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  3. Todd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on it

Todd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on it




It's been a whole dang decade since Fallout 4 launched, so long that the world has slipped significantly closer to nuclear Armageddon than was the case when Bethesda's post-apocalyptic RPG stepped out from Vault 111. The anniversary has got Bethesda creative chief Todd Howard in a reflective mood, and he's revealed some interesting details about the creation of the game and what the RPG maestros learned from it...
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