gamepads in co-op
  • Fixed crash that could happen on some systems if having more than 4 connected gamepads
  • Fixed the Freeze Snap perk (Warden) always being active
  • Fixed many DoT passives overwriting high damage values with low damage values instead of just refreshing the duration as intended
  • Fixed Sharp Steel (Templar) ignoring proc rates (always proccing)
  • Fixed Double Draw (Warden) going through walls
  • Fixed Ice Shard (Warden) having same radius as cast range (now reflects tooltip range correctly)
  • Fixed issue where the game music would resume after a while even if muted while tabbed out
  • Fixed all satellites using the shadow orb graphic
  • Fixed an issue causing bad room spawns in Upper Temple Halls

Update 0.93.0 - More Masteries, QoL, performance, and fixes!

Hey everyone!

0.93.0 is finally ready! It largely consists of new mastery perks and passives intended to flesh out the tree with more options as well as support some previously unsupported stuff. The update also adds and changes some mechanics, QoL stuff, items, sets, and also some difficulty balancing and progression. It also includes an experimental performance fix which may help people seeing consistently low framerates. Please let me know if this fix made a difference for you!

Those of you interested in custom/fan translations will also be happy to know that all items, sets, and related text are now fully available for translations!

As always I have also fixed a ton of issues, however some remain on the list so you can expect a 0.93.1 going up next week with more fixes in it. In particular I am having difficulty reproducing and finding some co-op issues such as gamepad-related crashes and area corruption/resets, so if that happens to you please reach out to me with as much info as you can and we'll get it fixed ASAP!

Thanks again for all reports, suggestions, and comments over the past weeks! Extra thanks to those of you who sent me your dxdiag reports to help with the performance problems.

Here's the full notes:

