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The Isle News

Patch 0.1.52.7

    General
  • Lowered bite attack damage for subadult Giganotosaurus
  • Increased health/mass to 3600 for Suchomimus
  • Increased swim speed for Suchomimus, halved Sucho stamina drain from swimming
  • Increased ambush speed modifier for Suchomimus from 1.2x to 1.27x
  • Significantly reduced hunger decay rate for Ceratosaurus
  • Fixed over-exaggerated bite animation on Ceratosaurus

    Graphics
  • Overhauled animation set for Suchomimus featuring new full-body vocalizations
  • Updated swim animations for Pachycephalosaurus
  • Updated detail color pattern mask & palette for Tyrannosaurus
  • Updated skin pattern mask for Utahraptor
  • Updates to rock textures and shading

    User Interface
  • Removed more outdated / deprecated dinosaur classes from the selection list
  • Updated gameplay settings menu with more options
  • Rebinding action inputs now ignores any combination prefixes (Shift, Alt, Ctrl, Cmd)
  • Changed default binding for ToggleHUD to F10
  • Added monitor off/on 2D sounds when toggling HUD

    Bug Fixes
  • Rolled back an engine setting change that degraded performance
  • Fixed an issue where adult Allosaurus could become frozen when resting
  • Fixed being able to move during resting transition as Parasaurolophus
  • Fixed juvenile & hatchling Para using adult effects for sit / stand
  • Fixed missing nesting animations for Cerato & Sucho
  • Fixed Cerato juv having an overbite

Patch 0.1.52.6

    General
  • Wiped database due to several growth changes
  • Old / deprecated dinosaur classes are no longer available on the class select screen
  • Adjusted upper body blend on Diablo so its attack is better seen when in motion
  • Added preview locations to Cerato, Giga, Pachy & Sucho skin creators
  • Adjustments to TinyVocal attenuation, disabled logarithmic filtering on Oro & Psittaco calls
  • Removed several unused keybinds

    Balance
  • We have updated the bleed mechanic so that bleeding will now only be mitigated by resting, allowing you to recover from a deadly wound if you are out of combat. When not resting, you will now die of blood loss if you continue moving around while bleeding.
  • Improved herbivore bleed resistance across the board to improve chances of survival.
  • Increased impact damage for Diabloceratops (bleed damage unchanged)
  • Increased Galli's weight mass to properly reflect its size
  • Increased Parasaurolophus speed so it can outpace a default run Allosaur
  • Decreased the stamina drain on Maiasaura so it doesn't have asthma
  • Adjusted T.Rex stamina to now drain faster
  • Shortened ambush duration for T.Rex due to its recent speed increase
  • Increased stats for Giganotosaurus across the board, offsetting his subadult's power spike compared to T.rex, and bringing it back in line at adult.
  • Reduced bite damages for Allosaurus, Carnotaurus, Dilophosaurus
  • Increased damage for Utahraptor and Suchomimus bites

    Bug Fixes
  • Fixed dismiss game tip (default F9) not showing initially
  • Fixed subadult Giganotosaurus skins not being applied correctly
  • Fixed the resting animation not looping for Pachycephalosaurus
  • Re-synced Suchomimus movement notifies to better fit its new animations
  • Fixed hatchling & juvenile versions of Allo and Cerato playing adult effects on sit / stand
  • Re-enabled engine option "FinishCurrentFrame" to see if it helps performance

Patch 0.1.52.5

This patch is a follow-up to our recent update which re-introduced the Giga class to Survival, you can read more about that here. Expect more tweaks as we examine the feedback that has been coming in, along with various bug fixes.

    General
  • Increased Allosaurus max bite damage from 300 to 400
  • Increased Carnotaurus max bite damage from 150 to 250
  • Increased Dilophosaurus max bite damage from 15 to 200
  • Made jumps cost significantly more stamina for Pachycephalosaurus
  • Fixed adult Pachy growth stage starting with zero damage output
  • Increased Pachy stamina drain from sprinting

    Bug Fixes
  • Fixed resting being bugged for Pachycephalosaurus
  • Fixed juvenile Giganotosaurus drink montage not looping
  • Fixed subadult Giga eating animation failing to play
  • Fixed subadult Giga male IK/animations breaking
  • Fixed some misaligned footsteps for Suchomimus
  • Fixed fade in/out time on rain mist being way too slow
  • Changed chat command warning for /grow /heal /slay
  • Subadult forms of Giga, Rex & Trike can now build nests (Subadult Rex still needs a custom nest build animation)

Patch 0.1.52.4



    General
  • Added new animation set for juvenile pachy
  • Added pachy jumping animations and ability
  • Added a new locomotion animation set for suchomimus
  • Added new camarasaurus stomp attack for... reasons.
  • Slightly increased the bleed resistance of subadult rex.
  • Turned off dust overlay and sounds from skin palette selector menu
  • Reduce volume on several ambient cues and adjusted concurrency rules for a couple of UI sounds (No more deafening crickets)
  • Adjusted ceratosaurus to be slightly faster
  • Added a check on water idle foot ripple effects to not play when water is marked as shallow.#
  • Fixed the albertosaurus model and animations.
  • Reduced volume of a few more ambient sounds (Rain is now quieter and doesn't muffle larger roars).
  • Updated rain particles to be more dense, rain speed now increases as weather conditions get more severe
  • Increased opacity of heavy rain mist effect
  • Adjusted Trike's turn in place rate so he can't murder everyone by himself.
  • Removed lots of server configuration options that no longer worked.

