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Chronicon News

Update 1.30.0 is live!

Hey everyone!

It's been a while, but we're back with another big update.
And a pretty big reveal!

We've just published the DLC store page, so please go ahead and take a look!
Bear in mind it's a work in progress, so expect some more screenshots and a neat little trailer sometime soon - we'll make a second announcement when we have everything ready and can give you an exact date. We wanted to get it out there ahead of time however to keep everyone in the loop. Exciting times ahead!

Meanwhile, feel free to wishlist the DLC to help us gauge interest, and take a look at the update notes for update 1.30.0 below, that just went live.

As always, thanks for the many suggestions, comments, and bug reports!

Hope you enjoy the update!

1.30.0:
New Things:
    Tarot Cards:
    • Rare randomly dropped cards that can be handed in to Tarot for weighted TL drops. This will give you an extra chance to get those items that you aren't having any luck with finding randomly.
    Lesser Boss Anomalies!
    • Fight vs random bosses from the story, featuring all except the final boss of each act.
    • These anomalies have a largely increased chance to drop rare crafting materials such as Runelord's Remorse, and start at Mythic 3 difficulty.
    Endless Random Anomalies!
    • Just like the Endless Dungeon Anomalies, except one floor each, and the portal opens up next to you. Caveat: You can't tier skip with randoms.
    24 new enemy variations!
    • Based on existing enemies, and appearing in Anomalies. Technically tied to the upcing DLC areas, but we threw these in here to give some more variation for the base game too.
    Added a weather system!
    • Currently has: snow, sandstorm, rain, and ash/cinders.
    • Weather is tied to some story areas and may randomly appear in Anomalies in low-medium intensity to not get in your way while still adding some nice ambiance. (And in DLC content)
Items, Sets, Runes, & Enchants:
    All:
    • NEW: Spirit Guard: TL Armor, subtracting a portion of damage taken from Mana instead of Health.
    • NEW: Battlemaster's Cape: TL Accessory increasing all Minor Stats for each nearby foe.
    • Ring of Pure Energies: now grants %max mana.
    • Sun & Moon: set effect buffs now last 7 seconds, up from 3.
    Templar:
    • Hammerblade: The cast Hammerstorm is now converted to the element of the triggering skill, rather than always being holy.
    • Blazing Hammers Rune: now mentions that Holy Fire becomes a Hammer skill and now properly scales off Hammer skill damage.
    • Caine's set: is now affected by Aura Effect stat.
    • Armor of the Shield Maiden: No longer makes you unable to block.
    Berserker:
    • Firebreather Helm: The circling dragons are now affected by reach, letting you cover a larger radius.
    • The Dragonflame Rune: Will now work with Flamebound armor.
    Warlock:
    • Meteora: Now shows the radius of the Meteor.
    • Deathspeaker: No longer works solely with Infinite Ruin Rune as it's technically not meeting the criteria.
    • Frozen Graves Rune: now requires foes to be at less than 30% health.
    Enchants:
    • Physical Resistance now rolls and augments like other elemental resistances, meaning it now caps at 30% Greater Augment, up from 20%.
Interface:
  • Added boxes to the Enchanting and Gemcutting vendor interfaces to make them more clear.
  • Improved the look of Theo's Transmutation altar interface somewhat by making the slots more distinct.
  • Moved the loading screen progress text so it wouldn't overlap with longer area names in either English or translations.
  • Deathlog now has timestamps to easier determine when things happened.
  • Deathlog now also logs when barriers are broken from damage.
  • Deathlog now also notes damage that is absorbed and drained from Mana when using Mana Shield effects.
  • Removed "hurt for 0 damage" entries in the deathlog that were erronouesly added when having high indirect/ground damage resistances.
Mechanics:
  • Bonus damage to specific skill types, such as Projectile, Bombardment, etc, are now all stacking additively within the same type (previously it was inconsistent where some effects were multiplicative and others additive).
  • Mana Shield (draining Mana per X points of damage) is now 1 Mana per 2 damage, down from 1 Mana per 4 damage.
Monsters & Bosses:
  • Revamped Oakstorm (Act 2 finale) fight.
  • Sped up some (story) boss intro cutscenes.
  • Added boss intro music in the correct places to Act 2 bosses.
  • Lowered damage of act 5 torturer boss "fan of blades" attack.
  • Increased damage of many Anomaly bosses.
  • Added 8 new Anomaly bosses.
  • Tweaked enemy spawn distributions in Anomalies a bit.
  • Sandworms are no longer able to roll Brute or Super Damage affixes as Elites & Champions.
  • Rock-Shaypas (goblin shamans throwing rocks) can no longer roll Flail affix as Champion.
Performance:
  • Improved performance of some on-crit enchants.
