Rebirth Update, OUT NOW FOR EVERYONE!
[p]Hi everyone![/p][p]3 days ago I let you all know that the Rebirth Update went into testing in the beta branch... And I'm happy to announce that it is now AVAILABLE FOR EVERYONE! The game is also on a 20% discount, so if you haven't gotten the game yet or you want to recommend it to a friend, now's the perfect time![/p][p]What does the Rebirth Update change? Well, quite a few things.[/p][p]But before I start explaining the changes, if you're enjoying the game, I would REALLY appreciate it if you reviewed it! It's the best thing you can do to support the game if you're enjoying it![/p][h3][dynamiclink][/dynamiclink]Rebirth Progression[/h3][p]Rebirthing now has a proper progression system, like levels do! At the moment, there are 14 unlocks across 100 Rebirths, but we may expand this in future updates! The bonuses that this new system provides range from big stat increases, to unlocking whole new mechanics like the new speed-up and stash system![/p][p]
[/p][p]Also, Rebirthing can no longer be done just by getting to level 150, but you also need to reach a certain wave depending on what Rebirth you're on. But don't worry! Reaching higher Rebirths is way more manageable than before now, thanks to all the bonuses you'll be getting along the way.[/p][p]
[/p][p]You might be wondering, if you have previously Rebirthed, how does your progress carry over to the new system?[/p][p]Well, since each Rebirth has an associated wave you must complete, the game will check your highest achieved wave in the current version and place you at the corresponding Rebirth! [/p][p]If you don't want to lower your Rebirth count though, you can still keep your current one. When you open the game after updating, a popup will appear explaining the new system as well as letting you decide whether you want to match your Rebirth to what is recommended or not. The exact changes will also be displayed in this UI![/p][p]
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[/p][h3]Speed-Up Button[/h3][p]The first bonus you'll get while progressing through the Rebirths is the ability to use the speed-up button. You'll start off being able to multiply your game speed by 1.25x times, but as you progress more, you can unlock up to 2x game speed![/p][p]
[/p][h3]Stash & Loot[/h3][p]In a previous post where I explained my plans for this Rebirth update, I mentioned how I was planning to add a stash system. Well, I did, but it's slightly changed from how I explained it back then! [/p][p]Now, you'll unlock the ability to drop loot on the ground at Rebirth 2. This allows you to swap around what loot you want to have active at any given time, but it will be at the cost of limiting how much new loot you can get as there's a maximum loot amount that can be on the floor at any given time. As you progress through the Rebirths, you'll also increase how much loot can be on the floor! [/p][p]During testing, this gave the new system a neat risk, reward, and progression feel. I hope you all enjoy it![/p][p]
[/p][p]Beyond this, I've also added TONS of new loot slots that are unlocked through the Rebirth progression. This will let you get past those super high waves that were previously impossible (or super tedious).[/p][p]I also previously planned to add 2 extra loot rarity tiers, but in the end, they felt kind of forced. Instead, I decided to still add more loot, but at the Infinity tier! They are listed below:[/p]
[/p][h3]More Changes[/h3][p]Beyond these changes, we've also made some smaller ones! This is both since the last update to the main branch, and since we put up this update into the beta branch. [/p]
- [p]Failed Experiment | +15 Shot Damage[/p]
- [p]Force | +120% Projectile Size, -50% Projectile Speed[/p]
- [p]Moon Health | +500 Max HP[/p]
- [p]Pushing Flow | +150% Knockback, -50% Projectile Damage[/p]
- [p]Fixed bug that caused the Rebirth Update popup to display incorrectly for some players[/p]
- [p]Fixed bug that caused the "start with all weapons unlocked" Rebirth bonus to not properly apply in some cases[/p]
- [p]Improved the save backup system in case your PC forcibly gets shutdown due to power failure or other reasons mid-save[/p]
- [p]Updated some incorrect/awkward translations[/p]
- [p]Adjusted the Rebirth XP multiplier for better balance[/p]
- [p]Made it such that the loot that is able to be kept on the ground starts at 8 pieces of loot, and it gets upgraded as you progress through Rebirths. This means that loot on the ground is no longer tied to your loot slots.[/p]
- [p]Made it such that you can drop loot even if you have maxed out your on-floor loot capacity, but new loot will not spawn if you're over your limit[/p]
- [p]Small performance improvements on the CPU side[/p]