0.93.0:
Difficulty:
  • Increased Health and Damage growth of all monsters across all difficulties
  • Increased Damage of all Story bosses by 10-30%
Interface:
  • Skill cards now cleary note when ultimate, passive, and other skills also count as companion skills
  • Skill cards also note of they are Nova skills and other tags. More to be added!
  • Clarified some other skill descriptions
Items:
  • Renamed a lot of items to remove any "The" from names as it looks bad with a lot of runes etc
    Berserker:
    • Molten Medallion: now increases Lava Blood damage for every 33 points of mana reg, up from 3 (because you can stack mana reg super high and a bug made crit damage not work with it until this update)
    • Flamebound Armor: now re-casts Embershield consistently rather than waiting for it to fade
    Warden:
    • Shroomtender Set: Empowered Shrooms now add 3 weakened stacks per Empowerment via Sporelings
    • Windcaller Set: Gusts spawned by the Windcaller set can now move across void and water
Localization:
  • Added all item names, set info, and other item card text to a new localization file called "items"
  • Improved text handling and presentation in localization (Chinese in particular)
Masteries:
    All:
    • T7 Class Mastery:
      • Critical Hit Damage now goes up to 35% at rank 25, up from 25%
      Added 18 new Templar Masteries:
      • Perks:
        • Elegance: +to evasion while Grace is active
        • Dancer: increased effect of War Dance, Shield Dance, and Hearty Dance
        • Power Charge: Repulse and Revert also cast Magnetic Lock
        • Coerce: Taunted foes are Intimidated (unable to move)
        • Light of Life: The damage of Burning Light is doubled
        • Thorn Orbs: Physical Satellites deal thorn damage
        • Zealous Advance: Doubled movement speed bonus from Flare
        • Avatar of Ayeela: Hallowed deal triple damage when triggered from a Healing effect
        • Aura Affinity: +Aura Effect and Aura Range
      • Passives:
        • Bleeding Phantom: +Phantom Shield and Sharp Steel damage
        • Shocking Electrocution: +Static Overload and Avenger damage
        • Painful Convictions: +Burning Conviction and Condemnation damage
        • Sacred Empowerment: +Expulsion and Hallowed damage
        • Wide Synergy: +Damage to all elements
        • Vengeance Focus: +Damage to all Vengeance skills
        • Wrath Focus: +Damage to all Wrath skills
        • Conviction Focus: +Damage to all Conviction skills
        • Redemption Focus: +Damage to all Redemption skills
      Added 17 new Berserker Masteries:
        Perks:
        • Crag Tribes: +Roughness and Primal Nature effect
        • Cardio: Double effect of Hustle
        • Flamebound: +Embershield, Dragon Armor, and Dragon Spikes effect/damage
        • Crier: +War Cry, Rallying Cry, and Dragon Cry effect
        • Bloody Pulp: Physical skills deal bonus damage vs bleeding foes
        • Isolation: Spirit Link hosts take more damage for each failed link
        • Heritage Affinity: +Heritage Effect and Heritage Range
        Passives:
        • Rage Reach: +Rage Release range
        • Bloodied Stone: +Quake and Internal Hemorrhage damage
        • Spirit and Soul: +Dragon Spirit and Dragon Soul damage/effect
        • Exploding Blood: +Lava Blood and Explosive Man. damage
        • Cold Release: +Frostbite and Rage Release damage
        • Guardian Focus: +Damage to all Guardian skills
        • Sky Lord Focus: +Damage to all Sky Lord skills
        • Dragonkin Focus: +Damage to all Dragonkin skills
        • Frostborn Focus: +Damage to all Frostborn skills
        • Wide Synergy: +Damage to all elements
      Added 21 new Warden Masteries:
        Perks:
        • Harsh Winds: Physical Storm skills now slow foes hit
        • Enchanced Sporelings: Double Damage of Sporeling
        • Counter Shock: Taze always triggers
        • Frost Shield: Doubles the effect of Frost Ward
        • Momentum: Tumble, Escape, and Trapflip also cast Sprint after being used
        • Restorative Roots: When Root Veil breaks, it casts Leaf Wind
        • Acrobat: Increased effect of Agility and Sprint
        • Freeze Snap: Cold Snap also casts Flash Freeze
        • Mega Wisp: All Wisps merge into a single Wisp, with 120% of their total health and damage
        • Whirling Snow: Snow Blast increases the Evasion of the Warden by 1% when triggered, stacking 10 times
        • Companion Affinity: Increased Companion Use Effect
        Passives:
        • Splinter Arrows: Increased damage of Double Draw and Splinter
        • Natural Harmony: Increased damage of Spores and Pods
        • Static Rods: Increased damage of Static and lightning Rod
        • Charged Wisps: Increased damage of Wisp
        • Hailblast: Increased damage of Snowblast and Hail
        • Wide Synergy: +Damage to all elements
        • Wind Ranger Focus: +Damage to all Wind Ranger skills
        • Druid Focus: +Damage to all Druid skills
        • Storm Caller Focus: +Damage to all Storm Caller skills
        • Winter Herald Focus: +Damage to all Winter Herald skills
        Tweaked existing Warden Masteries:
        • Wind Runner: Now adds 3% damage per stack, up from 2%
        • Careful Aim: Now adds 3% damage per stack, up from 2%
        • Stormsurge: Now adds damage to all Storm Caller skills per stack
        • Winter's Embrace: Changed icon
      Added 21 new Warlock Masteries:
        Perks:
        • Alone In The Dark: +15% Bane skill damage if the Warlock has no companions.
        • True Master: The effect of Master of the Arts is doubled.
        • Soul Jars: Soul Thief adds two souls.
        • Unholy Rites: Soul Trap lures an additional Soul, and Blood Rite also restores Mana and heals all companions