  • Improved performance of many passive on-hit effects.
  • Improved render and memory handling performance (overall fps boost for most people).
  • Improved overall fps and fps stability for high hz monitors. (still 60 lock but should be less odd dips)
  • Reduced average CPU load, further improving performance & framerate in hectic situations.
QoL:
  • Added a setting to automatically skip cutscenes to the gameplay settings.
  • Reduced the delay in companions casting "Thunder" (Wisps with Master's Command set, for example) from 1.5 seconds to 0.5 seconds.
  • Improved support for PS3 and PS4 controllers on both Linux and Windows.
Skills:
  • Ferocity (Warden passive) is now affected by Companion passive % increases.
Sound & Voice:
  • Item drop sounds no longer have a random pitch shift.
  • Added a voice to Diana Jones.
  • Added a voice to Oakstorm (Act 2 final boss).
  • Added new voice lines to Tarot.
Localization:
  • Added Spanish accents to smaller fonts such as pickup texts, preventing words from being cut off weirdly.
Fixes:
  • Fixed issue where in Act 5, you could enter zones linked to Hellscape before setting up camp, which led to further issues and potentially getting stuck until a restart.
  • Fixed the Act 2 Stampede boss sometimes summoning the Stags inside a tree, getting the fight stuck.
  • Fixed the Act 2 Stampede boss also having too low range on his spells and continously walking up to the player to cast spells.
  • Fixed crash when having enabled overhead healthbars and having item-summoned companions and dying in Hardcore in co-op. (whew)
  • Fixed meteors from extremely large killstreak bonuses not dropping correctly sometimes.
  • Fixed killstreak spells sometimes targeting enemies erronously.
  • Fixed several skills defaulting to Physical damage when cast by effects or AI, rather than their intended element.
  • Fixed Willpower also reducing the duration of debuffs that represent cooldowns, such as death prevention mechanics.
  • Fixed damage number update related crash.
  • Fixed Diana Jones intro in Act 4 not showing all the dialogue as intended.
  • Fixed some sets having missing text in Spanish.
  • Fixed Rime dealing too low damage.
  • Fixed rare crash related to Toxic Shrooms.
  • Fixed codex having incorrectly colored background on some enemy entries.
  • Fixed Anomalies spawning "big" enemies as part of the "core" set of enemies, meaning you could end up in Anomalies with heavily unbalanced enemy power distrubution.
  • Fixed unskippable cutscenes having the skip prompt.
  • Fixed Endless Dungeon Anomalies randomizing the location each floor when they should be themed similarly.
  • Fixed some enemy DoT effects showing too high numbers.
  • Fixed deathlog logging staggered damage after the death is logged.
  • Fixed issue where if dying in the Maddoc fight and trying to spawn in town, the game would sometimes try and start the transformation cutscene, causing a crash.
  • Fixed some instances for shortened numbers(K, M, B, etc) not working correctly.
  • Fixed the unassigned skill point indicator not appearing while browsing the codex.
  • Fixed Templar synergy Passive "Purged Through Holy Flames" not taking weakness effects and damage increases vs specific targets into account (such as Contra).
  • Fixed Templar rune Blade Celerity not working with Tome of Vengeance, causing odd behaviour in Blade spawns and despawns.
  • Fixed Berserker Dragonfire set sometimes adding incorrect (low) amounts of Rampage damage.
  • Fixed spell scrolls showing incorrect counts on the belt slots when bound.
  • Fixed a render crash that could happen when swapping equipment with an active overlay effect on the player character such as Embershield.
  • Fixed Bone Spears being able to pull bosses, breaking fights.
  • Fixed issue where when enemies were pushed up against a wall some passive triggers, such as the Warden's static, might not work.
  • Fixed Vestige of Lost Souls not re-applying correctly with Star of the Pure (for good this time!)
  • Fixed Lesser Rune of Demonkin being augmentable (and it having no effect).
  • Fixed issue with Keep Her Safe (Warden perk) giving Wolf companions up to 9 instances of Provoke, causing them to cast it repeatedly.
  • Fixed issue with the Wispmother set (Warden) where the targeting feature of the 2) bonus wasn't applied until having 3 pieces of the set.
  • Fixed Exploding Shield (Templar) dealing too little damage with the ground burn effect.
  • Fixed crash on death in some cases when having an active barrier effect.
  • Fixed resetting the world via tinka's difficulty change not clearing shrine buffs.
  • Fixed Sword Hurl causing a crash sometimes.
  • Fixed Vampire Lord's Cape making you invulnerable with mana Shield effects (they no longer work together at all).
  • Fixed issue where Poison satellites wouldn't apply the poison debuff to foes poisoned by any kind of effect.
  • Fixed issue where Chain Lightning effects could strike the same target multiple times.
  • Fixed typos.

