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Starfield alien-hunters claim to log 200+ unique creatures, about five times more than Fallout 4

A group of dedicated Starfield alien hunters claims to have located and photographed over 200 unique creatures while exploring the cosmos, a number that’s pretty breathtaking in comparison to other Bethesda games if accurate.

Given how vast the game’s world is (1000 planets, anyone) it’s not surprising that it would have a lot more wildlife packed into it than a post-apocalyptic wasteland or a single fantasy province, but the number being quoted here would put it into truly uncharted territory. Leave it to Facebook to house some potentially cutting-edge research, I guess.

The group that claims to have turned over every rock in the cosmos to see what crawls underneath goes by the name ‘Creatures of Starfield’ and serves a hub dedicated to “capturing the beauty and diversity of the creatures that inhabit the cosmos”. Recently, the group’s head honcho, Alex Kushner, who goes by the Reddit username blazer380, has taken to the Starfield subreddit to share an image collage they claim shows “all 209 Starfield creatures photographed and located”.

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Some of Fallout: London's modders have their sights set on full-on game development following release

Some of the modders behind the massive Fallout: London project will be looking at moving into the world of fully-fledged game development following the mod’s release in April.

If you’re not familiar with it, Fallout: London is a massive Fallout 4 modding project that’s set to let you leave The Commonwealth and explore the ruins of the English capital. It’s been in the works for a few years now, with the team behind it having offered plenty of sneak peeks at the interesting factions and locations it features.

In a recent interview with Dualshockers, which also touched on how the mod will differ from the base version of Fallout 4, Fallout: London project lead Dean ‘Prilladog’ Carter and lead 2D artist Emily ‘Saffron-rice’ Kemp offered a bit of insight as to what the future could hold for the group once the mod is released in April. Sadly, there reportedly aren’t any plans to create any expansions for Fallout: London after it goes live.

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Some of Fallout: London's modders have their sights set on full-on game development following release

Some of the modders behind the massive Fallout: London project will be looking at moving into the world of fully-fledged game development following the mod’s release in April.

If you’re not familiar with it, Fallout: London is a massive Fallout 4 modding project that’s set to let you leave The Commonwealth and explore the ruins of the English capital. It’s been in the works for a few years now, with the team behind it having offered plenty of sneak peeks at the interesting factions and locations it features.

In a recent interview with Dualshockers, which also touched on how the mod will differ from the base version of Fallout 4, Fallout: London project lead Dean ‘Prilladog’ Carter and lead 2D artist Emily ‘Saffron-rice’ Kemp offered a bit of insight as to what the future could hold for the group once the mod is released in April. Sadly, there reportedly aren’t any plans to create any expansions for Fallout: London after it goes live.

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Fallout: London learns from Fallout 4's biggest mistakes, aims to serve as "icing on the cake" for the game

Fallout: London fixes and revamps some aspects of the base version of Fallout 4 that players criticised, in order to try and ensure the mod serves as the “icing on the cake” for the game.

If you’re not familiar with it, Fallout: London is a massive modding project that’s set to let you leave The Commonwealth and explore the ruins of the English capital. It’s been in the works for a few years now, with the team behind it having offered plenty of sneak peeks at the interesting factions and locations it features.

Some of the big changes are the ditching of a voiced protagonist in favour of a silent one and the inclusion of more skill checks in conversations, both of which will no doubt go down a storm with fans of New Vegas and the older titles in the series. You can also look forward to a number of more subtle, but very useful tweaks, like the addition of animations from modder Neeher that allow your character to climb ladders and swim in a more realistic fashion.

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Fallout: London learns from Fallout 4's biggest mistakes, aims to serve as "icing on the cake" for the game

Fallout: London fixes and revamps some aspects of the base version of Fallout 4 that players criticised, in order to try and ensure the mod serves as the “icing on the cake” for the game.

If you’re not familiar with it, Fallout: London is a massive modding project that’s set to let you leave The Commonwealth and explore the ruins of the English capital. It’s been in the works for a few years now, with the team behind it having offered plenty of sneak peeks at the interesting factions and locations it features.

Some of the big changes are the ditching of a voiced protagonist in favour of a silent one and the inclusion of more skill checks in conversations, both of which will no doubt go down a storm with fans of New Vegas and the older titles in the series. You can also look forward to a number of more subtle, but very useful tweaks, like the addition of animations from modder Neeher that allow your character to climb ladders and swim in a more realistic fashion.

Read more