        • Lingering Essence: Soul Barrier also heals like Soul Eater but without the Soul cost
        • Plague Doctor: Increases all Poison skills base damage by 10% but drains 3% of the warlocks health on cast. The damage bonus is tripled if the Warlock has no companions.
        • Frozen Soul: Lowers base cooldown of all Frost skills
        • Demonic Sorcery: All Fire Sorcery skills have a chance to doublecast if the Warlock has no companions.
        • Bone Caster: Shadow Satellites turn into bones which increase the damage of all Bone skills
        • Ritual Affinity: +Ritual effect.
        • Companion Affinity: +Companion use effect.
        Passives:
        • Infectious Blood: +Damage to Infection and Living Blood
        • Cold Torment: +Damage to Cold Death and Spirit of Torment
        • Ice Gibs: +Damage to Corpse Shatter
        • Hell's Fury: +Damage to Flaming Hells and Demonic Fury
        • Profanation: +Damage to Desecration and +effect to Masochism
        • Corruptor Focus: +Damage to all Corruptor skills
        • Lich Focus: +Damage to all Lich skills
        • Demonologist Focus: +Damage to all Demonologist skills
        • Reaper Focus: +Damage to all Reaper skills
        • Wide Synergy: +Damage to all elements
        Tweaked existing Warlock masteries:
        • Blood Drinker: New icon
        • Dark Lust: New icon
        • Soulflame: Now only consumes 3 souls, down from 5
      Warden & Warlock:
      • Grand Summoner / Master Tamer now increases the base damage & health of companions rather than add to the comp Damage/hp stats
Mechanics:
  • "Explode on kill" enchant will now count as a "gib" and therefore trigger "on gib" enchants and effects
  • Added a red vignette for low health warning
  • Further lowered how companion health scales with enemy damage by about 40%
  • "On cast" triggers are now only triggered when the player casts a skill, ie no longer on skills cast from other skills or triggered effects, preventing excessive stacking of "casts" (which in turn leads to nerfing "on cast" stuff to account for said stacking)
Misc:
  • Included a possible fix for low framerates
  • Improved autosave timings
  • Moved Jorgen's Chest in the Southern Advance to not be obscured by nametags
Skills:
    Templar:
    • Salvation: use effect now adds X HPR for each Y MPR, 3 (scales with Aura Effect) for each 45 (does not scale with Aura Effect) on level 100, and 1 for 1 on level 1
    Warden:
    • Ferocity: Now increases companion damage by 11/22/33%, up from 10/15/20%
    • Guide: Now increases companion health by 11/22/33%, up from 10/15/20%
    Warlock:
    • Summoner: Now increases companion health & damage by 9/13/17/21/25%, up from 9/12/15/18/21%
Quality of Life:
  • The "pause game when losing focus" setting now also mutes the game
  • The "force attack" button (default: shift) now also removes any mouse-over info on loot when held
  • Keys now glint on the ground a bit
Fixes:
  • Fixed Vestige of Lost Souls barrier staying up when uneqipping the item
  • Fixed Sun & Moon (set) stacking infinitely if you managed to refresh it just as it faded away
  • Fixed Frostborn Heirloom triggering even if the Berserker doesn't have the Rage Release passive unlocked
  • Fixed Stormdweller Hood (Warden) power not working
  • Fixed Armor of the Elven Ranger (Warden) power not working
  • Fixed issue where Molten Veins (Berserker) did not use your Crit Damage stat, and would always use the default value (170% damage)
  • Fixed Enkindled (Berserker) not working correctly with All For One and similar effects
  • Fixed Supporter (Templar perk) not working with Wrath/Lightning Auras
  • Fixed Dexterity (Berserker passive) not working as intended
  • Fixed Dragon Soul (Berserker passive) sometimes not proccing properly due to a bad LOS check
  • Fixed Explosive Punch (Berserker active) sometimes getting you stuck if an enemy pulled or knocked you away as it was being cast
  • Fixed Call of the Dragon (Berserker Ultimate) increasing proc rate of Dragon Soul to 100% unintentionally
  • Fixed Power Charge (Templar Perk) not working properly
  • Fixed Empowered Shot (Warden) sometimes having like 1 pixel range
  • Fixed several skills having too low range in some situations
  • Fixed issue where a lot of projectiles would pass through walls
  • Fixed Captain Moore having a longer preferred range than his swings would hit in some cases
  • Fixed several linebreaking issues with non-latin fonts
  • Fixed a lot of skill description inconsistencies
  • Fixed issue where interface elements and could have unintended transparency
  • Fixed some dialogue problems
  • Fixed some help topic typos
  • Fixed some skill descriptions not showing max/next ranks
  • Fixed TL item glow being partially drawn on the ground when they are in the air
  • Fixed issue where items sometimes would refuse to roll Shadow Damage or Holy Damage
  • Fixed issue which could cause class-specific items to not drop at all in some cases
  • Fixed issue where transmuting class items would get you random ordinary items
  • Fixed issue where increased MF also increased the chance to get off-class epics and lower (now it reduces the chance as intended)
  • Fixed Satellites not being removed correctly
  • Fixed exploit which would allow bringing back dead Hardcore characters
  • Fixed issue which could cause a crash on load in co-op games
  • Fixed issue where game might crash when trying to load bad data
  • Fixed crash from Frost Blitz affix enemies if it spawns as they died
  • Fixed crash from spell targeting some from enemy spells being cast as enemies died or recently died
  • Fixed a crash related to music frequency (probably)