1. Desktop Defender
  2. News

Desktop Defender News

HUGE Performance Improvement + More!

[p]Hi everyone![/p][p]I'm happy to announce that we have a HUGE update today! It has a bunch of things, but the main thing is that it majorly improves performance.[/p][p]Namely, for laptop players that haven't reached the endgame yet, some players on the Discord reported a 3x performance boost![/p][p]In the endgame, if you have a crazy number of bullets spawning, performance is still taking a hit for some players, but I'm prioritising fixing that for the next update, so I hope to have a fix for you all soon![/p][p]Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. If we reach 500 reviews with over 95% positive, we'll get the "Overwhelmingly Positive" tag, and we'll get super boosted. LET'S GET THERE![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Anyways, below are the patch notes, and thank you so much for playing![/p]
  • [p]Massively improved performance. On low-end PCs, you can expect a massive boost in the later waves. On my own PC (RTX 3070 Ti and 12th Gen Intel Core i7-12700k 3.60GHz) it brings late game waves from 100fps up to 300fps.[/p]
  • [p]Fixed bug that caused the Explosion weapon to be useless against bosses[/p]
  • [p]Fixed bug that caused some weapons to miss if you had increased how many projectiles you shoot (e.g. Radius, Shotgun, Cogs, etc.)[/p]
  • [p]Made the Rebirth bonus multiplicative instead of additive[/p]
  • [p]Buffed Flamethrower by increasing its damage by 100%, and decreasing its base aim cone from 60° to 45°[/p]
  • [p]Buffed Electromagnetism by increasing its damage by 100%, and decreasing its base aim cone from 60° to 45°[/p]
  • [p]Made Orbit deal more 35% more damage, but now has a maximum number of 10 enemies it can pierce through. This keeps power roughly equal, but greatly improves performance due to lingering projectiles[/p]
  • [p]Buffed Shuriken by increasing its damage by 67%[/p]
[p]- Conrad, Lead Developer[/p]

Today's SECOND Update! - Mass Buy Upgrades, Burst Mode Explanation, and More!

[p]Hi everyone![/p][p]I know I already posted a patch note post today... BUT HERE'S ANOTHER ONE![/p][p]If you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to boost the game's visibility on Steam![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
  • [p]Added a description to the "Burst Mode" setting to explain what it does more clearly[/p]
  • [p]Added a description at the top of the upgrade menu that tells you that you can press and hold "Shift" to buy multiple upgrades at once[/p]
  • [p]Fixed a bug that caused the game to crash if the amount of XP needed to level up went beyond the integer limit[/p]
  • [p]Fixed a bug that caused some players to still not be able to obtain the achievement for purchasing all weapons[/p]
  • [p]Added a trackable stat for the Rebirth XP Multiplier[/p]
  • [p]Added a trackable stat for the Rebirth Money Multiplier[/p]
  • [p]Fixed a bug that caused you to not go down to wave 1 after ascending if you beat the wave right as you ascend[/p]
  • [p]Added an option to disable damage numbers[/p]
  • [p]Improved the performance of the particle effects[/p]
  • [p]Added the ability to move around the window with spacebar on top or the right mouse button[/p]
[p]- Conrad, Lead Developer[/p]

NEW UPDATE - Menu Pausing OFF Is In!

[p]Hi everyone![/p][p]I've been continuing to patch the game a ton, and there's a new update out right now![/p][p]If you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to boost the game's visibility on Steam![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Anyways, here are the notes, and thanks for playing![/p]
  • [p]Fixed strength V achievement and rich IV[/p]
  • [p]Fixed boomerang sending enemies towards you on coming back[/p]
  • [p]Fixed bug that caused some multipliers on the XP popup to not be applied on the display[/p]
  • [p]Fixed bug that made it such that you would need to rebirth 21 times to get the rebirth achievement[/p]
  • [p]Fixed bug that made it such that made the achievement for obtaining all weapons only obtainable after rebirth[/p]
  • [p]Added a setting that allows you to make the game not pause while in menus[/p]
  • [p]Added a framerate setting[/p]
  • [p]Fixed bug that made loot persist on the ground after rebirthing[/p]
[p]- Conrad, Lead Developer[/p]

HUGE DAY 2 PATCH!

