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The Isle News

Patch 0.1.53.2



  • This is a very small patch intended to address issues with certain dinosaur attacks that came to the forefront recently.

    General
  • Shader optimizations to foliage assets

    Bug Fixes
  • Fixed Trikes, Paras, Galli's and Shant's no longer dealing primary attack damage appropriately

Patch 0.1.53.1



    General
  • Reduced scale of in-world nest icon
  • Improved net relevancy for burrows and their owners

    Bug Fixes
  • Fixed males being able to place nests
  • Fixed losing 100 bite damage when going from juvenile to subadult Triceratops
  • Fixed burrows vanishing instantly when no occupants are inside
  • Fixed being unable to invade a burrow if an intruder had already died inside that burrow
  • Fixed several instances of floating foliage, and foliage being where it shouldn't be
  • Added fix for no cursor to faction select screen
  • Isle-V3 map: removed static screen effects from large docks area
  • Isle-V3 map: fixed a few spots where characters failed to start swimming when in deep water
  • Isle-V3 map: raised riverbanks around central ravine to fix players swimming on land
  • Isle-V3 map: fixed ocean ambience spawning too high
  • Isle-V3 map: Fixed gaps in the landscape

Patch 0.1.53.0



    General
  • Added the ability of Utah Juveniles to invade burrows
  • Increased movement speed for Giga hatchling
  • Increased buoyancy of juvenile & hatchling Utahraptor
  • Increased adult Dilophosaurus trot and run turn rates
  • Increased camera distance range for adult and juvenile Dilo
  • Increased bite forces of juveniles across the board to be more consistent with their recent weight changes
  • Increased adult T.Rex trotting turn rate
  • Juvenile / subadult T.Rex and Giga now starve faster to make reaching adulthood more challenging
  • Reverted adult Dilo bleed damage back to being 50 instead of 42
  • Updated how the Character menu grabs the weight stat, instead of showing maximum weight for the active growth stage, it should now display your current weight
  • Updated burrow interior mesh
  • Updated animation blend for Galli running kick so it's more noticeable
  • Reduced stamina drain for hatchling Dryo and Galli
  • Reduced firing delay on Triceratops stomp to better fit the animation
  • Added running kick attack for juvenile Gallimimus, buffed juvenile Galli kick radius and damage
  • Increased bite damage for the following juveniles: Utah, Trike, Diablo, Pachy
  • Decreased weight mass & bite damage for adult and juvenile Dryosaurus
  • Increased turning rotation speed for Pachy and Maiasaura
  • Increased camera distance ranges for juvenile & adult Maiasaura
  • Disabled IK while resting
  • Tweaked time of day readout position on Character screen
  • Reduced size of AI Avaceratops gore pile to make it less enticing to large predators
  • Reduced sprint turning speed for Giganotosaurus, increased its trot turning speed
  • Increased sprint speed of Allosaurus & Diabloceratops
  • Increased kick damage for Parasaurolophus
  • Removed unnecessary delay on special attacks for Para, Trike, Galli, Shant
  • Camarasaurus stomp damage is now higher than its tail whip damage instead of being identical
  • Updated the design of the HUD nest icon

    Bug Fixes
  • Duplicated the fix for missing cursor on MOTD for the character screen
  • Fixed loop points for young Pachycephalosaurus eat/drink animations
  • Fixed hatchling Pachy stiffening up when calling in idle state
  • Fixed hatchling Giganotosaurus not vocalizing except on broadcast command
  • Fixed being able to place nests while entering or exiting burrows
  • Fixed adult Gallimimus being able to slide on primary attack
  • Fixed hatchling Dryosaurus and Gallimimus jumping way too high
  • Fixed an issue where the dawn music cue could randomly loop forever
  • Fixed overlong fire delay on Parasaurolophus kick attack
  • Fixed networking and movement being laggy after being teleported

    Isle V3
  • Fixed numerous holes and stuck spots around the island
  • Fixed being able to walk underwater in a few areas
  • Fixed another misaligned physics volume
  • Fixed a couple of large areas that were not covered by edible foliage spawners
  • Fixed grass and bushes growing underwater in a bunch of areas
  • Fixed a stuck spot at the water treatment area
  • Fixed floating objects in Docks area
  • Fixed landscape tile bounds in a couple of areas
  • Added more waterfall meshes to several spots along the mountain rivers
  • Added more accurate navigation volumes around water sources to prevent AI spawning or running into them and dying
  • Added more water sources around the map's northern and southern edges
  • Added more ways in and out of large ravines
  • Added nav modifiers around the docks to stop AI spawning inside
  • Deepened several large rivers, swamps and nearly all lakes to support bigger swimmers
  • Re-aligned a few physics volumes to better fit their water sources
  • Replaced radio tower's man-made pond with natural water pools
  • Smoothed out gaps between a number of landscape tiles
  • Cleared trees from a few of the taller hilltops to give a better view of the surroundings
  • Updated large docks area, less concrete- more sand.
  • Finished several un-finished cliffs
  • Removed water trickle noise from swamp ambience, was a bit weird hearing that on land.
  • Testing a new methodology for looping ambient sound splines; now repositions a single sound source at closest point to the player
  • Updated ocean surf ambience
  • Reduced depth of a few river splines
  • Regenerated landscape proxy meshes for a lot of map tiles
  • Moved more rivers into the persistent level instead of having them intersecting between tiles
  • Removed collision on hanging electrical wires
  • Reduced volume of randomized bird calls

