Daily Patch #12 - Floor Loot Adjustments, "Ctrl" To Half Buy, and More!
[p]Hi everyone![/p][p]It's day 12 of daily patches, and this one's focused on adjusting some loot-related things, as well as some light bug fixes and quality of life changes.[/p][p]I will probably end the daily updates at the 14 day mark, since my focus will be going towards the big December content update which you can read about here![/p][p]Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it![/p][p][dynamiclink][/dynamiclink]Anyways, below are the patch notes![/p]
- [p]Added the ability to press and hold the "control" key while in the upgrades shop in order to buy half of the amount of upgrades you can afford, to supplement "shift" allowing you to buy the total amount you can afford[/p]
- [p]Made it such that Ascending and Rebirthing no longer gets rid of loot on the ground[/p]
- [p]Made it such that selling loot in your inventory has the proper sound effect[/p]
- [p]Fixed bug that make it such that loot on the ground wouldn't persist between play sessions if you Rebirthed[/p]
- [p]Further adjusted the damage formula to fix some bugs[/p]
- [p]Increased Shotgun damage by 50%[/p]
- [p]Increased Explosion damage by 20%[/p]
- [p]Increased Revolver damage by 50%[/p]
- [p]Increased Star damage by 20%[/p]
- [p]Increased Heart damage by 25%[/p]
- [p]Increased Shuriken damage by 15%[/p]
- [p]Increased Melody damage by 25%[/p]
- [p]Fixed bug that made the Horseshoe loot be listed as B rank, instead of A rank[/p]
- [p]Fixed bug that made the Nimble Fabrics loot be listed as A rank, instead of B rank[/p]
- [p]Fixed bug that made it such that the "Hand" loot in the "Infinity" rarity gave an incorrect amount of money multiplier[/p]