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The Forgettable Dungeon Beta - r942 - Bug fixes, misc changes

## Patch notes for r942

Features:
-- game now pauses in single player when escape menu is opened
-- after beating boss stages, a special warp tile is now spawned instead of a ladder exit
-- added optional heart container GUI variant for health bar

Changes:
-- heart container now fully restores health
-- players are now temporarily invincible after they're teleported

Bug fixes:
-- gold and timer are no longer reset upon beating a dungeon, only on gameover
-- boss snake no longer attacks after death
-- sfx volume slider range was normalized to match music audio level
-- boss snake now has death animation

The Forgettable Dungeon Beta - r936 - Woods dungeon / re-structured gameplay

## Patch notes for r936

Features:
-- new woods themed dungeon
-- new snake boss for woods theme
-- 6 new monsters/creatures
-- re-structured gameplay, you now can choose the order in which you tackle the dungeons
-- new dynamic camera system for boss/secret intros
-- pixel debris now shrink out of existence instead of fade; faster performance, and better looking
-- friendly creatures are now unlocked for inn if you beat their respective dungeons once
-- mac is now supported through user friendly wine bottle
-- ambient world color is now overall brighter, and more varied per dungeon

Bug fixes:
-- fixed case where targeting item would make you stuck in jump mode, related to picking up chickens while having the targeting item equipped
-- fixed case where targeting reticle would get stuck on screen after death
-- fixed ice boss flavor text
-- fixed case where black/empty tile would render instead of a normal tile, having collision and reflection.
-- fixed case where having gold/rupee above head would cause you to only do 2 melee damage
-- fixed case where gold/rupees/health items disappearing off head would cause your attack charge to reset
-- fixed Player clipping into ground when first spawning, causing reflection glitch
-- fixed player's being able to jetpack & dashboot when frozen or stuck


Note: This is not a complete list of changes

Report any bugs here: http://steamcommunity.com/app/375810/discussions/0/412446292758374622/

The Forgettable Dungeon Beta - R828 - Split Screen update

The main new feature in this update is split screen support.

Currently split screen is windows only, and supports xbox 360 controllers, eventually it'll support all types of controllers.

Changelog:
-- split screen mode added
-- you can now navigate menus with the controller
-- your character now animates when you type text in game
-- steam friends invite option now only appears in multiplayer online servers
-- added a bit more support for generic controllers
-- you can now plug controllers in after the game has started and it'll detect them
-- fixed blindness not working in low quality mode
-- you can now reflect enemy projectiles with a charge attack
-- fixed case where players were falling through the ground on level transition
-- skeleton hands are now super effective against skelton john
-- added a spooky monster to the secret spooky theme
-- dungeon wall textures, and floor textures are now randomized again
-- fixed case where boomerang would glitch out on closed doors
-- changed behavior of love staff and polymorph on bosses

That's it for now, if you guys find any bugs be sure to post them here or in the bug thread:

http://steamcommunity.com/app/375810/discussions/0/412446292758374622/

The Forgettable Dungeon Beta - R805

The main new features in this update are the new lighting, shadows, and reflections.

Changelog:
-- added new lighting system
-- added reflections
-- added shadows
-- dungeon and debris system are now batched, improving performance greatly
-- revamped options menu, more options available
-- camera now has more player locked option
-- fixed being unable to pick up other players
-- you now have to manually catch boomerang
-- charge attack now does more damage
-- camera is now framerate independent
-- stat text is now framerate independent
-- skeletons no longer appear on floor 1
-- no longer stand up when going through transition on a bed

For the curious modders the light ranges and brightness can be changed by messing with these variables

// normal lights
$lin = 0.3;
$con = 0.0;
$quad = 0.0;

// player light
$playerLightLin = 0.5;
$playerLightQuad = 0.0;

The Forgettable Dungeon - R805

This update mainly includes a graphical overhaul, and various bug fixes.

-- added new lighting system
-- added reflections
-- added shadows
-- dungeon and debris system are now batched, improving performance greatly
-- revamped options menu, more options available
-- fixed being unable to pick up other players
-- you now have to manually catch boomerang
-- charge attack now does more damage
-- camera is now framerate independent
-- stat text is now framerate independent
-- added option for camera to stay more locked to player
-- skeletons no longer appear on floor 1
-- no longer stand up when going through transition on a bed

For the curious modders the light ranges and brightness can be changed by messing with these variables

// normal lights
$lin = 0.3;
$con = 0.0;
$quad = 0.0;

// player light
$playerLightLin = 0.5;
$playerLightQuad = 0.0;