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The Severed Gods News

Limited-Time Open Playtest & Build 0.0.19 Patch Note

[p][/p][h2]In celebration of launching our first open Playtest, we’re excited to announce that The Severed Gods Playtest is now live![/h2][p]Starting today, December 17, you’ll be able to jump into a limited-time Playtest and experience a slice of the world of The Severed Gods. This Playtest will be live for 2 weeks (from Dec 17 to Dec 31 (UTC+7)), and we’re especially eager to hear your thoughts as you explore the game’s systems, combat, and encounters.[/p][p]Here is our Devlog for the Build 0.0.19 Playtest, where we’ll walk you through what’s included on the current Playtest.[/p][p]- With multi-layer bosses and shifting combat heights, every skill choice matters one special move can shatter even the best-laid plans.[/p][p]- Karma Consequences shape your journey. Sin brings immediate rewards at a heavy cost, while Virtue unfolds unexpected outcomes over time.[/p][p][/p][h3]Currently under improvement.[/h3][p]- Two character models are being improved.[/p][p]- NPCs are being improved.[/p][h3]Core Progress:[/h3][p]- Full walkthrough of Chapter 1 completed[/p][p]- Overall skill progression: incompleted[/p][p]- Boss Battles with Multi-Layer Mechanics: incompleted[/p][p]- Karma System: incompleted[/p][h2]Event & Karma Consequence[/h2][p]- Total Event Content: 12[/p][p]- Total Karma Consequence Content: 20[/p][p]- Virtue Karma: 10[/p][p]- Sin Karma: 10 [/p][p][/p][h2]Enemy & Boss[/h2][p]- Number of Enemies in Chapter 1: 50[/p][p]- Boss Battles with Multi-Altitude Mechanics: 5[/p][h2]Relic & Progression[/h2][h3]Relic Progress: 95[/h3][p]Hero Sigil Upgrade[/p][p]Hero Progress: 3 Heroes[/p][p]- Swordsman: Upgrade locked at Level 10[/p][p]- Merchant: Upgrade locked at Level 10[/p][p]- Scholar: Upgrade locked at Level 10[/p][h2]World Progression[/h2][h3]Fortune’s Claim Upgrade[/h3][p]- Unlock Skill — Locked at Level 10[/p][p]- Unlock Relic — Locked at Level 10[/p][h3]Prosperity Blessing Upgrade[/h3][p]- Upgrade Inn — Locked at Level 10[/p][p]- Upgrade Shop — Locked at Level 10[/p][p][/p][h2]NPC Interaction — Hero Sigil[/h2][p]- Inherit — Locked at Level 10[/p][p]- Seek — Locked at Level 10[/p][p]- Recruit — Locked at Level 10[/p][h2]Audio & SFX Progress[/h2][p]- Event SFX: completed[/p][p]- Karma Consequence SFX: completed[/p][p]- Skill SFX: completed[/p][p]- Dialogue / Talk SFX:  incompleted[/p][p]- Battle SFX: completed[/p][p]- Background Music (BGM): completed[/p][p][/p][p]Your feedback is incredibly important to us and will directly help shape the future of the game. Join our Discord to share your thoughts, report issues, and chat directly with the dev team.[/p][p]As always, thank you so much for your support. If you haven’t yet, don’t forget to wishlist The Severed Gods on Steam.[/p][p]We’re excited to have you with us on this journey. See you in the Playtest![/p]

The Severed Gods Turn-Pain Teaser Release, Devlog #1, Q&A

[p]This marks our very first update on Steam! We’re excited to finally share the Turn-Pain Trailer, showcasing the tone and combat style of The Severed Gods. Alongside the trailer, we’ve included a quick look at what we’ve been working on recently and answered some of the most common questions we’ve received from players and the community.[/p][p][/p][h2]🎬 Turn - Pain Teaser [/h2][p]After a period of production, we’re excited to finally share our turn-pain teaser for The Severed Gods. If you haven't seen it, here it is:[/p][previewyoutube][/previewyoutube][h2]🛠️ Update Devlog #1[/h2][p][/p][p]New Features[/p]
  • [p]Act I is now fully playable, featuring 40 enemies, 4 mini-bosses, and 1 main boss.[/p]
  • [p]Includes 81 skills and 77 relics.[/p]
  • [p]3 playable heroes, each with unique abilities.[/p]
  • [p]20 world events to discover.[/p]
[p]Wandering Encounters[/p]
  • [p]Wandering Chef: Offers meals that grant temporary buffs.[/p]
  • [p]Wandering Elf: A sage who can enhance your skills.[/p]
  • [p]Wandering Berserker: A mighty warrior who teaches you how to perform combo attacks.[/p]
[p]Meta Progression (After Each Run)[/p]
  • [p]Fortune’s Claim: Unlock new skills and relics.[/p]
  • [p]Hero Sigil: Upgrade your hero’s special skill.[/p]
  • [p]Prosperity Blessing: Upgrade facilities such as the Inn and Shop.[/p]
[p]Under Improvement[/p]
  • [p]Artwork updates for the Scholar and Merchant.[/p]
  • [p]Additional villager artwork for more world variety.[/p]
  • [p]More campfire and village variations.[/p]
  • [p]UI improvements for Fortune’s Claim, Hero Sigil, and Prosperity Blessing.[/p]
[p]Future Update[/p]
  • [p]Karma System: Your choices will define your karma.[/p]
  • [p]New Hero: A dark hero with two forms.[/p]
  • [p]Quest System: Narrative-driven quests (not a quest board).[/p]
  • [p]Act II: Expanded content and new meta systems to explore.[/p]
[h2]❓ Player FAQ[/h2][p][/p][p]Q1: Is this just another Octopath Traveler clone? A: We take that as a compliment. Octopath Traveler set a visual benchmark, and we aim to push it further.
The Severed Gods is built around height-based tactical combat, brutal Titan boss fights where you can literally tear gods apart, and a world that evolves with your decisions. We’re inspired by classics, but this is our own myth, darker, sharper, and strategically deeper.[/p][hr][/hr][p]Q2: Is the combat just turn-based… or something more? A: Turn-based is only the beginning. Combat in The Severed Gods revolves around a Height-Based Tactical System, where terrain, elevation, and the way you dismantle Titans reshape the entire battlefield. Bring down a leg and the Titan collapses, shifting positions, opening new attack angles, and forcing both sides to adapt. On top of that, a roguelike layer packed with builds and evolving choices gives every run a fresh strategic path to explore.[/p][hr][/hr][p]Q3: When can we actually play it? A: You’ll get your first hands-on experience during Steam Next Fest in February. We’re preparing a special vertical slice where you’ll face your first Titan. Wishlist the game → so you don’t miss it![/p][hr][/hr][p]Q4: Is this a JRPG or something else? A: We love JRPGs, their storytelling energy is a huge inspiration, but The Severed Gods walks its own path. It blends JRPG-style narrative with tactical boss-hunting intensity and a Perma-Death system that makes every battle genuinely high-stakes. There’s no endless grinding here; progression is about strategy, not repetition. Every encounter matters.[/p][hr][/hr][p]Q5: Why did that NPC suddenly betray the hero in the trailer?! A: Good catch! That wasn’t a scripted twist, it was the consequence of the hero’s past actions. In this world, the things you do don’t disappear. We call this hidden layer Karma, and it remembers.[/p][p][/p][p]May this update give you a deeper sense of our journey, where The Severed Gods is heading, and how far we’ve come. Thank you for walking this path with us. [/p]