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Custom Fortress - Beta News

What is Better Fortress 2?

[p]
1] Why does this mod exist?

Better Fortress 2 originally started, as a small test mod by me, later i invited my friend main_thing
to work on it, to mess around, chaning some stuff, and use it as a Testground for pushing our fixes/changes to the Source SDK 2013 Github repo, for a chance for these to end up in-game, so
in short, think this mod as a "Staging Branch" for TF2, with slight changes

The main Goal of the mod (aside having new content, and funny stuff), is to make stuff less hardcoded as possible, for mappers and Vscripters to experience the usage.

For Example: The Ability to give custom text to Intelligence flags, like VALVe used to do in Doomsday.

2] Why there's Content from the Workshop or Community Projects?
Offshore Content is there, because this Mod was also used to record in-game previews of Taunts, and items (not all of them). and Since i worked on the project i got permission to use it.

There's also some Content such as the Mini-Dispenser, and small stuff. we added a credits menu (by BetaM) listing people, we may have missed some people, but we are trying our best, please reach us on discord, possibly in a calm manner, we don't want to give the impression of bad people, we are just 2 (working) on the Mod itself, it's not easy to keep track of some stuff :(

3] What do you mean by Community Effort?
This is a project aiming to have contributions from the community too, so for example, let's say:

"I fixed the broken MvM upgrades, and i would like to add my code"

We can implement it in-game and credit people for it, we do NOT state that we are owning the code,

4] Why is there Funny/Random/Cringe Stuff? This is stupid.
This is a nature of mine that i can't keep on a leash, basically for testing if was able to make custom stuff, i use placeholder/dumb stuff, to see if it actually works, i have the knowledge and power to make something propper, but if you think about it.
"What's the point in making something Properly made for a first test, if there's the risk it may NOT work?"

5] For a short period of time, this mod had the Install button ready, but i couldn't install, why?
This was a mistake from the Review process of the store page Not caused by us, we are unsure of what happend, but from what we could tell, the Reviewers from VALVe, once they finished and approved, they accidentally set the page to Public, despite having some small errors in the Mod banner pictures and such, preventing me from changing, i had to re-send the updated Pictures in order to be able to Post, and also have the ability to make Steam Announcements, like this one.

IN SHORT: This mod is meant to improve TF2 in a few ways, we are not making it EXTREME or such, we can add new content sure, but the main focus, is to add features for Creators, that normally in vanilla TF2 is only possible with what's currently available in VScript, or use Sourcemod Plugins. We want to Credit everyone, as well reach them out, but with some people sadly this is impossible, so often they ignore us... since well, we are a nobody.
[/p][p]We strongly advise to visit us on our Discord, so it's easier to contact us, hopefully it's understandable [/p]