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Devlog #004

Hello Operators!

Thunder Tier One focuses on a realistic approach to the battlefield. While we do want to give players a fair extent of freedom to play around with their intended loadouts, it’s important to realize that everything comes at a cost.

We’ve discussed the fact that each weapon has its own characteristics on the previous devlog post. One of those characteristics is weight.

While it can be interesting to be a Jack of all trades on the battlefield, carrying everything but the kitchen sink, one needs to take into account the weight factor, as the more weighed down you are, the slower you’ll move, making you more vulnerable to enemy attacks and making it harder for you to overcome exertion and perform at peak level at all times.

We've paired a lightly equipped soldier with a heavily burdened one to show you the impact of weight on gameplay. Running is notoriously impacted by weight. Top speed is affected, as is the soldier's stamina that also ends up slowing down movement.



Running between covers is, therefore, affected by the amount of equipment you carry. So, while adding some extra protection might make you feel safer, you need to take into account the fact that you'll be exposed to enemy fire for slightly longer.



Also note that being weighed down also affects your ability to overcome certain obstacles, which may often be the difference between life and death.



Fatigue also plays a part in the game. It will affect your movement, agility and your ability to aim and shoot. The heavier the loadout, the faster a soldier will become fatigued.





That is all for now, operators. We’ll be back soon with more news about Thunder Tier One. In the meantime, join us on Discord to get the news first-hand.

STORM OUT