This is a very small patch intended to address issues with certain dinosaur attacks that came to the forefront recently.
General
Shader optimizations to foliage assets
Bug Fixes
Fixed Trikes, Paras, Galli's and Shant's no longer dealing primary attack damage appropriately
Patch 0.1.53.1
General
Reduced scale of in-world nest icon
Improved net relevancy for burrows and their owners
Bug Fixes
Fixed males being able to place nests
Fixed losing 100 bite damage when going from juvenile to subadult Triceratops
Fixed burrows vanishing instantly when no occupants are inside
Fixed being unable to invade a burrow if an intruder had already died inside that burrow
Fixed several instances of floating foliage, and foliage being where it shouldn't be
Added fix for no cursor to faction select screen
Isle-V3 map: removed static screen effects from large docks area
Isle-V3 map: fixed a few spots where characters failed to start swimming when in deep water
Isle-V3 map: raised riverbanks around central ravine to fix players swimming on land
Isle-V3 map: fixed ocean ambience spawning too high
Isle-V3 map: Fixed gaps in the landscape
Patch 0.1.53.0
General
Added the ability of Utah Juveniles to invade burrows
Increased movement speed for Giga hatchling
Increased buoyancy of juvenile & hatchling Utahraptor
Increased adult Dilophosaurus trot and run turn rates
Increased camera distance range for adult and juvenile Dilo
Increased bite forces of juveniles across the board to be more consistent with their recent weight changes
Increased adult T.Rex trotting turn rate
Juvenile / subadult T.Rex and Giga now starve faster to make reaching adulthood more challenging
Reverted adult Dilo bleed damage back to being 50 instead of 42
Updated how the Character menu grabs the weight stat, instead of showing maximum weight for the active growth stage, it should now display your current weight
Updated burrow interior mesh
Updated animation blend for Galli running kick so it's more noticeable
Reduced stamina drain for hatchling Dryo and Galli
Reduced firing delay on Triceratops stomp to better fit the animation
Added running kick attack for juvenile Gallimimus, buffed juvenile Galli kick radius and damage
Increased bite damage for the following juveniles: Utah, Trike, Diablo, Pachy
Decreased weight mass & bite damage for adult and juvenile Dryosaurus
Increased turning rotation speed for Pachy and Maiasaura
Increased camera distance ranges for juvenile & adult Maiasaura
Disabled IK while resting
Tweaked time of day readout position on Character screen
Reduced size of AI Avaceratops gore pile to make it less enticing to large predators
Reduced sprint turning speed for Giganotosaurus, increased its trot turning speed
Increased sprint speed of Allosaurus & Diabloceratops
Increased kick damage for Parasaurolophus
Removed unnecessary delay on special attacks for Para, Trike, Galli, Shant
Camarasaurus stomp damage is now higher than its tail whip damage instead of being identical
Updated the design of the HUD nest icon
Bug Fixes
Duplicated the fix for missing cursor on MOTD for the character screen
Fixed loop points for young Pachycephalosaurus eat/drink animations
Fixed hatchling Pachy stiffening up when calling in idle state
Fixed hatchling Giganotosaurus not vocalizing except on broadcast command
Fixed being able to place nests while entering or exiting burrows
Fixed adult Gallimimus being able to slide on primary attack
Fixed hatchling Dryosaurus and Gallimimus jumping way too high
Fixed an issue where the dawn music cue could randomly loop forever
Fixed overlong fire delay on Parasaurolophus kick attack
Fixed networking and movement being laggy after being teleported
Isle V3
Fixed numerous holes and stuck spots around the island
Fixed being able to walk underwater in a few areas
Fixed another misaligned physics volume
Fixed a couple of large areas that were not covered by edible foliage spawners
Fixed grass and bushes growing underwater in a bunch of areas
Fixed a stuck spot at the water treatment area
Fixed floating objects in Docks area
Fixed landscape tile bounds in a couple of areas
Added more waterfall meshes to several spots along the mountain rivers
Added more accurate navigation volumes around water sources to prevent AI spawning or running into them and dying
Added more water sources around the map's northern and southern edges
Added more ways in and out of large ravines
Added nav modifiers around the docks to stop AI spawning inside
Deepened several large rivers, swamps and nearly all lakes to support bigger swimmers
Re-aligned a few physics volumes to better fit their water sources
Replaced radio tower's man-made pond with natural water pools
Smoothed out gaps between a number of landscape tiles
Cleared trees from a few of the taller hilltops to give a better view of the surroundings
Updated large docks area, less concrete- more sand.
Finished several un-finished cliffs
Removed water trickle noise from swamp ambience, was a bit weird hearing that on land.