[p]Hi everyone![/p][p]I've been patching the game like crazy since yesterday and putting the patch notes on the Discord server, but I wanted to put them all here for those of you who have not joined it! [/p][p]If you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to boost the game's visibility on Steam![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Anyways, here are the notes, and thanks for playing![/p]
  • [p]Fixed a bug that made it such that screenshake still happened while in menus[/p]
  • [p]Fixed bug that made it such that loot you had at over the 9th slot didn't function properly[/p]
  • [p]Fixed a bug that caused pricing to sometimes be incorrect[/p]
  • [p]Fixed bug that allowed you to do negative damage if you had certain loot[/p]
  • [p]Fixed a bug that caused some weapon descriptions to be shown incorrectly[/p]
  • [p]Fixed a bug that caused the Levels menu to be laggy when opened up[/p]
  • [p]Fixed bug that capped level prices at integer max[/p]
  • [p]Fixed bug that caused incredibly high money multipliers to result in negative money gain[/p]
  • [p]Made it such that you get a little bit of ascendium, even if you haven't reached your previous multiplier. You'll get your full amount on reaching one of your previous multipliers though[/p]
  • [p]Fixed bug that had you do negative damage if you used too much loot with negative damage multipliers[/p]
  • [p]Fixed bug hat prevented you from getting the Hits II and Blue Hole Mastery achievements[/p]
  • [p]Fixed up the price display on upgrades so that they show with number abbreviations (e.g. 1M instead of 1,000,000)[/p]
  • [p]Fixed bug that made bug of power only give +40% damage instead of +45%[/p]
  • [p]Fixed bug that caused some players to be at a super high ascension when they ascended[/p]
  • [p]Increased reduced ascension gain before hitting previous multiplier thresholds from a cube root to square root formula[/p]
  • [p]Fixed bug that caused the level unlock buttons to sometimes take a few seconds to be pressable[/p]
  • [p]Fixed bug where incredibly high ascension multipliers could sometimes result in negative ascension gain[/p]
  • [p]Fixed bug that made the 10th loot slot uninspectable[/p]
  • [p]Made it such that high multipliers on the ascension screen show with proper number abbreviations[/p]
  • [p]Fixed a bug that caused some text to be displayed in the incorrect language e.g. achievements, loot, etc.[/p]
  • [p]Added a % counter next to the ascendium gain so that it's easier to tell when you're close to the threshold to start gaining ascendium at the full rate[/p]
  • [p]Fixed bug that made the level buttons take some seconds to update their claimable state[/p]
  • [p]Added a screenshake setting[/p]
  • [p]Fixed a bug that made some loot have the incorrect description[/p]
  • [p]Fixed a but that made the 13th loot slot uninspectable[/p]
  • [p]Fixed a bug that made one of the levels show that it gave you an extra loot slot, when it should have been extra flat damage[/p]
  • [p]Fixed a bug that made the loot distribution at certain levels to be incorrectly weighted[/p]
  • [p]Made it such that Rebirthing gives you a +25% bonus now, instead of +5%[/p]
  • [p]Fixed bug that made the game log a huge text file if you left it running for too long[/p]
[p]- Conrad, Lead Developer[/p]

Desktop Defender 1.01

[p]Hi everyone! [/p][p]Just did a little hotfix, below are the changes:[/p]
  • [p]Fixed a bug that made it such that screenshake still happened while in menus[/p]
  • [p]Fixed bug that made it such that loot you had at over the 9th slot didn't function properly[/p]
  • [p]Fixed a bug that caused pricing to sometimes be incorrect[/p]
  • [p]Fixed bug that allowed you to do negative damage if you had certain loot[/p]