Devlog #011
Hello operators,
As highly qualified tactical operators, you'll have an entire arsenal at your disposal. We've already mentioned that an assortment of pistols, submachineguns, shotguns, assault rifles, DMRs, light machine guns, and sniper rifles will be available for the completion of your missions. You'll be able to equip weapons with compatible optics, muzzle, and side attachments. Flashlights, laser sights, and silencers will be useful throughout the campaign in several situations.

Grenades will also be available to equip. Frag and incendiary grenades can be used to clear out entrenched enemies. Smoke grenades will help you cover your team's movement. Flashbangs will disorient enemies... there'll be a few of them to pick from and expect most of them being used by opposing forces too.
There is, however, more gear available. A Medkit is something your squad shouldn't go without. Patching up your wounds will enable you to stay in the fight even after a few cuts and bruises. An optic cable is a small fiber optics device that'll allow you to peek under certain doors and gather information on what's behind it, changing the risk factors that every breach comprises and allowing you to decide how to proceed. Open the door, kick it in, blast it in or flush them out?
A Lockpick kit will also prove useful to open locked doors without making too much noise, giving your team access to otherwise inaccessible areas. Wire cutters are a simple, yet effective tool to approach the enemy from an angle where he isn't expecting you.

Certain gear will do more than allowing you to open doors, though. M112 demolition charges will allow you to set up a diversion while you attack a different flank or, on a more straightforward approach, it'll help you breach certain walls, obliterating them and any enemies caught in the blast. Last but not least, the M18 Claymore will enable your squad to deny the enemy an approach from a certain flank. Whether you're going for a risky approach or making a run for it, a carefully placed Claymore will keep some of the enemies at bay.

We'll be showing more gear in the future. We hope you enjoyed this week's devlog. And, as usual, join us on Discord for an eye to eye with the team behind Thunder Tier One.
STORM OUT.
As highly qualified tactical operators, you'll have an entire arsenal at your disposal. We've already mentioned that an assortment of pistols, submachineguns, shotguns, assault rifles, DMRs, light machine guns, and sniper rifles will be available for the completion of your missions. You'll be able to equip weapons with compatible optics, muzzle, and side attachments. Flashlights, laser sights, and silencers will be useful throughout the campaign in several situations.

Grenades will also be available to equip. Frag and incendiary grenades can be used to clear out entrenched enemies. Smoke grenades will help you cover your team's movement. Flashbangs will disorient enemies... there'll be a few of them to pick from and expect most of them being used by opposing forces too.
There is, however, more gear available. A Medkit is something your squad shouldn't go without. Patching up your wounds will enable you to stay in the fight even after a few cuts and bruises. An optic cable is a small fiber optics device that'll allow you to peek under certain doors and gather information on what's behind it, changing the risk factors that every breach comprises and allowing you to decide how to proceed. Open the door, kick it in, blast it in or flush them out?
A Lockpick kit will also prove useful to open locked doors without making too much noise, giving your team access to otherwise inaccessible areas. Wire cutters are a simple, yet effective tool to approach the enemy from an angle where he isn't expecting you.

Certain gear will do more than allowing you to open doors, though. M112 demolition charges will allow you to set up a diversion while you attack a different flank or, on a more straightforward approach, it'll help you breach certain walls, obliterating them and any enemies caught in the blast. Last but not least, the M18 Claymore will enable your squad to deny the enemy an approach from a certain flank. Whether you're going for a risky approach or making a run for it, a carefully placed Claymore will keep some of the enemies at bay.

We'll be showing more gear in the future. We hope you enjoyed this week's devlog. And, as usual, join us on Discord for an eye to eye with the team behind Thunder Tier One.
STORM OUT.