1. Custom Fortress - Beta
  2. News
  3. Workshop Support (Part 1)

Workshop Support (Part 1)

Highlights

[h3]Added Workshop Support[/h3]
- Users can now browse Workshop items through the new browser and upload them through the new Uploader, you can upload Maps, and create reskins for now, we are still experimenting in part 2 for actual fully custom support.


The Weapon Reskin tool
  1. Choose your custom model
  2. Select a weapon you want your mod to act as replacement
  3. Add it to the list (you can make your mod replace multiple weapons)
  4. Pick an output for your mod
  5. Create it and upload it to the workshop! (or use it somewhere else)


[h3] The BMMH[/h3]
- It's now a more simple damage / mobility tool rather than a supportive tool.

[h3] Hactica's Ultimate Weapon Animation Fixes is now part of the base game! Support them[/h3]

[h3]Dedicated Servers are now supported (Linux)[/h3]

General
  • Added a radial menu voice command option. (Lambdagon)
  • Teleporting inside an enemy with the Baleful Beacon now causes the enemy to be telefragged.
  • Added a taunt kill to the Boxing Taunt.
  • Added a kill icon to the Trust Fall taunt.
  • Host Icons have been removed as Dedicated Servers will become more common.
  • Added tf_viewmodels_offset_override as an usable command.
  • Disabled the max players warning.
VScript / Modding
  • Added "keep disguise on attack" as a useable attribute.
  • ToggleCollisionsOn (Removes/Enables collisions between 2 physics props)
  • All Taunt kills are now affected by "gesture speed increase" attribute
  • hud_reloadscheme now reloads "clientscheme" file and the main menu.
  • Added "dispenser_build_rate_multiplier" as an usable attribute.
  • Added a new popfile attribute "UseDifficultyBasedAim" to control Spy Bot aim.
Bugfixes
  • Fixed a bug where you could enter the enemy spawn with the Baleful Beacon.
  • Fixed Hell Beneath stickies not fizzling when going over the Sticky limit.
  • Fixed Hell Beneath stickies not exploding near the wearer and near buildings.
  • Fixed a bug where Disguised Spies would still show cosmetics even with "Cosmetics Disabled" enabled.
  • Fixed a bug where backpack icons would appear with really low resolution.
  • Fixed a bug where the Texan Trickshot taunt wasnt displayed it's kill icon.
  • Fixed a bug where bullet tracers from Pistols, SMGs and Revolvers only spawned on even or odd clip size numbers.
  • Fixed a bug where Short Circuit projectiles and Dragon's Fury projectile wouldnt respect cl_flipviewmodels.
  • Fixed a bug where inactive weapons didnt change the 3D Player Model in the HUD.
  • Fixed a bug where weapon viewmodels would go through walls at high FOV.
  • Removed Grub.