Patch 0.1.52.9



    General
  • Increased adult Dilo bite damage from 100 to 150
  • Reduced bleed damage for adult Dilo from 50 to 42
  • Reduced bleed damage for juvenile Dilo from 30 to 20
  • Rebalanced weight of Survival juveniles to be more reflective of their actual size, and reduced the jump in weight between growth stages.
  • Reduced volume of AI Avaceratops calls
  • Updated swim animations for Camarasaurus, increased Camara buoyancy
  • Reduced play-rate of Suchomimus crouch animations as a temporary fix until new ones are made
  • Can no longer create or dig a burrow with a broken leg
  • Entering a burrow has a shorter hold timer than before.
  • Reverted sprinting FOV adjustments, caused camera shaking
  • Characters align properly when entering/exiting burrows
  • Dryosaurus hatchlings can now enter burrows

    Fixed
  • Fixed growth not restarting after exiting a burrow
  • Fixed and improved game tip functionality
  • Fixed mouse cursor missing from MOTD
  • Fixed AI Avaceratops not dropping a corpse in adult stage

Patch 0.1.52.8



    General
  • Enabled the first version of the new burrowing feature for dryo, taco
  • Added Avaceratops AI to Thenyaw and Isle V3
  • Added AI velociraptors to Isle V3
  • Disabling HUD now hides group name tags, nest icons
  • Added new game setting "Disable Local Head Tracking"
  • Added slight movement pause to Pachy & Cerato landing animations to reduce sliding
  • Added effects to burrowing animations
  • Added new full-body vocalizations for adult Carnotaurus
  • Added nesting animation to subadult rex
  • Added new full-body bite animation for Carnotaurus
  • Increased speed that Sucho replenishes water when drinking
  • Adjustment to juvenile Sucho bite animation
  • Clamped ambient zone volume ranges
  • Reduced volume of swamp background sounds
  • Added lods and collision to further rock assets
  • Optimizations to jungle rock texture resources.
  • Minor tweaks to how FOV zooming works while trotting/sprinting
  • Added new soundtrack pieces to day phases and growth stages
  • Imported weather & location-based music tracks for later use
  • Added support for the nest UI to respond to the ESC key to go back/exit
  • Added new animation sets for juvenile and subadult T.Rex with full-body vocalizations
  • Updated & enhanced T.Rex life cycle sounds
  • Imported new dryosaurus burrowing animations
  • Enabled burrowing for dryosaurus survival juvenile and adult
  • Adjustments to swimming for Austroraptor and Baryonyx
  • Nest invites now show a different icon to group invites and have a gold tint
  • Complete animation overhaul for Camarasaurus with new full-body vocals

    Bug Fixes
  • Fixed food values being lower than corpse values for juvenile Carno, Cerato, Maia, Pachy & Utahraptor
  • Fixed character's growing resetting their nests ownership
  • Fixed juvenile Sucho having way worse stamina recovery than its adult form
  • Fixed bleeding ratios being backwards for adult Maia & Sucho
  • Fixed non-adult Ceratosaurs still using their old bite animation
  • Fixed Suchomimus using old sandbox hunger values
  • Possible fix for Cerato becoming stuck in falling state in some cases
  • Corrected rex detail color from appearing as a body color option for carnivores

    Balance
  • Improved bleed resistance for adult Triceratops
  • Increased ragdoll food values for Diablo, Maia & Trike
  • Reduced hunger decay for rex and giganotosaurus
  • Adult Spino, Giga and Rex can now eat "large" gore piles
  • Fixed resting heal rate for Parasaurolophus being the same as its idle healing
  • Fixed adult Utahraptor, juvenile Dilo / Sucho instantly losing their skin on death
  • Reduced fall damage threshold for Carnotaurus
  • Adjusted fall damage thresholds for jumping dinosaurs to be more realistic
  • Reduced bite damage for Giga to 700
  • Slight increase to adult Rex turn hardness
  • Increased weight mass of juvenile Suchomimus
  • Minor increase to Sucho swimming speed
  • Increased swimming buoyancy slightly for Suchomimus
  • Reduced swimming buoyancy slightly for Pachycephalosaurus
  • Increased trotting and sprint speeds for Camarasaurus
  • Increased pachy run speed by 1.2x
  • Increased water consumption amount for pachy's drink
  • Fixed Camara using IK while swimming
  • Lowered Camara direct attack damage

    Thenyaw Island
  • Placed "jungle trees" around main swamp area & some lowland river / pond areas
  • Added larger open areas between sections of forest
  • Cleared areas of forest that were growing through rock formations and POIs
  • New red glowing light added to radio tower to help guide players