Update 1.20.4 - Fixes

Hey everyone!

Here's a few fixes for some recent issues.
As always, let us know if you encounter any problems, and thank you for the reports!

If all goes well, there won't be any updates for a while as we do a deep dive into 1.30.0 development and the endgame expansion DLC! We'll post a few teasers occasionally on social media and Discord, so be sure to follow us and join the chat!

Discord Twitter Roadmap


1.20.4:
Fixes:
  • Fixed issue with Hidden Cellar trap not letting you retry if you died and spawned at entrance or back in The Chronicon.
  • Fixed issue with Vestige of Lost Souls not reapplying if having +Barrier Strength enchants/powers.
  • Fixed Act 5 not spawning inactive portals for the Reinforcements quests.
  • Fixed issues with some locked doors appearing open even though they were closed.


Update 1.20.3 is live with fixes and tweaks!

Hey everyone!

Another fix & tweak update is now live.
Please let us know if you encounter any more issues, and we'll get right on it.

Thank you for your reports!

1.20.3:
Misc:
  • Improved item card handling.
  • Improved interface & tooltip/card update performance.
  • Character will no longer complain about full inventory when gambling multiple items at once and filling the inventory (unless you click again after it's full).
  • Living Blood (warlock passive) no longer gains Blood Curse as their special attack from the Master's Command set, and instead gain Poison Skull.
Fixes:
  • Fixed issue where you couldn't select dyes when using very large UI scale on certain resolutions.
  • Fixed issue where unticking consumables etc from the display filter would actually prevent them from dropping entirely.
  • Fixed dyes not dropping from Anomaly bosses.
  • Fixed "Continue As..." button appearing and causing a crash after deleting the character most recently played.
  • Fixed issue where the Windwalker set (Warden) bonus for automatic Gale casts would go off whenever there was a stat change (buff/debuff).
  • Fixed exploit where one could dupe items in the enchanting interfaces.
  • Fixed issue where using master's Command set with Death's Bond and Living Blood (passive) would ramp up itself endlessly.
  • Possible fix for stash-related crash.
  • Fixed Icebergs (Berserker fist) related crash.
  • Fixed several Berserker skills that created secondary effects (like Shattering Blow, Arc Punch, and a few others) not working or causing problems.
  • Fixed Lesser Rune of Blocking (Templar) using its suffix as a prefix when applied to an item (name issue).
  • Fixed Heatwall (Templar Shield) not restoring any mana when using Shattering Shield or Molten Shield to cast a Singe.
  • Fixed not being able to use a Dye by pressing (A) on a controller - you had to always Use via the context menu (Y).
  • Fixed controller context menu (Y) on Dyes suggesting you can put them in the belt (you can't).
  • Fixed some skills such as Cold Snap not correctly displaying decimal values.
  • Fixed issue where effects increasing the strength of barriers weren't fully applied.

Update 1.20.2 - fixes

Hey everyone!

Thank you so much for reporting the issues and helping us verify crashes & fixes during the last two days. Unfortunately this update was a bit bumpy and introduced some crashes that we had a hard time to recreate ourselves, so your help really sped things up!

We now believe the crashes should be fixed. Please let us know if you experience any problems and we'll get right on it, as always.

Thanks!

1.20.2 & 1.20.1:
Fixes:
  • Fixed dummies and other static foes sometimes going invisible when hitting them with flee/fear effects.
  • Fixed crash when entering Act 2.
  • Fixed rare crash when changing characters.
  • Fixed crash when loading up an older version character in co-op before loading it in singleplayer.
  • Fixed random crash when transmuting.
  • Fixed Plaguebarer companion missing its name.
  • Fixed some scaling issues when using very large inventory scale settings.
  • Fixed some mouse offset problems with odd scaling settings in the skill tree.
  • Fixed relic "Wings of Sziirk" going on cooldown even when it failed to activate.

Epic 2D RPG Chronicon gets a major upgrade, Linux build finally up to date

Chronicon, one of my favourite 2D action-RPGs developed by Subworld just released a major 1.2 upgrade and after quite some time being out of date - the Linux build is once again sorted.

Read the full article here: https://www.gamingonlinux.com/2021/03/epic-2d-rpg-chronicon-gets-a-major-upgrade-linux-build-finally-up-to-date