Rebalanced Update OUT NOW FOR EVERYONE!
[p]Hi everyone![/p][p]Yesterday I made a post explaining how the first part of the upcoming Forge Update was on the beta branch... Well, originally that update was only going to make its way to the main branch in April together with the full content additions but I've changed my mind and it's LIVE NOW FOR EVERYONE![/p][p]Players who tested it were very happy with the new balance changes, and the game was stable so I thought there was no point in withholding the update! [/p][p]Because of that, this update is now considered a separate one, and is called the REBALANCED UPDATE![/p][p]
The Rebalanced Update does the following:[/p]
- [p]⚔️% Damage Loot is completely reworked! No longer does it increase damage from a percentage of your base weapon stat, but rather the whole damage stat as a whole. This means that % damage loot is no longer super underpowered in the early game, but it remains about just as powerful in the late game. Some of the multipliers for loot affecting this stat has been reduced a bit, but because it multiplies from a higher base value, it should remain about just as strong in the late game as it is currently.[/p]
- [p]🔫Fire rate is no longer a percentage, but rather calculated as "shots per second", and upgraded as such. The fire rate limit as also been increased from 10 -> 15 shots per second (and 100 -> 150 for Flamethrower and Electromagnetism)! This means that no longer will you have a loot with, for instance, a 15% increase in fire rate that doubles your shots per second. This stat is much clearer now.[/p]
- [p]❤️HP Is no longer useless! We've completely rebalanced it and you can now take multiple hits before dying if you invest in it properly. The Forge Update will also contain more loot that will let you have an HP-centric build.[/p]
- [p]🎯Aim Cone descriptions have been majorly reworked, and now display as a percentage with the stat name "Accuracy".[/p]
- [p]⚡Critical hit multipliers through loot are now multiplicative instead of additive.[/p]
- [p]💀Because various mechanics have been buffed across the board, the Rebirth wave requirement has been adjusted.[/p]
- [p]⚫Projectiles now interpolate, which means that collisions are perfectly accurate even when you have insane projectile speeds.[/p]
- [p]💡Fixed a bunch of bugs such as the issue that caused the level menu to show 30 levels further than the one you were currently on when you opened it.[/p]
- [p]🎒You can now drop loot even before you've rebirthed. The corresponding rebirth bonus is now a money multiplier, and will be changed to the Forging unlock once the Forge Update releases.[/p]
- [p]❓And way more![/p]