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Update 1.31 + DLC info!

Hey everyone!

We've decided to split the DLC from the update we were working on alongside it, so we're releasing the update immediately, and the DLC early next year. Originally we planned to bundle the two and release them both before christmas, but looking at where we are, we wouldn't be able to get things to a level of quality we are happy with on time. The DLC is 99% done, but that last 1% is always the most important and time consuming one!

This being our first DLC release, we really want to get it right, and do right by everyone who loves and supports Chronicon. We hope you will find it worth the wait!

In the meantime, we've updated the DLC store page with some fresh new screenshots, and we'll have a lot more to share on the DLC and future content in the next year!

Have a look:
https://store.steampowered.com/app/1599010/Chronicon__Ancient_Beasts/


Anyway, on with the 1.31.0 update!

There are some significant fixes and tweaks, which is why we decided to release it a bit earlier.
In particular, some balancing changes to boss health and damage in Anomalies (we expect to need to tune this further based on your feedback), as well as tweaks and fixes to some weird item and skill interactions. In particular, Crown of Innate Possibilities double dipped on Mastery and item/power-boosted procs, so if you find that this has impacted your build a lot, do let us know, as we suspect the item may need need some tweaks after this fix.

As always, thanks for your reports and suggestions, and please let us know if any issues pop up and we'll get right on that.

Thanks, hope you enjoy!

Full notes:

1.31.0:
Anomalies & Monsters:
  • Increased damage of all Anomaly bosses to be on par with Lesser Act bosses (ie bosses in Acts before the final boss/Lesser Boss Anomalies).
  • Regular cave theme no longer roll as Temple Tunnels, and can instead roll as Sand Cave layouts (new thing from DLC, but accessible to everyone).
  • Reduced damage of Sandworms by 20% across the board.
  • Updated some randomized champion names.
  • Drastically reduced the damage of "Surger" Affix enemies.
  • Lesser Rune drops from Dungeon Anomaly completion are now weighted towards the least obtained runes (as per codex entries), to take out some of the frustration of bad luck and repeated drops.
Interface:
  • Added Discord join button to the main menu (under "More").
  • Added UI theme slider to interface settings menu (the DLC adds a whole new UI theme & music).
  • Made all types of healthbars invisible during cutscenes.
  • Improved enchant value display by showing stars on natural high rolls (previously stars would only show if they were augmented by the player).
  • Moved Wardrobe dyes 1 pixel to the left to be centered in their boxes.
  • Updated Help Index on Companions and CDR interactions.
  • Updated main menu.
Items & Equipment:
    General:
    • Items now have a (very!) small chance to roll with all enchants att max augment.
    • Updated description of Aspect of the Ethereal to be more clear and have consistent wording with similar powers.
    Runes:
    • Lethal Mobility: Effect now lasts 7 seconds, up from 3.
    • Infected Wounds: Augments buffed to [30][[50]], from [25][[30]].
    • Chilled Blood: Augments buffed to [30][[50]], from [25][[30]].
    • Burning Lightning: Augments buffed to [30][[50]], from [25][[30]].
QoL & Misc:
  • Added a dummy that attacks players and companions in Tinka's Domain, so you can test "on hurt" triggers like Thorns, etc. You'll find it in the bottom left and you need to get close for it to attack.
  • Added Evades to the death log.
  • Upgrading Gems now upgrades them 5x at a time rather than all, when holding ctrl. (10 was suggested, but 5 made the most sense since you need 5 to go to the next tier).
  • Swapping gear, resetting skills, or importing a build will now reset debuffs on the Dummies.
  • You can no longer convert a favorited item into a rune, nor unlock its enchants, without first unfavoriting it, to prevent accidents.
  • Improved Spanish localization based on community feedback.
  • Tweaked burn/fire particles a bit.
Skills:
  • Improved impact visuals of some Archery Base skills for Warden.
  • Improved impact visuals and sound feedback from several base skills for all classes.
  • Improved default impact particle effects used for Shadow, Holy, and Physical Storm skills.
  • Soul Thief and Hellcaller (Warlock Passives) should now interact with Jon's Book of Souls.
  • Lich Heart (Warlock Mastery) now affects Lich Ultimate skills as well.
  • Death Come Near Me (Warlock Mastery) now counts bosses as 15 foes, like other similar skills does.
  • Standardized the wording on all weaken passives.
Sound:
  • Added an unlock sound to locked chests.
  • Added a sound when slotting in a skill.
  • Added a new sound for when reaching the top rank of a skill.
  • Added footstep sounds that vary depending on material stepped on; ie sand, gravel, grass, etc no longer all sound like tile.
  • Added new sounds for the following items: Elixirs, Tarot Card, Champion's Crown, and Runes.
  • Rebalanced sound volume for all player attack grunts.
Fixes:
  • Fixed random tooltip being drawn when accessing the Beast panel on the UI when using a controller.
  • Fixed issue where the last item tooltip would be shown when swapping to the codex panel using a controller.
  • Fixed some incorrect button prompts on item cards while in shops using a controller.
  • Fixed Lushlands tileset making weird trees in some Anomaly layouts when close to edges or water.
  • Fixed an error which caused several difficulty related scaling effects to cap off at Mythic 1, such as enemy DoT damage caps and Boss Health growth.
  • Fixed issue where some mobs would loudly do their spawn noises when entering a zone.
  • Fixed issue where Shrine positions were not validated before attempting to place them, resulting in sometimes spawning too few.
  • Fixed some "island" type areas/anomalies not having ground under walls bordering the water/lava/blood.
  • Fixed issue causing DLC entries in the Codex to be required for completion Achievements.
  • Fixed Templar shield "Heatwall" not increasing the damage of the skills listed.
  • Fixed issue where if a companion died between performing a skill and that skill hitting something, it would not be considered a companion attack and damage numbers would be displayed regardless of settings.
  • Fixed characters saying the wrong line when entering The Captain's Quarters in Act 1.
  • Fixed being able to click UI through cutscenes.
  • Fixed tooltips from UI appearing during cutscenes.
  • Fixed bug which could cause materials of different types to group together incorrectly when dropped, resulting in only obtaining one of the types.
  • Fixed crash from having corrupted graveyard data.
  • Fixed key shortcuts in tooltips prompting to mark gems as Favorite or Drop (this is not possible).
  • Fixed multiple identical warnings/on-screen prompts playing after each other, such as quest updates in co-op playing for each player.
  • Fixed Skull of Harlon and several other similar items giving a much stronger boost than intended.
  • Fixed loot filters not working as intended for consumables.
  • Fixed Spores/Shrooms spawned through the Poison Trees rune incorrectly triggered player on-hit effect and passives (it's a companion attack!).
  • Fixed particles being rendered on top of pause screen.
  • Fixed rare crash that could happen if player was hit by a knockback effect just after dying.
  • Fixed issue where Contagion (Warlock passive) would sometimes grab the stack numbers of another buff, like the Bloodbinder set debuff, when spreading Infection.
  • Fixed Crown of Innate Probability calculating proc rates incorrectly when a skill would have multiple sources, such as a Mastery with a proc rate addition.

