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Devlog #010 - Worldbuilding

Hello operators!


Thunder Tier One's campaign takes place in the 90s, across several areas in Eastern Europe. It's a race against time with a Terrorist group threatening to release devastating chemical weapons. To properly create scenarios based on real-life locations in Eastern Europe, we've been gathering references and slowly and methodically adding them to the maps.

It's a time-consuming process, sculpting the world where the action is going to take place. Since players will be able to change the camera angles and zoom levels, and also review their mission performance using a replay system allowing them to dive deeper into the world of Thunder Tier One, we're paying special attention to detail in regards to mission scenarios. We're investigating woodland areas, mountains, small cities, natural caves, and coastal areas to gather as much information as possible to help us create the Thunder Tier One world.



Details such as vehicles, TV sets, beverages and magazines will be scattered around the game, being as faithful to their real-life counterparts as possible.

When it comes to lighting, time of day and realism will be of the utmost importance. Players will need to gear up properly, you wouldn't want to be caught in the crossfire in pitch black conditions without night vision goggles and a flashlight.



The same goes for the in-game soundscapes. We want a small city to sound exactly like it should at specific times. So in the early hours of a cold morning, there will be dogs barking in the distance and droplets of water raining down from the dark roofs. All this will create a realistic atmosphere for you to dive right in and forget about the time passing by.



We'll be back with more news about the development of Thunder Tier One soon. Thank you for reading and, as always, please join our Discord Server if you want to be the first to know about what's to come!

STORM OUT.