1. Keep on Mining!
  2. News

Keep on Mining! News

Patch #7

-Added 2 buttons inside the setting. These takes you to the App Store and the Google Play store page of the mobile version of the game.
-Added a toggle inside the settings. You can now toggle on and off the tooltip animation.
-Fixed some minor bugs.

Keep on Mining! is out on mobile!

[p]I am happy to announce that Keep on Mining! is out on both iOS and Android![/p][p][/p][p]I decided to price the game at 4$, but the price will most likely vary based on where you live. The game does not contain any ads or Inn app purchases. [/p][p][/p][p]iOS[/p][p]ANDROID[/p][p][/p][p][/p]

New bundle! Keep on Mining! X Rock Crusher

[p]I am happy to announce this bundle with the newly released incremental game, Rock Crusher![/p][p][/p][p]You can get it here:[/p][p]KEEP ON MINING X ROCK CRUSHER[/p][p][/p][p][/p]

100K Copies Sold + Whats Next for Keep on Mining? + Trading Cards!

[p]100K copies sold![/p][p]First I have to say that the last few weeks have been nuts. The game has sold over 100K copies and it is currently sitting at 93% positive reviews. The game's success exceeded my expectations by a crazy amount so I want to thank everyone for your support![/p][p][/p][p]Whats next for Keep on Mining?[/p][p]There is a lot to talk about but let's start with the upcoming mobile port. I am currently working on getting the game out on mobile, both iOS and Android. It will most likely be priced the same on mobile as on steam. (Give or take 5$ based on where you live. The game will not be free as I very much dislike ads and IAP and I will most likely always stick to the "buy the game, you get the game and that's it" business model)[/p][p]Now what about updates? There have been a lot of suggestions/feedback on things to add to the game and a lot of it is really good. But as the game currently stands, it is a short and sweet experience and I very much want it to stay that way. The plan from the very beginning was always to have this game be short quality experience that can be beaten relatively quickly and I am going to stick with that.[/p][p]Buuut... a sequel, maybe?[/p][p]As I mentioned, there has been a lot of good suggestions & feedback from players and I myself have a lot of ideas. And since I think this gameplay loop is really fun, perhaps a sequel is in order? Nothing is decided yet, but if I end up making a sequel, it will most likely be a much longer game. Still a short game relative to other incremental games, but I'm thinking somewhere between a 10-20 hours long game.[/p][p]What would the potential sequel add, keep and change from the original?: It will keep the same gameplay loop (hover rocks, pickaxes mines rocks, collect ores, upgrade, and go back to mining). The talent system will most likely be reworked but I still want to keep talent upgrades. The Mine will either be re worked or expanded. The Anvil will most likely stay the same but perhaps you can both craft and upgrade pickaxes? (similar to the cursor system in Treasure Chest Clicker) I'm also thinking the sequel would have levels. Keep on Mining! only has 1 level with the green tiles. I'm thinking the sequel will have a snow level, desert level and other cool unique levels. And of course the sequel will have a lot more upgrades, pickaxes and artifacts to collect. [/p][p]Leave your thought of this below! I'd love hear what you guys think and I would also like to hear some more ideas.[/p][p][/p][p]Trading cards![/p][p]The community items are now released! You can collect a total of 7 different trading cards.[/p][p][/p][p][/p][p]Again, I want to thank all of you for making Keep on Mining! such a huge success![/p][p][/p][p][/p]

Patch #6 + A note about the steam deck version!

Fixed some bugs!
-Lowered the price of the King’s companion.
-Fixed a bug where if you: 1. Have revealed the talent cards. 2. Close the game. 3. Reset the game in the main menu. 4. When you go back to the talents tabs, the 3 cards that block the talent cards will not show, which means that the first talent card would be free.
-Fixed a bug where if you use an auto clicker on the endless upgrades, there is a chance to purchase 2 upgrades at the same time, resulting in the total bars numbers going into the minus.

-Big lag freeze bug fix: This one was interesting. There was a bug that would appear once a mining session is done. The game would freeze for a slight moment and the “Mining session done!” frame animation would not play, it would only appear after a short while. The Gold Ring artifact was the cause of this. The Gold Ring makes it so that for every mined ore, it has a chance of only using 1 ore to craft 1 bar. That means once the player has gotten far into the game and mines 1M+ ores in one mining session, each ore will execute some code. That means if the player mines a total of 100 million ores, the code will be executed 100 million times AND if a D100 rolls 1, 10 or 100, then the code will be executed 500 MILLION TIMES! I’m not sure how my game never crashed from this.

A note about the steam deck version!
So there has been some reports of the steam cloud not working properly on steam deck and this is something that I am aware of. Before release I spent a lot of hours trying to get this fixed but with no success. The steam cloud works from PC to PC, PC to Steam Deck but not from Steam Deck to PC. So if you play it on PC, then Steam Deck, it should save over. But if you play it on steam deck and then on your PC, it does not save over.

I have talked to a lot of game developers who got this working and I have even set up the steam cloud exactly the same way as them but for some reason it does not want to work. I will continue with trying to get it working but I thought I might make an announcement about this just as an heads up for players who are considering playing it on steam deck.

However, the game is playable on steam deck, so if you are just planning on playing in steam deck, then go ahead! Please not that the games Steam Deck Compatibility Review is set to "Playable" and not "Verified." There are some in-game texts that shows PC controls and not Steam Deck controls and some text might be a bit small to read.