Halloween event live!

Hey everyone!

The in-game Halloween event is now live!

Something weird has been happening outside the simulation of the Chronicon.. at a local pumpkin patch! Head on over, help with the pumpkin harvest, deal with some restless undead, and find event-exclusive items in the process!

Enjoy!

Event is live from October 25th - November 5th.

(We're also making good progress on the DLC, despite all delays, and will soon have more info to share!)

Update 1.30.2 live with fixes & QoL improvements

Hey everyone!

Thanks for your reports and suggestions. This update should take care of some recent issues, as well as introduce a few QoL features.

Please let us know if any issues persist or anything new pops up!

1.30.2:
QoL:
  • Items granted from Tarot Cards now always roll max base stats.
  • Tarot cards no longer grant Crafted items (like the MK2's) when requesting "Something Rare".
  • "Crafty" Perk now applies to Tarot Cards, Runelord's Remorse, Prismatic Liquid - etc. (Previously was only essences).
  • Made the background in Gemma's gemcutting interface slightly less dark.
Fixes:
  • Fixed Battlemaster's Cape not giving correct amounts, and fixed several broken interactions between minor stats and other items interacting with them using this item.
  • Fixed some crafting UI problems.
  • Fix for a rare crash in co-op when using controllers and swapping interface tabs.
  • Fixed issue where skipping the cutscene to the High Priest fight and killing him fast enough would keep the intro ghosts active.
  • Fixed camera lurching when auto-skipping cutscenes.
  • Fixed Krak The Eternal spawning multiple portals if he's killed too fast and the cutscene(s) are skipped.
  • Fixed mouse cursor jumping into game window when game is booting and you're doing something else at the same time.
  • Fixed Templar passive "Purged Through Holy Flames" not triggering on non-Fire skills.
  • Fixed the DLC button not doing anything (now takes you to the store - please wishlist if you are interested in the DLC!)

Don't sleep on the 2D action-RPG Chronicon with a big upgrade out now and DLC coming

Chronicon is a game that I keep on coming back to because it's just so good. A 2D action-RPG in the vein of Diablo made with GameMaker Studio 2 and it works great on Linux.

Read the full article here: https://www.gamingonlinux.com/2021/08/dont-sleep-on-the-2d-action-rpg-chronicon-with-a-big-upgrade-out-now-and-dlc-coming

Update 1.30.1 - Fixes + small Anniversary event!

Hey everyone!

Thanks for the reports about the new issues that arose with update 1.30.0!

This update should take care of all reported issues. Please let us know if any issue persists or if anything else pops up, and we'll get right on it!

Oh, and during August 20th-22nd we'll be celebrating Chronicon's release anniversary with increased magic find and experience for anyone playing during that time!

Here are the full notes:

1.30.1:
Misc:
  • Bosses now drop Crowns.
Fixes:
  • Fixed crash when using Rune of Potency and Shattering Shield.
  • Fixed not being able to upgrade or access tier 1 gems if not having inventory bags.
  • Fixed some localization issues.
  • Fixed Golem Cavern intro cutscene showing a Golem with the incorrect name and title.
  • Fixed issue in co-op where player 2-4 could pick up more items if player 1 had a larger bag.
  • Fixed issue where some background music would not play correctly.
  • Fixed a lot of projectiles going through walls.
  • Fixed rare crash on Hidden Cellar event.
  • Fixed LoS problem with the warden's Static/Lightning Rod passives and enemies near walls.