    Map
  • Re-added collision to rocks in the forest so players cannot hide in them
  • Fixed the legendary sodapoppin hole
  • Added distant glow lights to the antenna tower
  • Place a walkway above the giant pipes so players that jump down don't get stuck between them, but have more freedom to move around while they die.
  • Adjusted night brightness on thenyaw and V3.
  • Updated shooting stars effect to be a little brighter and more varied.
  • Added several ways down into the central river ravine.

    Bug Fixes
  • Adjusted Orodromeus and Psittacosaurus attenuation so they no longer sound right next to you when they are far away.
  • Fixed juvenile and hatchling triceratops using large interaction sounds.
  • Added a custom blueprint notify to fix Galli danger stomp impact playing while moving
  • Fixed limp animations not blending correctly for ceratosaurus
  • Fixed anamlous animation errors on the sub rex with weight paints.
  • Fixed brachiosaurus jaw placement being hung open.
  • Fixed anamolies with carno/allo bleed.
  • Fixed juvenile maia not using full-body friendly call animation
  • Fixed juvenile rex stuttering during drink animation loop.
  • Fixed spamming enter on the class select screen causing model duplication during menu transition
  • Fixed incorrect growth states being specified for pachy/sucho life cycles
  • Fixed nested players spawning as juveniles instead of actual hatchlings on pachy nests
  • Fixed a few dinosaurs being able to move/attack while standing up
  • Fixed allo physics which resulted in him taking damage if bit near his tail.
  • Fixed dryo/galli/pachy fall distances so they don't snap ankles so easily.
  • Adjusted bite spheres on sucho/trike so they can't hit things further than they're meant to.
  • Fixed a few menu background elements being slightly out of place when switching between submenus.
  • Changed the IsInMenu check to use a more generalized rule, now checks to see if owner is not a BP_PlayerController instead of trying to look specifically for BP_MenuPlayerController (which was failing before). This fixes the settings menu not updating its ambience properly when viewed outside of gameplay.
  • Fixed alignment of main menu buttons, re-compressed a couple of video sequences

    New Crash Reporter

    We added a tool to the game that will help us track down and fix crashes players experience. If you get a crash please report it using the new tool so we can take a look.

    Seizure of Power

    We have made available more commands for server admins to better moderate and tinker with their in-game population, to see the new commands type /help in chat.

    Finish the fight

    For a long time now, fights have been dictated with "Break their bone and kill them from behind" or "Hit them with enough bleed that no matter what they do, they die." This is our first step in trying to rectify that. If a bleed tick would place you under 10% health, its damage is ignored.

    Return of the Giga

    With the return of the Giga, this marks the final roster for the next two months. We know Giga is a big point of contention because he's as large as the tyrannosaur but we don't want them to just be the same creature. With his reintroduction, a wrench may be thrown into the niches of both his prey and other competing predators. We will be adjusting stats over the next week or so to get every survival dinosaur into a stable position of being able to stay alive both in solo-play and in groups. Please be sure to leave feedback inside the official Discord.

Patch 0.1.52.3

    Notes
  • The Giga species is still being worked on, and should be playable again by the next patch.

    Bug Fixes
  • Fixed several server-side crashes
  • Fixed AI spawning in large clumps and ceasing to work
  • Fixed hatchling sucho being unable to use voice calls normally
  • Fixed Pachy, Sucho juveniles and hatchlings using some adult animations
  • Fixed Thenyaw Island landscape not using IK
  • Fixed some issues with Galli's IK setup
  • Fixed several animation issues with the Cerato species
  • Fixed several reported issues on Isle V3, Thenyaw Island
  • Fixed an issue related to other menus receiving inputs while using the skin customization screen
  • Fixed characters no longer taking fall damage

    General
  • Adjusted the balance stats of several species based on feedback
  • Adjusted the tyrannosaurus vocal sounds
  • Adjusted the max camera distance for some characters
  • Improved the art and sounds of the skin customization menu
  • Improved the art and sounds of the nest menu
  • Improved the bleed status indicator
  • Optimization pass for lots of materials and environment assets
  • Tweaked default color pallete for some species