Testing a new methodology for looping ambient sound splines; now repositions a single sound source at closest point to the player
Updated ocean surf ambience
Reduced depth of a few river splines
Regenerated landscape proxy meshes for a lot of map tiles
Moved more rivers into the persistent level instead of having them intersecting between tiles
Removed collision on hanging electrical wires
Reduced volume of randomized bird calls
Patch 0.1.52.9
General
Increased adult Dilo bite damage from 100 to 150
Reduced bleed damage for adult Dilo from 50 to 42
Reduced bleed damage for juvenile Dilo from 30 to 20
Rebalanced weight of Survival juveniles to be more reflective of their actual size, and reduced the jump in weight between growth stages.
Reduced volume of AI Avaceratops calls
Updated swim animations for Camarasaurus, increased Camara buoyancy
Reduced play-rate of Suchomimus crouch animations as a temporary fix until new ones are made
Can no longer create or dig a burrow with a broken leg
Entering a burrow has a shorter hold timer than before.
Reverted sprinting FOV adjustments, caused camera shaking
Characters align properly when entering/exiting burrows
Dryosaurus hatchlings can now enter burrows
Fixed
Fixed growth not restarting after exiting a burrow
Fixed and improved game tip functionality
Fixed mouse cursor missing from MOTD
Fixed AI Avaceratops not dropping a corpse in adult stage
Patch 0.1.52.8
General
Enabled the first version of the new burrowing feature for dryo, taco
Added Avaceratops AI to Thenyaw and Isle V3
Added AI velociraptors to Isle V3
Disabling HUD now hides group name tags, nest icons
Added new game setting "Disable Local Head Tracking"
Added slight movement pause to Pachy & Cerato landing animations to reduce sliding
Added effects to burrowing animations
Added new full-body vocalizations for adult Carnotaurus
Added nesting animation to subadult rex
Added new full-body bite animation for Carnotaurus
Increased speed that Sucho replenishes water when drinking
Adjustment to juvenile Sucho bite animation
Clamped ambient zone volume ranges
Reduced volume of swamp background sounds
Added lods and collision to further rock assets
Optimizations to jungle rock texture resources.
Minor tweaks to how FOV zooming works while trotting/sprinting
Added new soundtrack pieces to day phases and growth stages
Imported weather & location-based music tracks for later use
Added support for the nest UI to respond to the ESC key to go back/exit
Added new animation sets for juvenile and subadult T.Rex with full-body vocalizations
Updated & enhanced T.Rex life cycle sounds
Imported new dryosaurus burrowing animations
Enabled burrowing for dryosaurus survival juvenile and adult
Adjustments to swimming for Austroraptor and Baryonyx
Nest invites now show a different icon to group invites and have a gold tint
Complete animation overhaul for Camarasaurus with new full-body vocals
Bug Fixes
Fixed food values being lower than corpse values for juvenile Carno, Cerato, Maia, Pachy & Utahraptor
Fixed character's growing resetting their nests ownership
Fixed juvenile Sucho having way worse stamina recovery than its adult form
Fixed bleeding ratios being backwards for adult Maia & Sucho
Fixed non-adult Ceratosaurs still using their old bite animation
Fixed Suchomimus using old sandbox hunger values
Possible fix for Cerato becoming stuck in falling state in some cases
Corrected rex detail color from appearing as a body color option for carnivores
Balance
Improved bleed resistance for adult Triceratops
Increased ragdoll food values for Diablo, Maia & Trike
Reduced hunger decay for rex and giganotosaurus
Adult Spino, Giga and Rex can now eat "large" gore piles
Fixed resting heal rate for Parasaurolophus being the same as its idle healing
Fixed adult Utahraptor, juvenile Dilo / Sucho instantly losing their skin on death
Reduced fall damage threshold for Carnotaurus
Adjusted fall damage thresholds for jumping dinosaurs to be more realistic
Reduced bite damage for Giga to 700
Slight increase to adult Rex turn hardness
Increased weight mass of juvenile Suchomimus
Minor increase to Sucho swimming speed
Increased swimming buoyancy slightly for Suchomimus
Reduced swimming buoyancy slightly for Pachycephalosaurus
Increased trotting and sprint speeds for Camarasaurus
Increased pachy run speed by 1.2x
Increased water consumption amount for pachy's drink
Fixed Camara using IK while swimming
Lowered Camara direct attack damage
Thenyaw Island
Placed "jungle trees" around main swamp area & some lowland river / pond areas
Added larger open areas between sections of forest
Cleared areas of forest that were growing through rock formations and POIs
New red glowing light added to radio tower to help guide players