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Outhold News

Outhold is out now!

[p]Outhold is officially out now![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]What started as a small prototype in April this year has now grown into a full-fledged game with 4-5+ hours of gameplay, a big skill tree to explore and powerful synergies to discover. We hope you'll have as much fun playing the game as we had making it. Discord server.[/p]

Update v1.0.0

[p]Small demo update as we get ready for the full release on Friday:[/p][p][/p]
  • [p]Increased cost of leveling up the Bank Tower to level 3[/p]
  • [p]Increased cost of building additional Bank Towers after the first one[/p]
  • [p]Added a settings option to always show the stats panel of the currently Marked enemy[/p]
[p][/p][p]Remember that progress from the demo will carry over to the full game, including your completed levels, challenges, and the tokens earned from those. There will however be a migration limit of 10,000 triangle tokens from the demo into the full game.[/p]

We've reached 30,000 wishlists!

[p]Outhold has reached 30,000 outstanding wishlists! [/p][p][/p][p]We're very happy knowing that there are so many out there excitedly waiting for the release this Friday, we couldn't be more thrilled to soon get to share the full game with all of you. [/p][p][/p][p]We also wanted to share an update with you on the launch discount. We had previously announced that the game would be releasing with a 20% discount. We've however decided to bump it up to 30%, to give you an even better deal going into the holidays. This will put the discounted price at $4.89 during the launch. [/p][p][/p][p]Lastly, we want to remind everyone that progress from the demo will carry over to the full game, including your completed levels, challenges, and the tokens earned from those. There will however be a migration limit of 10,000 triangle tokens from the demo into the full game. [/p][p][/p][p]I hope you're looking forward to Friday as much as we are![/p][p][/p][p] [/p][p][/p][p][/p]

Update v0.9.5 - Bug Fixes

[p]The demo has been updated to version 0.9.5. Changelog below: [/p]
  • [p]You can now hover the tokens in the top left of the upgrade tree to highlight upgrades of that type.[/p]
  • [p]Fixed an issue where you could level up towers with the shift keybind before the level up milestone had been unlocked.[/p]
  • [p]Fixed an issue where you could accelerate the last wave before the early spawn milestone had been unlocked.[/p]
  • [p]Fixed an issue where you would earn hourglass tokens without actually completing the time trial.[/p]
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Update v0.9.4 - Final Stretch

[p]The demo has been updated to version 0.9.4, adding in all of the balance improvements, polish and tweaks we've made as we have been working towards the full release on December 12.[/p][p][/p][p]Here's a summary of the biggest changes included in this update: [/p]
  • [p]The rewards panel shown at the end of a level has been redesigned, and now includes information about how much damage you dealt with different damage types / towers.[/p]
  • [p]You can now see how much damage an individual tower has dealt during a level in the stats tooltip seen by hovering over a tower.[/p]
  • [p]A new Build Sets milestone has been added to the game, allowing you to switch between 5 different saved builds [/p]
  • [p]You can now hover over enemies to view their HP and applied status effects[/p]
  • [p]A number of performance improvements across the board[/p]
[p][/p][p]Please note that the above doesn't cover all the tweaks we've made over the past two months. Once we reach the full release, you can expect more fine-grained change logs from us going forward. [/p]