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This Fallout 4 mod turns the game into Westworld

Like the sci-fi series Westworld, Fallout 4 is set in a dystopian, technologically advanced version of America, and similarly features an organisation that can create 'synths' - though there are a few more 'rads', Nuka-Cola bottles, and mutant monsters knocking about. And Dogmeat, of course. Now, a Fallout 4 fan has brought the two worlds together with a new mod that turns the RPG game's concluding portion into Westworld.


YouTuber Toro Montana - who has previously created mods for Bethesda's 2015 action-RPG that turn Preston Garvey into a giant mutant and turn the Commonwealth's clock forward nine years, for example - has posted footage of the project, titled 'Let's Turn Fallout 4 Into Westworld'. It's a preview of a "synthetic reality mod", and hinges on a few simple questions: "What if Fallout 4 was more like Westworld? What if the sole survivor was a Gen-4 synth? What if Father's agenda was a lot more similar to Ford's agenda?"


It seems the mod lets you step into the shoes of a Gen-4 synth, and embark on a quest suitably titled 'In here we were gods' to "discover your true nature".


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This Fallout 4 mod turns The Commonwealth into a dense Skyrim-like forest

If you've played Fallout 4, you'll know its setting is pretty different to the one you'll see in Bethesda's other RPG behemoth, Skyrim. Where The Elder Scrolls V is all about forests, fauna, and colossal mountains full of shouty monks, Fallout 4's Commonwealth is a post-apocalyptic wasteland littered with wreckages and Nuka-Cola bottles. However, if you'd like to bring the two a little closer together, a new Fallout 4 mod might be just the thing - it turns the RPG game's map into a "dense and overgrown forest landscape".


The mod - simply titled 'A Forest' and created by Oynlen and DeathByKitty - adds trees, grass, and plants to Fallout 4's Commonwealth, using "two separate frameworks combined for a very dense population of trees". The mod brings together a bunch of different creators' models and previous works, and has been "balanced with visuals". From the images shared on the mod page, the result is very pretty.


The good news is the mod won't get in the way of immersion, either - "grass density has been restricted to places it should be seen naturally, so no grass should be seen growing on roads or in buildings", the page says. Sweet.


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