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The Severed Gods Turn-Pain Teaser Release, Devlog #1, Q&A

[p]This marks our very first update on Steam! We’re excited to finally share the Turn-Pain Trailer, showcasing the tone and combat style of The Severed Gods. Alongside the trailer, we’ve included a quick look at what we’ve been working on recently and answered some of the most common questions we’ve received from players and the community.[/p][p][/p][h2]🎬 Turn - Pain Teaser [/h2][p]After a period of production, we’re excited to finally share our turn-pain teaser for The Severed Gods. If you haven't seen it, here it is:[/p][previewyoutube][/previewyoutube][h2]🛠️ Update Devlog #1[/h2][p][/p][p]New Features[/p]
  • [p]Act I is now fully playable, featuring 40 enemies, 4 mini-bosses, and 1 main boss.[/p]
  • [p]Includes 81 skills and 77 relics.[/p]
  • [p]3 playable heroes, each with unique abilities.[/p]
  • [p]20 world events to discover.[/p]
[p]Wandering Encounters[/p]
  • [p]Wandering Chef: Offers meals that grant temporary buffs.[/p]
  • [p]Wandering Elf: A sage who can enhance your skills.[/p]
  • [p]Wandering Berserker: A mighty warrior who teaches you how to perform combo attacks.[/p]
[p]Meta Progression (After Each Run)[/p]
  • [p]Fortune’s Claim: Unlock new skills and relics.[/p]
  • [p]Hero Sigil: Upgrade your hero’s special skill.[/p]
  • [p]Prosperity Blessing: Upgrade facilities such as the Inn and Shop.[/p]
[p]Under Improvement[/p]
  • [p]Artwork updates for the Scholar and Merchant.[/p]
  • [p]Additional villager artwork for more world variety.[/p]
  • [p]More campfire and village variations.[/p]
  • [p]UI improvements for Fortune’s Claim, Hero Sigil, and Prosperity Blessing.[/p]
[p]Future Update[/p]
  • [p]Karma System: Your choices will define your karma.[/p]
  • [p]New Hero: A dark hero with two forms.[/p]
  • [p]Quest System: Narrative-driven quests (not a quest board).[/p]
  • [p]Act II: Expanded content and new meta systems to explore.[/p]
[h2]❓ Player FAQ[/h2][p][/p][p]Q1: Is this just another Octopath Traveler clone? A: We take that as a compliment. Octopath Traveler set a visual benchmark, and we aim to push it further.
The Severed Gods is built around height-based tactical combat, brutal Titan boss fights where you can literally tear gods apart, and a world that evolves with your decisions. We’re inspired by classics, but this is our own myth, darker, sharper, and strategically deeper.[/p][hr][/hr][p]Q2: Is the combat just turn-based… or something more? A: Turn-based is only the beginning. Combat in The Severed Gods revolves around a Height-Based Tactical System, where terrain, elevation, and the way you dismantle Titans reshape the entire battlefield. Bring down a leg and the Titan collapses, shifting positions, opening new attack angles, and forcing both sides to adapt. On top of that, a roguelike layer packed with builds and evolving choices gives every run a fresh strategic path to explore.[/p][hr][/hr][p]Q3: When can we actually play it? A: You’ll get your first hands-on experience during Steam Next Fest in February. We’re preparing a special vertical slice where you’ll face your first Titan. Wishlist the game → so you don’t miss it![/p][hr][/hr][p]Q4: Is this a JRPG or something else? A: We love JRPGs, their storytelling energy is a huge inspiration, but The Severed Gods walks its own path. It blends JRPG-style narrative with tactical boss-hunting intensity and a Perma-Death system that makes every battle genuinely high-stakes. There’s no endless grinding here; progression is about strategy, not repetition. Every encounter matters.[/p][hr][/hr][p]Q5: Why did that NPC suddenly betray the hero in the trailer?! A: Good catch! That wasn’t a scripted twist, it was the consequence of the hero’s past actions. In this world, the things you do don’t disappear. We call this hidden layer Karma, and it remembers.[/p][p][/p][p]May this update give you a deeper sense of our journey, where The Severed Gods is heading, and how far we’ve come. Thank you for walking this path with us. [/p]